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<div style="float:left;">{{VideoSotC | Video - Valus (path to and battle with) |File:Shadow of the Colossus - 1st Colossus}}</div> |
<div style="float:left;">{{VideoSotC | Video - Valus (path to and battle with) |File:Shadow of the Colossus - 1st Colossus}}</div> |
||
− | Holding up the sword outside the Shrine will reveal a path directly south, toward the cliffs already in sight. The cliffs once housed a temple; once |
+ | Holding up the sword outside the Shrine will reveal a path directly south, toward the cliffs already in sight. The cliffs once housed a temple; once the player rides up some front steps into the entrance, a cutscene will play; these scenes are played for many of the game's early colossi and hint that [[Wander]] is going in the right direction. To his right (the west), there are some vines growing on the wall; climb them and make some jumps off of jutting rocks to proceed. Later on, information will show at the bottom of the screen teaching how to do a rolling dodge to get past a fallen tree that is blocking the way. The maneuver is good for avoiding attacks (especially on [[Hard Mode|Hard]], where a single stomp or other heavy attack can kill Wander instantly). The player will also learn how to jump off of a ledge they are currently hanging on from and onto another. (Note that this entire section serves as both a climbing tutorial and a means of separating Wander from [[Agro]]. This is a common occurrence; of the sixteen colossi, Agro will only be able to make it to five of them - see the chart in the colossi article to see which ones.) After Wander has jumped successfully to the small path to the top of the cliff, walk a little farther south. A cutscene will play - the small trees at the cliff's edge shake as Valus steps forward from the west. |
==Walkthrough== |
==Walkthrough== |
||
− | Valus is walking further south from |
+ | Valus is walking further south from Wander at the beginning, not having noticed him previously. It will notice him eventually, however, when it reaches the south wall and turns back around, so go ahead and get its attention by whistling to it (the same button used to call Agro) or shooting it with an arrow. Dodge its club if it gets a chance to swing it at Wander - one hit with the tree-sized cudgel means instant death on Hard mode, and a severe health loss on Normal. |
− | Valus' right leg is |
+ | Valus' right leg is armored, but the back of its left leg is fully exposed. If the sword is equipped, it will reveal something further - a minor sigil slightly further up. These spots are not actual weak points, but they do play an important role in allowing the player to reach higher places. Start climbing the leg and stab the point once over it; the colossus will briefly kneel to the ground, giving Wander a good opportunity to climb to one of the platforms on its back. Use these to rest and recover stamina, but don't get thrown off (crouching prevents this). |
− | There are two smaller platforms above the bigger one; Hard mode players will want to jump off the right one to reach the weakspot on its arm. For |
+ | There are two smaller platforms above the bigger one; Hard mode players will want to jump off the right one to reach the weakspot on its arm. For Normal, keep climbing to reach its upper back and head; the [[Magic Sigil|major sigil]] will start to glow. The colossus will often buck violently to throw Wander off, but keep holding on. If his stamina is low, retreat to its upper back and maintain balance. A few good stabs in the head's weakpoint will finish the first colossus for good. |
− | When it falls to the earth, a layer of darkness will erupt from the fatal wound, covering the colossus from head to toe. Several black tendrils will also pour forth from the same space and head for |
+ | When it falls to the earth, a layer of darkness will erupt from the fatal wound, covering the colossus from head to toe. Several black tendrils will also pour forth from the same space and head for Wander. They cannot be outrun, and they embed themselves in Wander in seconds, rendering him unconscious. Before he reawakens in the temple, Wander hears [[Mono|Mono's]] voice again. |
: '''[[Time Attack]] times (Normal, Hard):''' 2:30, 2:50 |
: '''[[Time Attack]] times (Normal, Hard):''' 2:30, 2:50 |
||
==Weakspots== |
==Weakspots== |
||
− | |||
<div style="background:#FFFFFF; border:#C9C9C9 solid 1px; -moz-border-radius: 2px; padding:0em; width:400px;"> |
<div style="background:#FFFFFF; border:#C9C9C9 solid 1px; -moz-border-radius: 2px; padding:0em; width:400px;"> |
||
− | {| border=0 cellpadding=2 cellspacing=0 width=400 |
+ | {| border="0" cellpadding="2" cellspacing="0" width="400" |
− | |- align=center |
+ | |- align="center" |
− | ! rowspan=2 bgcolor=#CCCCCC width=250 | Location |
+ | ! rowspan="2" bgcolor="#CCCCCC" width="250" | Location |
− | ! colspan=2 bgcolor=#B7B7B7 | Percentage of health |
+ | ! colspan="2" bgcolor="#B7B7B7" | Percentage of health |
− | |- align=center |
+ | |- align="center" |
− | ! bgcolor=#8DBCB4 width=75 | Normal |
+ | ! bgcolor="#8DBCB4" width="75" | Normal |
− | ! bgcolor=#D67F62 width=75 | Hard |
+ | ! bgcolor="#D67F62" width="75" | Hard |
− | |- align=center bgcolor=#F9F9F9 |
+ | |- align="center" bgcolor="#F9F9F9" |
| On top of its head |
| On top of its head |
||
| 100% |
| 100% |
||
| 75% |
| 75% |
||
− | |- align=center bgcolor=#F0F0F0 |
+ | |- align="center" bgcolor="#F0F0F0" |
| On the back of its right arm |
| On the back of its right arm |
||
− | | bgcolor=#CCCCCC | <font color=#777777>N/A</font> |
+ | | bgcolor="#CCCCCC" | <font color="#777777">N/A</font> |
| 25% |
| 25% |
||
− | |- align=center bgcolor=#F9F9F9 |
+ | |- align="center" bgcolor="#F9F9F9" |
| On the back of its left leg |
| On the back of its left leg |
||
− | | colspan=2 | Used in climbing |
+ | | colspan="2" | Used in climbing |
|} |
|} |
||
</div> |
</div> |
||
==Tips and tricks== |
==Tips and tricks== |
||
− | * |
+ | *During the cutscene that plays after Wander stabs the minor sigil on its leg and Valus falls down, the player is in complete control of Wander. If one is quick enough and knows what to do, it's possible [http://www.youtube.com/watch?v=ovt7d13wXJA&t=0m35s to run right up to its head and grab on while it's down.] |
− | * |
+ | *It is also possible to use the momentum of Valus' leg shaking to propel oneself onto the ledge on its thigh by temporarily letting go of R1 and jumping when it levels its leg out somewhat flatly. |
− | * |
+ | *If timed just right, it is possible to jump onto Valus' large club and use its momentum to launch up to the colossus's head. However, it is very difficult to pull off, so it is best recommended for players that are looking for a real challenge. |
− | * |
+ | *When Wander is attacking Valus' head, the colossus will often try to throw its head backwards in an attempt to buck him off. Before it does this, however, its head will lower slightly. Stabbing the weakspot during this time with whatever charge Wander has got built up in his stab will cancel the animation and leave him ready for another attempt. |
==Music== |
==Music== |
||
− | *The music that plays upon approaching Valus' location is [http://www.youtube.com/watch?v=ruMda3UHHnQ Sign of the Colossus]. |
+ | *The music that plays upon approaching Valus' location is [http://www.youtube.com/watch?v=ruMda3UHHnQ "Sign of the Colossus"]. |
− | *If Valus sees |
+ | *If Valus sees Wander from a distance, the track [http://www.youtube.com/watch?v=76WobNXTDB0 "Grotesque Figures"] plays. |
− | *Once Valus is crippled and kneeling, [http://www.youtube.com/watch?v=jSrV5--cua8 Opened Way] starts and plays until the colossus is defeated. |
+ | *Once Valus is crippled and kneeling, [http://www.youtube.com/watch?v=jSrV5--cua8 "Opened Way"] starts and plays until the colossus is defeated. |
==Trivia== |
==Trivia== |
||
*Valus is the only colossus that is shown to have any form of wildlife near it, as there are several hawks continuously circling around its head. |
*Valus is the only colossus that is shown to have any form of wildlife near it, as there are several hawks continuously circling around its head. |
||
*Valus is one of only three colossi that wield a weapon, the other two being [[Gaius]] and [[Argus]]. It is also the only one of the three whose weapon doesn't resemble a sword. |
*Valus is one of only three colossi that wield a weapon, the other two being [[Gaius]] and [[Argus]]. It is also the only one of the three whose weapon doesn't resemble a sword. |
||
− | *Valus stands at roughly 70 feet/21 meters tall, making it the fourth shortest of all the colossi. It shares physical similarities with both |
+ | *Valus stands at roughly 70 feet/21 meters tall, making it the fourth shortest of all the colossi. It shares physical similarities with both and Argus. |
− | *Valus' roars sound very similar to the bellowings of a bull, reflecting the developer nickname, |
+ | *Valus' roars sound very similar to the bellowings of a bull, reflecting the developer nickname, "Minotaur A". |
− | *Valus is the most centrally located of all the colossi, with the absolute |
+ | *Valus is the most centrally located of all the colossi, with the absolute center of the [[The Forbidden Lands]] map being located in the northwestern corner of the [[Autumn Forest]] intersection between the longitudinal line between E and F and the latitudinal line between 4 and 5. The four squares surrounding the center of The Forbidden Lands are therefore E4, E5, F4, and F5; Valus is located within F5. |
− | *Valus and Gaius are the only colossi with |
+ | *Valus and Gaius are the only colossi with major sigils on their arms. However, those are exclusive to [[Hard Mode]]. Argus and [[Malus]] come close, but they have minor sigils on their arms, not major. |
− | *Stabbing Valus in the back of its leg twice will trigger the cutscene where it falls over and the music switches to The Opened Way. If the player only stabs Valus in the leg once |
+ | *Stabbing Valus in the back of its leg twice will trigger the cutscene where it falls over and the music switches to "The Opened Way". If the player only stabs Valus in the leg once and is quick enough, they can climb up Valus and slay it with "Grotesque Figures" still playing. |
*Valus has received some criticism due to the platforms on its backside. Many fans claim that it's unrealisticly convenient for platforms to be built on its back so that it can ultimately be climbed and felled. However, this is somewhat justified by the fact that the colossi are made up of rock, soil, and abandoned architecture, so it makes sense that their design would be somewhat flawed/architectural and consequently, convenient. |
*Valus has received some criticism due to the platforms on its backside. Many fans claim that it's unrealisticly convenient for platforms to be built on its back so that it can ultimately be climbed and felled. However, this is somewhat justified by the fact that the colossi are made up of rock, soil, and abandoned architecture, so it makes sense that their design would be somewhat flawed/architectural and consequently, convenient. |
||
Revision as of 17:13, 4 January 2018
Valus is the nickname given to the first colossus. Located a short way directly south of the Shrine of Worship, this humanoid colossus makes its home on a flat area accessible only from climbing the vines and ruins dotting a tall cliff.
Path to the Colossus
- See also: Map for this path
Holding up the sword outside the Shrine will reveal a path directly south, toward the cliffs already in sight. The cliffs once housed a temple; once the player rides up some front steps into the entrance, a cutscene will play; these scenes are played for many of the game's early colossi and hint that Wander is going in the right direction. To his right (the west), there are some vines growing on the wall; climb them and make some jumps off of jutting rocks to proceed. Later on, information will show at the bottom of the screen teaching how to do a rolling dodge to get past a fallen tree that is blocking the way. The maneuver is good for avoiding attacks (especially on Hard, where a single stomp or other heavy attack can kill Wander instantly). The player will also learn how to jump off of a ledge they are currently hanging on from and onto another. (Note that this entire section serves as both a climbing tutorial and a means of separating Wander from Agro. This is a common occurrence; of the sixteen colossi, Agro will only be able to make it to five of them - see the chart in the colossi article to see which ones.) After Wander has jumped successfully to the small path to the top of the cliff, walk a little farther south. A cutscene will play - the small trees at the cliff's edge shake as Valus steps forward from the west.
Walkthrough
Valus is walking further south from Wander at the beginning, not having noticed him previously. It will notice him eventually, however, when it reaches the south wall and turns back around, so go ahead and get its attention by whistling to it (the same button used to call Agro) or shooting it with an arrow. Dodge its club if it gets a chance to swing it at Wander - one hit with the tree-sized cudgel means instant death on Hard mode, and a severe health loss on Normal.
Valus' right leg is armored, but the back of its left leg is fully exposed. If the sword is equipped, it will reveal something further - a minor sigil slightly further up. These spots are not actual weak points, but they do play an important role in allowing the player to reach higher places. Start climbing the leg and stab the point once over it; the colossus will briefly kneel to the ground, giving Wander a good opportunity to climb to one of the platforms on its back. Use these to rest and recover stamina, but don't get thrown off (crouching prevents this).
There are two smaller platforms above the bigger one; Hard mode players will want to jump off the right one to reach the weakspot on its arm. For Normal, keep climbing to reach its upper back and head; the major sigil will start to glow. The colossus will often buck violently to throw Wander off, but keep holding on. If his stamina is low, retreat to its upper back and maintain balance. A few good stabs in the head's weakpoint will finish the first colossus for good.
When it falls to the earth, a layer of darkness will erupt from the fatal wound, covering the colossus from head to toe. Several black tendrils will also pour forth from the same space and head for Wander. They cannot be outrun, and they embed themselves in Wander in seconds, rendering him unconscious. Before he reawakens in the temple, Wander hears Mono's voice again.
- Time Attack times (Normal, Hard): 2:30, 2:50
Weakspots
Location | Percentage of health | |
---|---|---|
Normal | Hard | |
On top of its head | 100% | 75% |
On the back of its right arm | N/A | 25% |
On the back of its left leg | Used in climbing |
Tips and tricks
- During the cutscene that plays after Wander stabs the minor sigil on its leg and Valus falls down, the player is in complete control of Wander. If one is quick enough and knows what to do, it's possible to run right up to its head and grab on while it's down.
- It is also possible to use the momentum of Valus' leg shaking to propel oneself onto the ledge on its thigh by temporarily letting go of R1 and jumping when it levels its leg out somewhat flatly.
- If timed just right, it is possible to jump onto Valus' large club and use its momentum to launch up to the colossus's head. However, it is very difficult to pull off, so it is best recommended for players that are looking for a real challenge.
- When Wander is attacking Valus' head, the colossus will often try to throw its head backwards in an attempt to buck him off. Before it does this, however, its head will lower slightly. Stabbing the weakspot during this time with whatever charge Wander has got built up in his stab will cancel the animation and leave him ready for another attempt.
Music
- The music that plays upon approaching Valus' location is "Sign of the Colossus".
- If Valus sees Wander from a distance, the track "Grotesque Figures" plays.
- Once Valus is crippled and kneeling, "Opened Way" starts and plays until the colossus is defeated.
Trivia
- Valus is the only colossus that is shown to have any form of wildlife near it, as there are several hawks continuously circling around its head.
- Valus is one of only three colossi that wield a weapon, the other two being Gaius and Argus. It is also the only one of the three whose weapon doesn't resemble a sword.
- Valus stands at roughly 70 feet/21 meters tall, making it the fourth shortest of all the colossi. It shares physical similarities with both and Argus.
- Valus' roars sound very similar to the bellowings of a bull, reflecting the developer nickname, "Minotaur A".
- Valus is the most centrally located of all the colossi, with the absolute center of the The Forbidden Lands map being located in the northwestern corner of the Autumn Forest intersection between the longitudinal line between E and F and the latitudinal line between 4 and 5. The four squares surrounding the center of The Forbidden Lands are therefore E4, E5, F4, and F5; Valus is located within F5.
- Valus and Gaius are the only colossi with major sigils on their arms. However, those are exclusive to Hard Mode. Argus and Malus come close, but they have minor sigils on their arms, not major.
- Stabbing Valus in the back of its leg twice will trigger the cutscene where it falls over and the music switches to "The Opened Way". If the player only stabs Valus in the leg once and is quick enough, they can climb up Valus and slay it with "Grotesque Figures" still playing.
- Valus has received some criticism due to the platforms on its backside. Many fans claim that it's unrealisticly convenient for platforms to be built on its back so that it can ultimately be climbed and felled. However, this is somewhat justified by the fact that the colossi are made up of rock, soil, and abandoned architecture, so it makes sense that their design would be somewhat flawed/architectural and consequently, convenient.
Gallery
The game | ICO ( Demo · Revisions from U.S. version · Ico HD ) | |
Characters | Ico · Yorda · The Queen · Shadows · Shinkan | |
The Castle | Idol Gates · Yorda's language · Saving Benches Altar • Warehouse • Spiral Stairs • Old Bridge • Stairs • Trolley 1 • Trolley 2 • Crane • Chandelier • Drawbridge • Main Gate • Graveyard • Dark Room • Sunbeams • Stone Pillar • East Crag • East Arena • East Idol Stairs • East Reflector • Waterfall • Sluice • Cogwheel • Gondola • Water Tower • West Crag • West Arena • West Idol Stairs • West Reflector • Cage • Pipe • Elevator • Wharf • Queen's Room • Sandy Beach | |
Other Media | Ico ~Melody in the Mist~ · Official Game Guide · Ico: Castle in the Mist |
Characters | Wander · Mono · Agro · Dormin · Lord Emon · Guards · Shadows |
---|---|
Colossi | I · II · III · IV · V · VI · VII · VIII · IX · X · XI · XII · XIII · XIV · XV · XVI |
Locations | The Forbidden Lands · Shrine of Worship · Colossus Arenas |
Main Items | Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics) |
Gameplay | Hard Mode · Save shrines · Time Attack · Reminiscence Mode · Watermellon · Barrel |
Media | Roar of the Earth (OST) · Official Art and Guide Book · Nico Bonus DVD · Film · Interview Archive |
Releases | OPM Demo · PS2 original · PS3 remaster · PS4 remake · Credits |
Early Builds | Preview version · PSU Preview version · E3 Demo |
Unused Content | Unused Colossi · Colossus Test Stages · Unused Locations · Beta Mountains · Development Timeline of Shadow of the Colossus |