Team Ico Wiki

All of the unused colossi shown in the artbook.

Fumito Ueda, the creator of Shadow of the Colossus, originally had 48 colossi in mind when planning the game. Realizing that putting in that many colossi was not possible, the number was cut down to 24. It was only then that Team Ico began to develop the models, according to this section from the artbook interview:

Ueda: At first there were 48 or so. We didn't have anything specific, just a vague idea of the number. Then, once we were down to 24, we started to come up with ideas for the strategy and make models.

Footage from the August 2004 promo disc with 24 idols in the Shrine of Worship. Every idol is identical to the 1st colossus'.

Eventually, the number of colossi used in the game became 16, with nine of the unused colossi (ten counting the original final boss's sketch) appearing only in the artbook. Some designs were discarded to improve game flow, others were cut for lack of time and/or budget and some were cut for unknown reasons. Griffin and Saru were originally part of the 24 colossi lineup, but were cut in very early stages of development and replaced with other colossi.

Unused Colossi

Table of Unused Colossi in alphabetical order
Dev. Name Fan Name Stage Name Agro Quadrant
Devil Pholux Devil's Plain No D2
Evis - ? Unknown I1
Griffin Kyos Valley Yes None¹
Phoenix Adar Flam Crater Yes I4
Roc Avus Badlands Yes D6
Saru (Monkey) - Cave Yes None¹
Sirius - Stonehenge Yes E8
Spider Aberth Hillock Yes D3
Worm Dionin Dune No G1
Yamori A - Sluice No B3

(¹) Griffin and Saru are confirmed to have never been placed on the game's map; they could've only been encountered by booting up their test areas.

Sheet Unused Colossi

Also referred to the "Datamined Colossi", these bosses do not have any official information on them, other than the PS3 data sheets, leaving their existance as separate from the other colossi not clear. Most of them were most likely rejected during the early days of development and barely worked on.

Table of Sheet Unused Colossi in alphabetical order
Dev. Name Listed as a "BOSS" in the se-frame-table Has a texture segment Extras
Buffalo Yes Yes Has several functions and animation names listed
Kubinaga Yes, misspelled as "Kubunaga" Yes, although it's empty Roc is referred to "kubinagai" (long neck) in the artbook
Quetzalcoatl No Yes It has a texture named "Phoenix", suggesting they existed at the same time
Tobiuo Yes No Its name means "flying fish" in japanese
Yeti Yes No No other information is available

Idol Statues

Texture segments for all of the unused idol statue models, each listing their own unique textures.

The PS3 sheets revealed that all unused colossi (except for Griffin and Saru), had unique idol statue models with their own texture at one point, not being a copy of the 1st colossus' statue like the ones shown in early trailers.

Texture of Worm's idol.

Worm's idol texture is the only one that survived in the final game, as it shares the 13th colossus' texture file. Evis, while having an idol statue listed, never had its own unique model and texture, being a copy of the 1st colossus' statue until right before the game launched (as seen in the E3 Demo and PSU Preview), when it was replaced by Buddha's idol.

Shot of the early idols. They're much higher quality, not being as pixelated as the textures in the final game.

Screenshot of an early idol.

The textures of most of the idol statues, both from the final colossi and unused, have "_02" added to their name, which may suggest they are later versions with reduced resolution, as the statues from the 1st colossus seen in early trailers and screenshots appear to be much higher quality than the idols from the final version. Since the unused colossi also have "_02" in their name, this means that their quality was reduced before they were removed.

List of all statues separated by type.

A list containing all 24 statues seem to separate them by type, as for example the minotaurs, birds and little colossi are listed together. Evis' idol is on its own since it's for the final boss. However, Spider is also separate from all the others. This could imply that its idol was the most unique of all of them due to its body shape.


  • According to the data sheets, none of the unused colossi had models for their corpses. This is further supported by the E3 Demo, where every colossus corpse is a bright white copy of the 1st colossus'.
  • Also according to the data sheets, none of the unused colossi had ending models for their arena. This means they were cut long before the ending credits were done.
  • All of the sheets for the unused colossi's battle music are empty, suggesting they never had music in-game. The developers more than likely had plans for the song choices however.
  • The "adpcm-volume-control" type sheets used for controlling the bosses' music volume were likely added fairly late into the game just like the music sheets, which were empty until the deletion of the colossi. Strangely, only 21 colossi in total had this type of sheet: Devil, Phoenix, Roc, Sirius, Yamori A and the rest of the final colossi. The missing ones being Spider, Worm and Evis (and Griffin and Saru, although those were removed much earlier than any other, which means they had barely any sheets related to them).

External links

Interview with the game the director and project manager, from the official guidebook and artbook.

The Game Shadow of the Colossus ( Demo  · Pal Release  · Shadow of the Colossus HD  · PS4)
Characters Wander  · Agro  · Mono  · Dormin  · Emon
The Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Unused Colossi ( Devil  · Evis  · Griffin  · Phoenix  · Roc  · Saru  · Sirius  · Spider  · Worm  · Yamori A  · Buffalo  · Quetzalcoatl)
Magic Sigil  · Hard Mode
Colossus Arenas Temple  · Proto  · Arena  · Kirin's Hill  · Canyon · Canossa  · Lakeside  · Underground  · Geyser  · Gravewind  · Leo's Cave  · Poseidon's Lake  · Desert  · Ruins  · Parthenon  · Sanctuary
Unused Arenas ( Badlands  · Cave  · Crater  · Devil's Plain  · Dune  · Hillock  · I1  · Labyrinth  · Sluice  · Stonehenge  · Valley )
The Forbidden Lands Shadow creaturesSave shrinesFruit treesWhite-tailed lizards

The Shrine of Worship
Umbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsRavine EntranceHalf-moon CanyonWestern PlainRound Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeSouthern PlainGreen CapeThe Broken Seal

Soundtrack Roar of the Earth
Walkthrough Time AttackGolden Coins
Other media Nico  · Official artbook/guidebook  · Collectible figurines  · Film adaptation
Giantology campaign
Hoaxes Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo
SotC Template CoverLogov2.png Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadow Creatures
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Forbidden Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermellon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Shadow of the Colossus Development Phases