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+ | [[Image:902382-teamico feb2002 super.jpg|thumb|240px|right|An annotated photo of Team Ico in February 2002, shortly before the [http://en.wikipedia.org/wiki/PAL PAL] release of ''Ico''.]] |
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− | {| cellpadding=0 cellspacing=0 border=0 |
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⚫ | [[Team Ico]] (name often stylized as '''Team ICO''') is a video game development team for Sony Computer Entertainment, led by [http://en.wikipedia.org/wiki/Fumito_Ueda Fumito Ueda]. They are currently a part of [http://en.wikipedia.org/wiki/SCE_Japan_Studio SCE Japan Studio's] Product Development Department #1. Since their founding in 1997, they have only released three games - ''[[Ico]]'', ''[[Shadow of the Colossus]]'', and ''[[The Last Guardian]]'' - but they have gained an increasing amount of attention and respect with each passing year. |
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⚫ | |||
− | |[[Image:902382-teamico feb2002 super.jpg|thumb|400px|right|An annotated photo of Team Ico in February 2002, shortly before the [http://en.wikipedia.org/wiki/PAL PAL] release of ''Ico''. Of the twenty members shown in this photo, only twelve would remain by the time development began on ''Shadow of the Colossus''. However, the size of the team more than tripled by the time ''Shadow'' was finished, with twenty-seven people joining the project to work on the game. ([http://teamico.wikia.com/wiki/File:902382-teamico_feb2002_super.jpg Enlarge])]] |
||
⚫ | [[Team Ico]] ( |
||
+ | Their games are characterized by a [https://teamico.fandom.com/wiki/Home/Characters very small but endearing and memorable cast], minimalist but strong storytelling, atmospheric use of [http://en.wikipedia.org/wiki/Bloom_(shader_effect) bloom] and [http://en.wikipedia.org/wiki/High_dynamic_range_rendering HDR] lighting, a soundtrack that plays only during cutscenes or battles, [https://teamico.fandom.com/wiki/Runic_language_used_in_Ico fictional spoken languages], a distinct art style, and strong animation. |
||
+ | Since creating ''Shadow of the Colossus'' with TeamICO in 2005, Fumito Ueda left Sony to start his own studio [https://teamico.fandom.com/wiki/GenDESIGN_(studio) GenDESIGN], the group responsible for releasing ''The Last Guardian''. |
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− | |||
− | {{Sigildivider}} |
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− | |} |
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==Games developed== |
==Games developed== |
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− | {| width=100% cellpadding=5 cellspacing=0 |
+ | {| width="100%" cellpadding="5" cellspacing="0" |
⚫ | |||
+ | | rowspan="3" bgcolor="#AFB7D1" width="200px" | [[Image:IcoCover PAL.jpg|200px|link=Ico]] |
||
+ | | bgcolor="#AFB7D1" | [[Image:Ico TemplateLogo.png|link=Ico]] |
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|- |
|- |
||
− | | bgcolor=# |
+ | | bgcolor="#EDF1FF" align="left" valign="top" | |
− | | bgcolor=#C5CDE5 align=left style="font-size: 200%" | '''[[Ico]]''' |
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− | |- |
||
− | | bgcolor=#EDF1FF align=left valign=top | |
||
:'''''First released:''' September 30, 2001'' |
:'''''First released:''' September 30, 2001'' |
||
− | [[Ico (character)|Ico]], a young boy born with a pair of horns, is sent by his people into a remote [[The |
+ | [[Ico (character)|Ico]], a young boy born with a pair of horns, is sent by his people into a remote [[The Castle|fortress]] to starve within a cold tomb. When fate intervenes and Ico breaks free of his prison, he soon finds a [[Yorda|young girl]] with the power to open the castle's many [[Idol Gates|gates]]. The two must work together against not only the crumbling castle's puzzles and traps, but also the wrath of its [[Shadow creatures|minions]] and [[The Queen|monarch]]. |
|- |
|- |
||
+ | | bgcolor="#EDF1FF" align="left" valign="bottom" | <div style="padding:3px; margin:3px; background-color:#E6EAF7;">'''Read more about:''' [[Ico (character)|Ico]], [[Yorda]], and the [[The Queen|Queen]] • The [[The Castle|castle]] and its [[Shadow creatures|minions]] • Yorda's [[Runic language used in Ico|language]] and [[Idol Gates|abilities]] • The game's [[Ico ~Melody in the Mist~|soundtrack]] and [[Ico: Castle in the Mist|novelization]]</div> |
||
⚫ | |||
⚫ | |||
− | | bgcolor=#C3CEB3 align=left style="font-size: 200%" | '''[[Shadow of the Colossus]]''' |
||
⚫ | |||
+ | | bgcolor="#A4AF95" | [[Image:SotC TemplateLogo.png|250px|link=Shadow of the Colossus]] |
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|- |
|- |
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− | | bgcolor=#F7FFED align=left valign=top | |
+ | | bgcolor="#F7FFED" align="left" valign="top" | |
:'''''First released:''' October 18, 2005'' |
:'''''First released:''' October 18, 2005'' |
||
− | In a lonely, barren [[The Forbidden Lands|land]] at the ends of the earth, a [[Wander|wanderer]] travels on [[Agro|horseback]] to an immense shrine in the hopes of resurrecting a [[Mono|young woman]]. |
+ | In a lonely, barren [[The Forbidden Lands|land]] at the ends of the earth, a [[Wander|wanderer]] travels on [[Agro|horseback]] to an immense [[Shrine of Worship|shrine]] in the hopes of resurrecting a [[Mono|young woman]]. [[Dormin]], a booming voice residing in the Shrine's great hall, strikes a deal with him: slay the sixteen [[The Colossi|colossi]] that reside in the lands, and the woman will live again. Though he is being [[Lord Emon|pursued]] and is warned that his actions may come at a great price, the wanderer is determined to uphold his end of the dark bargain. |
|- |
|- |
||
+ | | bgcolor="#F7FFED" align="left" valign="bottom" | <div style="padding:3px; margin:3px; background-color:#EFF7E6;">'''Read more about:''' [[Wander]], [[Agro]], [[Mono]], and [[Dormin]] • The [[The Colossi|colossi]] • The [[The Forbidden Lands|Lands]] and [[Save shrines|landmarks]] • The [[Shadow of the Colossus: Roar of the Earth|soundtrack]] • The game's [[Shadow of the Colossus viral marketing campaign|marketing campaign]]</div> |
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⚫ | |||
⚫ | |||
− | | bgcolor=#F2D7A9 align=left style="font-size: 200%" | '''[[The Last Guardian]]''' |
||
⚫ | |||
+ | | bgcolor="#EFC292" | [[Image:TLGtemplatelogo.png|link=The Last Guardian]] |
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|- |
|- |
||
− | | bgcolor=#FFF5E5 align=left valign=top | |
+ | | bgcolor="#FFF5E5" align="left" valign="top" | |
− | :''''' |
+ | :'''''First released:''' December 6, 2016'' |
− | In the midst of an [[The World (The Last Guardian)|extensive ruin]], a [[The boy|boy]] finds an unlikely ally in a giant griffin-like creature |
+ | In the midst of an [[The World (The Last Guardian)|extensive ruin]], a [[The boy|boy]] finds an unlikely ally in a giant, griffin-like creature whom he calls [[Trico]]. The two will face many obstacles on their journey, both in the environment itself and in the mysterious [[Armored Knights|knights]] and [[Armored Trico|beasts]] who stand in their way. |
⚫ | |||
+ | | bgcolor="#FFF5E5" align="left" valign="bottom" | <div style="padding:3px; margin:3px; background-color:#F7EDDE;">'''Read more about:''' The [[The boy|boy]], [[Trico]], and their [[Armored knights|enemies]] • The [[The World (The Last Guardian)|world]]</div> |
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|} |
|} |
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− | |||
− | |||
==List of members== |
==List of members== |
||
− | What follows is a list of all known members of Team Ico, listed in alphabetical order. |
+ | What follows is a list of all known members of Team Ico, listed in alphabetical order. See the following links for the complete credits for [https://teamico.fandom.com/wiki/Ico_(credits) ICO], [https://teamico.fandom.com/wiki/Shadow_of_the_Colossus_(credits) Shadow of the Colossus], and [https://teamico.fandom.com/wiki/The_Last_Guardian_(credits) The Last Guardian], respectively. |
+ | [[File:Bg_image1.jpg|700px|link=Shadow of the Colossus official artbook and guidebook]] |
||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
− | ! rowspan=2 width=200 | Name |
||
⚫ | |||
⚫ | |||
− | ! rowspan=2 | |
+ | ! rowspan="2" width="175" | Name |
⚫ | |||
⚫ | |||
− | ! width= |
+ | ! rowspan="2" width="400" | Description |
+ | |- align="center" bgcolor="#E0E0E0" |
||
⚫ | |||
− | ! width=50 | [[ |
+ | ! width="50" | [[Ico]] |
⚫ | |||
⚫ | |||
+ | ! width="50" | [[The Last Guardian|TLG]] |
||
+ | |- align="center" |
||
| Ahira Sato |
| Ahira Sato |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Supervisor |
| Supervisor |
||
− | |- align=center |
+ | |- align="center" |
| Akinori Maeda |
| Akinori Maeda |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Program Manager |
| Program Manager |
||
− | |- align=center |
+ | |- align="center" |
| Arata Nakajima |
| Arata Nakajima |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Motion Programmer |
| Motion Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Atsuhi Morioka |
| Atsuhi Morioka |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Background Artist |
| Background Artist |
||
− | |- align=center |
+ | |- align="center" |
| Atsuhiko Terada |
| Atsuhiko Terada |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Field Design (SotC), Technical Artist (TLG) |
| Field Design (SotC), Technical Artist (TLG) |
||
− | |- align=center |
+ | |- align="center" |
| Atsuko Fukuyama |
| Atsuko Fukuyama |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Character Animator |
| Character Animator |
||
− | |- align=center |
+ | |- align="center" |
| Chihiro Kanno |
| Chihiro Kanno |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Game Designer |
| Game Designer |
||
− | |- align=center |
+ | |- align="center" |
| Chika Fukui |
| Chika Fukui |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Character Designer |
| Character Designer |
||
− | |- align=center |
+ | |- align="center" |
| Chikara Ueno |
| Chikara Ueno |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Background Artist |
| Background Artist |
||
− | |- align=center |
+ | |- align="center" |
| Daisuke Uchikawa |
| Daisuke Uchikawa |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Character Animator |
| Character Animator |
||
− | |- align=center |
+ | |- align="center" |
| Felicien Nozieres |
| Felicien Nozieres |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Environment Artist |
| Environment Artist |
||
− | |- align=center |
+ | |- align="center" |
| Fumiaki Hara |
| Fumiaki Hara |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| System Programmer |
| System Programmer |
||
− | |- align=center bgcolor=#FFFFFF |
+ | |- align="center" bgcolor="#FFFFFF" |
− | | '''[ |
+ | | '''[http://en.wikipedia.org/wiki/Fumito_Ueda Fumito Ueda]''' |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Director, lead game/character designer and animator |
| Director, lead game/character designer and animator |
||
− | |- align=center |
+ | |- align="center" |
| Fumiya Takeno |
| Fumiya Takeno |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Supervisor |
| Supervisor |
||
− | |- align=center |
+ | |- align="center" |
− | | George Asahi |
||
− | | bgcolor=#BBFFDD | Yes |
||
− | | bgcolor=#FFDDDD | No |
||
− | | bgcolor=#FFDDDD | No |
||
− | | Music Supervisor |
||
⚫ | |||
| Haijime Sugiyama |
| Haijime Sugiyama |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Lead Programmer |
| Lead Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Hidehisa Harada |
| Hidehisa Harada |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Motion Programmer |
| Motion Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Hironobu Nakano |
| Hironobu Nakano |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Effects Artist |
| Effects Artist |
||
− | |- align=center |
+ | |- align="center" |
| Hitoshi Ishikawa |
| Hitoshi Ishikawa |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Physics Programmer |
| Physics Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Hitoshi Niwa |
| Hitoshi Niwa |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Character Artist |
| Character Artist |
||
− | |- align=center |
+ | |- align="center" |
| Jinji Horagai |
| Jinji Horagai |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | System Programmer, |
+ | | System Programmer, Yorda AI Programmer |
− | |- align=center |
+ | |- align="center" |
| Jun Tsubuku |
| Jun Tsubuku |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Field Collision |
| Field Collision |
||
− | |- align=center |
+ | |- align="center" |
| Junichi Hosono |
| Junichi Hosono |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Planning & Game Script |
| Planning & Game Script |
||
− | |- align=center |
+ | |- align="center" |
| Kaihei Hayano |
| Kaihei Hayano |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Background Artist |
| Background Artist |
||
− | |- align=center |
+ | |- align="center" |
| Katsuhiko Abe |
| Katsuhiko Abe |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Background Artist, Field Designer |
| Background Artist, Field Designer |
||
− | |- align=center |
+ | |- align="center" |
| Kayoko Sato |
| Kayoko Sato |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Field Designer |
| Field Designer |
||
− | |- align=center |
+ | |- align="center" |
| Kazuhiro Numata |
| Kazuhiro Numata |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Background Artist, Character Designer, Field Designer |
| Background Artist, Character Designer, Field Designer |
||
− | |- align=center |
+ | |- align="center" |
| Kazutomo Sasaki |
| Kazutomo Sasaki |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Animal System Programmer |
| Animal System Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Kei Kuwabara |
| Kei Kuwabara |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Planner (designer of [[Runic language used in Ico|Yorda's language]]) |
| Planner (designer of [[Runic language used in Ico|Yorda's language]]) |
||
− | |- align=center |
+ | |- align="center" |
| Keiichi Kitahara |
| Keiichi Kitahara |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Sound Effects |
| Sound Effects |
||
− | |- align=center |
+ | |- align="center" |
| Keiichiro Ishihara |
| Keiichiro Ishihara |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| AI Programmer |
| AI Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Keita Usami |
| Keita Usami |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Animator |
| Animator |
||
− | |- align=center |
+ | |- align="center" |
− | | [ |
+ | | [http://en.wikipedia.org/wiki/Kenji_Kaido Kenji Kaido] |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Line Producer, Project Manager |
| Line Producer, Project Manager |
||
− | |- align=center |
+ | |- align="center" |
| Kibi Wakisaka |
| Kibi Wakisaka |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Field Designer |
| Field Designer |
||
− | |- align=center |
+ | |- align="center" |
| Koichiro Wada |
| Koichiro Wada |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Environment Artist |
| Environment Artist |
||
− | |- align=center |
+ | |- align="center" |
| Koji Hasegawa |
| Koji Hasegawa |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Field Designer |
| Field Designer |
||
− | |- align=center |
+ | |- align="center" |
| Makoto Izawa |
| Makoto Izawa |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Visual Programmer |
| Visual Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Makoto Yamaguchi |
| Makoto Yamaguchi |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Planning & Sound Testing |
| Planning & Sound Testing |
||
− | |- align=center |
+ | |- align="center" |
| Masaaki Kaneko |
| Masaaki Kaneko |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Sound Effects Designer |
| Sound Effects Designer |
||
− | |- align=center |
+ | |- align="center" |
| Masanobu Tanaka |
| Masanobu Tanaka |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Character and Technical Animator |
| Character and Technical Animator |
||
− | |- align=center |
+ | |- align="center" |
| Masanori Kajita |
| Masanori Kajita |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Field Designer |
| Field Designer |
||
− | |- align=center |
+ | |- align="center" |
| Masashi Kudo |
| Masashi Kudo |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Planning & Game Script |
| Planning & Game Script |
||
− | |- align=center |
+ | |- align="center" |
| Masatsuka Saeki |
| Masatsuka Saeki |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Supervisor |
| Supervisor |
||
− | |- align=center |
+ | |- align="center" |
| Mikiko Takeda |
| Mikiko Takeda |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Background Artist |
| Background Artist |
||
− | |- align=center |
+ | |- align="center" |
| Mitsuhiro Shimooki |
| Mitsuhiro Shimooki |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Background Artist, Character Designer, Field Designer |
| Background Artist, Character Designer, Field Designer |
||
− | |- align=center |
+ | |- align="center" |
| Mizuho Yonemoto |
| Mizuho Yonemoto |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| AI Programmer |
| AI Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Mizuki Muramatsu |
| Mizuki Muramatsu |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | Character Animation ( |
+ | | Character Animation (Shadow creatures, Ico) |
− | |- align=center |
+ | |- align="center" |
| Nanako Omura |
| Nanako Omura |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Background Artist, Field Designer |
| Background Artist, Field Designer |
||
− | |- align=center |
+ | |- align="center" |
| Nao Yamasaki |
| Nao Yamasaki |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Field Collision |
| Field Collision |
||
− | |- align=center |
+ | |- align="center" |
| Naofumi Ito |
| Naofumi Ito |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Technical Animator |
| Technical Animator |
||
− | |- align=center |
+ | |- align="center" |
| Naoki Hirai |
| Naoki Hirai |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Motion Programmer |
| Motion Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Rie Tamura |
| Rie Tamura |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Associate Producer |
| Associate Producer |
||
− | |- align=center |
+ | |- align="center" |
| Rory Little |
| Rory Little |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Character Animator |
| Character Animator |
||
− | |- align=center |
+ | |- align="center" |
| [http://www.ruiguerreiro.com/ Rui Guerreiro] |
| [http://www.ruiguerreiro.com/ Rui Guerreiro] |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Character Artist |
| Character Artist |
||
− | |- align=center |
+ | |- align="center" |
| Ryoma Matsuya |
| Ryoma Matsuya |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Technical Animator |
| Technical Animator |
||
− | |- align=center |
+ | |- align="center" |
| Shinya Ishikawa |
| Shinya Ishikawa |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Motion Programmer |
| Motion Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Shotaro Omori |
| Shotaro Omori |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | Character and Objects Programmer, |
+ | | Character and Objects Programmer, Yorda AI Programmer |
− | |- align=center |
+ | |- align="center" |
| Shuhei Yoshida |
| Shuhei Yoshida |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Supervisor |
| Supervisor |
||
− | |- align=center |
+ | |- align="center" |
| Shuinan Sukawa |
| Shuinan Sukawa |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Animator |
| Animator |
||
− | |- align=center |
+ | |- align="center" |
| Shunpei Suzuki |
| Shunpei Suzuki |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Character Designer/Artist |
| Character Designer/Artist |
||
− | |- align=center |
+ | |- align="center" |
| Sousuke Honda |
| Sousuke Honda |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Character Animator |
| Character Animator |
||
− | |- align=center |
+ | |- align="center" |
| Taijurou Hachiya |
| Taijurou Hachiya |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Background Artist |
| Background Artist |
||
− | |- align=center |
+ | |- align="center" |
| Takashi Izutani |
| Takashi Izutani |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Planning & Game Script |
| Planning & Game Script |
||
− | |- align=center |
+ | |- align="center" |
| Takashi Kawashima |
| Takashi Kawashima |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Field Collision |
| Field Collision |
||
− | |- align=center |
+ | |- align="center" |
| Takeharu Tanimura |
| Takeharu Tanimura |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Motion Programmer |
| Motion Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Takeshi Ambe |
| Takeshi Ambe |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | Character Animation ( |
+ | | Character Animation (Ico, Yorda, the Queen) |
− | |- align=center |
+ | |- align="center" |
| Takeshi Asano |
| Takeshi Asano |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Planning & Camera Testing |
| Planning & Camera Testing |
||
− | |- align=center |
+ | |- align="center" |
| Takeshi Nakagawa |
| Takeshi Nakagawa |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| System Programmer |
| System Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Takeshi Ochiai |
| Takeshi Ochiai |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Field Designer |
| Field Designer |
||
− | |- align=center |
+ | |- align="center" |
| Takeshi Okazawa |
| Takeshi Okazawa |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Field Designer (SotC), Environment Artist (TLG) |
| Field Designer (SotC), Environment Artist (TLG) |
||
− | |- align=center |
+ | |- align="center" |
| Takuya Seki |
| Takuya Seki |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Visual/Engine/GUI Programmer |
| Visual/Engine/GUI Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Tatsuhiko Tachibe |
| Tatsuhiko Tachibe |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Character Animator |
| Character Animator |
||
− | |- align=center |
+ | |- align="center" |
| Tatsushi Kuriyama |
| Tatsushi Kuriyama |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Environment Artist |
| Environment Artist |
||
− | |- align=center |
+ | |- align="center" |
| Teppei Ikeda |
| Teppei Ikeda |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Camera Programmer |
| Camera Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Tomikazu Kirita |
| Tomikazu Kirita |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Supervisor |
| Supervisor |
||
− | |- align=center |
+ | |- align="center" |
| Tomohisa Oda |
| Tomohisa Oda |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Environment Artist |
| Environment Artist |
||
− | |- align=center |
+ | |- align="center" |
| Tomohito Ito |
| Tomohito Ito |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Physics Programmer |
| Physics Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Toshihiro Ito |
| Toshihiro Ito |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Character/Objects/Tools Programmer |
| Character/Objects/Tools Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Toshihiro Kamei |
| Toshihiro Kamei |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Technical Animator |
| Technical Animator |
||
− | |- align=center |
+ | |- align="center" |
| Tsubasa Ito |
| Tsubasa Ito |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Sound Designer |
| Sound Designer |
||
− | |- align=center |
+ | |- align="center" |
| Tsunehiko Shibata |
| Tsunehiko Shibata |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Camera Programmer |
| Camera Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Tsutomu Kouno |
| Tsutomu Kouno |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
| Game Planner, Background Artist |
| Game Planner, Background Artist |
||
− | |- align=center |
+ | |- align="center" |
| Yasuhide Kobayashi |
| Yasuhide Kobayashi |
||
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Executive Producer (Ico, SotC), Supervisor (TLG) |
| Executive Producer (Ico, SotC), Supervisor (TLG) |
||
− | |- align=center |
+ | |- align="center" |
| Yasutaka Asakura |
| Yasutaka Asakura |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Producer |
| Producer |
||
− | |- align=center |
+ | |- align="center" |
| Yasutoshi Mori |
| Yasutoshi Mori |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Tools Programmer |
| Tools Programmer |
||
− | |- align=center |
+ | |- align="center" |
| Yoshifusa Hayama |
| Yoshifusa Hayama |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Executive Producer |
| Executive Producer |
||
− | |- align=center |
+ | |- align="center" |
| Yosuke Shingai |
| Yosuke Shingai |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Game Designer |
| Game Designer |
||
− | |- align=center |
+ | |- align="center" |
| Yuta Kimura |
| Yuta Kimura |
||
− | | bgcolor=#FFDDDD | No |
+ | | bgcolor="#FFDDDD" | No |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
− | | bgcolor=#BBFFDD | Yes |
+ | | bgcolor="#BBFFDD" | Yes |
| Technical Artist |
| Technical Artist |
||
|} |
|} |
||
+ | |||
+ | ==Official Art and Guidebooks== |
||
+ | In addition to releasing the games, official art & guidebooks were released separately to further the players’ experience. These books contain concept artwork created during the many stages of a game’s development, as well as a featured interview with the team. As with the [https://teamico.fandom.com/wiki/Ico_Official_Guide_Book ''ICO Official Guide Book''], [https://teamico.fandom.com/wiki/Shadow_of_the_Colossus_official_artbook_and_guidebook ''The Shadow of the Colossus official Artbook and Guidebook''] was never released outside of Japan. Players have thus made page scans and complete translations of the books so that foreign viewers may also appreciate them. [https://www.glitterberri.com/shadow-of-the-colossus/ GlitterBerri’s Game Translations] is a notable and rather splendid example of a guidebook translation. ''The Last Guardian: An Extraordinary Story'' however, was released to a worldwide audience, much to fans’ excitement. |
||
+ | |||
+ | ==Original Soundtracks== |
||
+ | One of the most memorable aspects of each TeamICO game is its music. Where most videogame soundtracks play in every location and level, the music of Ueda’s Trilogy was utilized carefully so that it might make the greatest contribution. Music only plays during cinematics or through an in-game battle sequence and, even then there are long stretches of silence. |
||
+ | |||
+ | Composer Michiru Ōshima was responsible for the creation of [https://teamico.fandom.com/wiki/Ico_~Melody_in_the_Mist~ ICO's soundtrack], 'Melody in the Mist.' Of the three scores, this is the most atmospheric in nature, only two tracks (''Castle in the Mist'' and ''You Were There'') pulling player’s focus from the visuals. It seems Ōshima’s aim was not to compose a centerpiece but, to delicately round out the other aspects of the game. Track four pleasantly utilizes the mandolin, ukulele and guitar for the game’s main theme. |
||
+ | |||
+ | Kō Ōtani's score '[https://teamico.fandom.com/wiki/Shadow_of_the_Colossus:_Roar_of_the_Earth Roar of the Earth]''''' '''''for ''Shadow of the Colossus ''is more dynamically tied to the game's story, sometimes pulling back to let the visuals take the light while, at other occasions demanding the player’s full attention. (The contrast between ''Commandment'' and ''Premonition of Revival'' is a good example.) Unlike 'Melody in the Mist', 'Roar of the Earth' is predominately orchestral, only containing a handful of cues where a flute synthesizer takes the lead. A unique feature of this score is its use of the Bouzouki in tracks such as ''Prologue'' and ''The Farthest Land''. |
||
+ | |||
+ | Takeshi Furukawa's [https://teamico.fandom.com/wiki/The_Last_Guardian_Original_Soundtrack score for ''The Last Guardian''], brings everything together by taking the Trilogy full circle. Completely orchestral and featuring a boys choir, Furukawa’s compositions are the most traditional of the three scores, sounding akin to music made for motion pictures. Epic yet delicate, soaring yet weighty, this soundtrack powerfully conveys ''Guardian''‘s haunting narrative without overstating emotion (see ''End Titles Suite''). The dulcimer brings finesse to both moments of danger and refuge. |
||
{{Sigildivider}} |
{{Sigildivider}} |
||
+ | <center> |
||
+ | |||
+ | {{Franchise}}</center> |
||
− | {{Ico}} |
||
+ | [[Category:Team Ico]] |
||
− | <br /> |
||
+ | [[Category:The Last Guardian]] |
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Revision as of 01:46, 5 August 2019
Team Ico (name often stylized as Team ICO) is a video game development team for Sony Computer Entertainment, led by Fumito Ueda. They are currently a part of SCE Japan Studio's Product Development Department #1. Since their founding in 1997, they have only released three games - Ico, Shadow of the Colossus, and The Last Guardian - but they have gained an increasing amount of attention and respect with each passing year.
Their games are characterized by a very small but endearing and memorable cast, minimalist but strong storytelling, atmospheric use of bloom and HDR lighting, a soundtrack that plays only during cutscenes or battles, fictional spoken languages, a distinct art style, and strong animation.
Since creating Shadow of the Colossus with TeamICO in 2005, Fumito Ueda left Sony to start his own studio GenDESIGN, the group responsible for releasing The Last Guardian.
Games developed
Ico, a young boy born with a pair of horns, is sent by his people into a remote fortress to starve within a cold tomb. When fate intervenes and Ico breaks free of his prison, he soon finds a young girl with the power to open the castle's many gates. The two must work together against not only the crumbling castle's puzzles and traps, but also the wrath of its minions and monarch. | |
Read more about: Ico, Yorda, and the Queen • The castle and its minions • Yorda's language and abilities • The game's soundtrack and novelization
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In a lonely, barren land at the ends of the earth, a wanderer travels on horseback to an immense shrine in the hopes of resurrecting a young woman. Dormin, a booming voice residing in the Shrine's great hall, strikes a deal with him: slay the sixteen colossi that reside in the lands, and the woman will live again. Though he is being pursued and is warned that his actions may come at a great price, the wanderer is determined to uphold his end of the dark bargain. | |
Read more about: Wander, Agro, Mono, and Dormin • The colossi • The Lands and landmarks • The soundtrack • The game's marketing campaign
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In the midst of an extensive ruin, a boy finds an unlikely ally in a giant, griffin-like creature whom he calls Trico. The two will face many obstacles on their journey, both in the environment itself and in the mysterious knights and beasts who stand in their way. | |
List of members
What follows is a list of all known members of Team Ico, listed in alphabetical order. See the following links for the complete credits for ICO, Shadow of the Colossus, and The Last Guardian, respectively.
Name | Worked on | Description | ||
---|---|---|---|---|
Ico | SotC | TLG | ||
Ahira Sato | Yes | Yes | No | Supervisor |
Akinori Maeda | No | No | Yes | Program Manager |
Arata Nakajima | No | No | Yes | Motion Programmer |
Atsuhi Morioka | Yes | No | No | Background Artist |
Atsuhiko Terada | No | Yes | Yes | Field Design (SotC), Technical Artist (TLG) |
Atsuko Fukuyama | Yes | Yes | No | Character Animator |
Chihiro Kanno | No | No | Yes | Game Designer |
Chika Fukui | Yes | No | No | Character Designer |
Chikara Ueno | Yes | No | No | Background Artist |
Daisuke Uchikawa | No | Yes | Yes | Character Animator |
Felicien Nozieres | No | No | Yes | Environment Artist |
Fumiaki Hara | Yes | No | No | System Programmer |
Fumito Ueda | Yes | Yes | Yes | Director, lead game/character designer and animator |
Fumiya Takeno | Yes | Yes | No | Supervisor |
Haijime Sugiyama | Yes | Yes | Yes | Lead Programmer |
Hidehisa Harada | No | No | Yes | Motion Programmer |
Hironobu Nakano | No | Yes | Yes | Effects Artist |
Hitoshi Ishikawa | No | No | Yes | Physics Programmer |
Hitoshi Niwa | No | Yes | Yes | Character Artist |
Jinji Horagai | Yes | Yes | No | System Programmer, Yorda AI Programmer |
Jun Tsubuku | No | Yes | No | Field Collision |
Junichi Hosono | Yes | Yes | Yes | Planning & Game Script |
Kaihei Hayano | Yes | No | No | Background Artist |
Katsuhiko Abe | Yes | Yes | No | Background Artist, Field Designer |
Kayoko Sato | No | Yes | No | Field Designer |
Kazuhiro Numata | Yes | Yes | No | Background Artist, Character Designer, Field Designer |
Kazutomo Sasaki | No | Yes | No | Animal System Programmer |
Kei Kuwabara | Yes | No | No | Planner (designer of Yorda's language) |
Keiichi Kitahara | Yes | No | No | Sound Effects |
Keiichiro Ishihara | No | No | Yes | AI Programmer |
Keita Usami | No | No | Yes | Animator |
Kenji Kaido | Yes | Yes | No | Line Producer, Project Manager |
Kibi Wakisaka | No | Yes | No | Field Designer |
Koichiro Wada | No | No | Yes | Environment Artist |
Koji Hasegawa | No | Yes | No | Field Designer |
Makoto Izawa | No | No | Yes | Visual Programmer |
Makoto Yamaguchi | No | Yes | No | Planning & Sound Testing |
Masaaki Kaneko | Yes | No | No | Sound Effects Designer |
Masanobu Tanaka | No | Yes | Yes | Character and Technical Animator |
Masanori Kajita | No | Yes | No | Field Designer |
Masashi Kudo | No | Yes | Yes | Planning & Game Script |
Masatsuka Saeki | Yes | Yes | No | Supervisor |
Mikiko Takeda | Yes | No | No | Background Artist |
Mitsuhiro Shimooki | Yes | Yes | No | Background Artist, Character Designer, Field Designer |
Mizuho Yonemoto | No | No | Yes | AI Programmer |
Mizuki Muramatsu | Yes | No | No | Character Animation (Shadow creatures, Ico) |
Nanako Omura | Yes | Yes | No | Background Artist, Field Designer |
Nao Yamasaki | No | Yes | No | Field Collision |
Naofumi Ito | No | No | Yes | Technical Animator |
Naoki Hirai | No | No | Yes | Motion Programmer |
Rie Tamura | No | No | Yes | Associate Producer |
Rory Little | No | Yes | No | Character Animator |
Rui Guerreiro | No | No | Yes | Character Artist |
Ryoma Matsuya | No | No | Yes | Technical Animator |
Shinya Ishikawa | No | No | Yes | Motion Programmer |
Shotaro Omori | Yes | No | No | Character and Objects Programmer, Yorda AI Programmer |
Shuhei Yoshida | No | No | Yes | Supervisor |
Shuinan Sukawa | No | No | Yes | Animator |
Shunpei Suzuki | No | Yes | Yes | Character Designer/Artist |
Sousuke Honda | No | Yes | No | Character Animator |
Taijurou Hachiya | Yes | No | No | Background Artist |
Takashi Izutani | No | Yes | No | Planning & Game Script |
Takashi Kawashima | No | Yes | No | Field Collision |
Takeharu Tanimura | No | No | Yes | Motion Programmer |
Takeshi Ambe | Yes | No | No | Character Animation (Ico, Yorda, the Queen) |
Takeshi Asano | No | Yes | No | Planning & Camera Testing |
Takeshi Nakagawa | No | Yes | Yes | System Programmer |
Takeshi Ochiai | No | Yes | No | Field Designer |
Takeshi Okazawa | No | Yes | Yes | Field Designer (SotC), Environment Artist (TLG) |
Takuya Seki | Yes | Yes | No | Visual/Engine/GUI Programmer |
Tatsuhiko Tachibe | No | Yes | No | Character Animator |
Tatsushi Kuriyama | No | No | Yes | Environment Artist |
Teppei Ikeda | No | Yes | No | Camera Programmer |
Tomikazu Kirita | No | Yes | No | Supervisor |
Tomohisa Oda | No | No | Yes | Environment Artist |
Tomohito Ito | No | No | Yes | Physics Programmer |
Toshihiro Ito | Yes | Yes | No | Character/Objects/Tools Programmer |
Toshihiro Kamei | No | No | Yes | Technical Animator |
Tsubasa Ito | No | No | Yes | Sound Designer |
Tsunehiko Shibata | No | No | Yes | Camera Programmer |
Tsutomu Kouno | Yes | No | No | Game Planner, Background Artist |
Yasuhide Kobayashi | Yes | Yes | Yes | Executive Producer (Ico, SotC), Supervisor (TLG) |
Yasutaka Asakura | No | No | Yes | Producer |
Yasutoshi Mori | No | No | Yes | Tools Programmer |
Yoshifusa Hayama | No | No | Yes | Executive Producer |
Yosuke Shingai | No | No | Yes | Game Designer |
Yuta Kimura | No | Yes | Yes | Technical Artist |
Official Art and Guidebooks
In addition to releasing the games, official art & guidebooks were released separately to further the players’ experience. These books contain concept artwork created during the many stages of a game’s development, as well as a featured interview with the team. As with the ICO Official Guide Book, The Shadow of the Colossus official Artbook and Guidebook was never released outside of Japan. Players have thus made page scans and complete translations of the books so that foreign viewers may also appreciate them. GlitterBerri’s Game Translations is a notable and rather splendid example of a guidebook translation. The Last Guardian: An Extraordinary Story however, was released to a worldwide audience, much to fans’ excitement.
Original Soundtracks
One of the most memorable aspects of each TeamICO game is its music. Where most videogame soundtracks play in every location and level, the music of Ueda’s Trilogy was utilized carefully so that it might make the greatest contribution. Music only plays during cinematics or through an in-game battle sequence and, even then there are long stretches of silence.
Composer Michiru Ōshima was responsible for the creation of ICO's soundtrack, 'Melody in the Mist.' Of the three scores, this is the most atmospheric in nature, only two tracks (Castle in the Mist and You Were There) pulling player’s focus from the visuals. It seems Ōshima’s aim was not to compose a centerpiece but, to delicately round out the other aspects of the game. Track four pleasantly utilizes the mandolin, ukulele and guitar for the game’s main theme.
Kō Ōtani's score 'Roar of the Earth for Shadow of the Colossus is more dynamically tied to the game's story, sometimes pulling back to let the visuals take the light while, at other occasions demanding the player’s full attention. (The contrast between Commandment and Premonition of Revival is a good example.) Unlike 'Melody in the Mist', 'Roar of the Earth' is predominately orchestral, only containing a handful of cues where a flute synthesizer takes the lead. A unique feature of this score is its use of the Bouzouki in tracks such as Prologue and The Farthest Land.
Takeshi Furukawa's score for The Last Guardian, brings everything together by taking the Trilogy full circle. Completely orchestral and featuring a boys choir, Furukawa’s compositions are the most traditional of the three scores, sounding akin to music made for motion pictures. Epic yet delicate, soaring yet weighty, this soundtrack powerfully conveys Guardian‘s haunting narrative without overstating emotion (see End Titles Suite). The dulcimer brings finesse to both moments of danger and refuge.
The game | ICO ( Demo · Revisions from U.S. version · Ico HD ) | |
Characters | Ico · Yorda · The Queen · Shadows · Shinkan | |
The Castle | Idol Gates · Yorda's language · Saving Benches Altar • Warehouse • Spiral Stairs • Old Bridge • Stairs • Trolley 1 • Trolley 2 • Crane • Chandelier • Drawbridge • Main Gate • Graveyard • Dark Room • Sunbeams • Stone Pillar • East Crag • East Arena • East Idol Stairs • East Reflector • Waterfall • Sluice • Cogwheel • Gondola • Water Tower • West Crag • West Arena • West Idol Stairs • West Reflector • Cage • Pipe • Elevator • Wharf • Queen's Room • Sandy Beach | |
Other Media | Ico ~Melody in the Mist~ · Official Game Guide · Ico: Castle in the Mist |