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For the stage from ICO, see Sluice (ICO).

Sluice is the developer name given to the unused arena of Yamori A, one of the unused colossi.

Description[]

Seamless[]

Near the entrance to the Sluice in B3.

Near the entrance to the Sluice in B3.

It is unknown what the inside of the Sluice looked like, as the only picture available of its location on the seamless world map is of the outside of its arena, near the entrance, which featured unique-looking pillars that don't exist anymore in the final game. The ones next to the Lakeside and E5 are similar, but aren't the exact same. The edge of a light beam can be seen on the image, it is likely pointing to the 10th colossus' arena.

The slow texture of B3 found in the OPM Demo.

The slow texture of B3 found in the OPM Demo.

There also exists a super low (slow) resolution texture of B3, that seemingly details a pathway leading to a cave entrance. The shape and size of the arena in the slow texture seems to somewhat match with the 8th colossus' oasis-like area before entering the temple leading to its Underground arena; whether this means that the Sluice was reused later to be part of the 8th colossus' arena or not is unknown.

Textures of "sluice_inner".

Textures of "sluice_inner".

The arena itself likely took place inside a cave, as it had textures similar to the light that comes out of the hole in the 10th colossus' cave. The texture segment named "sluice_sky_blind" found in the PS3 Data Sheets suggests it had such a feature as well. It is also likely that it had a man-made structure inside it, as indicated by the texture segment named "sluice_inner", which lists a number of 'steel' and 'block' textures.

Untextured piece of the Sluice in A3.

Untextured piece of the Sluice in A3.

A piece of an area that used to connect to the outside of Sluice was left in the game, located in quadrant A3. It's untextured, and it has land underneath, which is a feature of reflection models (for water). A3's model only has one material which is also used in B3's cliff walls. The texture segment 'sluice_water' in the data sheets also proves that the arena contained water, something that can also be inferred from its developer name, which references a water-sliding gate mechanism usually installed on water barrages and/or dams.

Test Stage[]

Textures of Stage 11.

Textures of Stage 11.

Before being placed on the seamless world map, Yamori A was tested in Stage 11. There isn't much that can be found about it in the data sheets, aside from its texture segment, which include water, dry ground, grassy ground, rocks, and cliffs.

Location[]

The location of Sluice in a mockup version of the early map.

The location of Sluice in a mockup version of the early map.

The arena was located on the west side of the Ancient Lands, next to Lair to the West, at quadrant B3.

Summary of most of the evidence found regarding B3 being Sluice, and the location that the image with the pillars was taken.

Summary of most of the evidence found regarding B3 being Sluice, and the location that the image with the pillars was taken.

Various pieces of evidence exist indicating this to be the case, including the chip data of the unused Sluice segment matching the early slow texture of B3; as well as the textures listed in Sluice matching the ones seen in an old B3 screenshot.[1]

After the map was reduced in size, most of the B3 quadrant was removed, leaving only a small slice of its east side in the game.

Trivia[]

  • This area was wrongly assumed to have been the name of the Beta Dam, but that was debunked when nothing between the two matched.
  • The "izu_yamoriA_hill" and "sluice_rock" connection.

    The "izu_yamoriA_hill" and "sluice_rock" connection.

    An object belonging to the Sluice named "sluice_rock" has the same textures as an object relating to Yamori A, named "izu_yamoriA_hill". Both of them only contain two textures, named "lb_iwahada" and "sz_tree_skin_buna02_mip".
The Ancient Lands

Retail Map
MapA0 MapB0 MapC0 MapD0 MapE0
MapF0
MapF0S
MapG0 MapH0 MapI0 MapJ0
MapA1 MapB1
MapC1
MapC1S
MapD1
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MapE1
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MapF1
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MapG1
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MapH1 MapI1 MapJ1
MapA2 MapB2
MapC2
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MapD2
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MapE2
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MapF2
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MapG2a
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MapH2 MapI2 MapJ2
MapA3 MapB3
MapC3
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MapD3
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MapE3a
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MapH3 MapI3 MapJ3
MapA4
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MapC4
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MapE4
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MapI4 MapJ4
MapA5
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MapD5
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MapH5 MapI5 MapJ5
MapA6 MapB6 MapC6
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MapI6 MapJ6
MapA7 MapB7 MapC7
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MapH7 MapI7 MapJ7
MapA8 MapB8 MapC8 MapD8
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MapG8 MapH8 MapI8 MapJ8
MapA9 MapB9 MapC9 MapD9 MapE9 MapF9 MapG9 MapH9 MapI9 MapJ9

Beta Map (fan recreation)
MapA0 MapB0we2 MapC0we2 MapD0we2 MapE0we2 MapF0 MapG0we2 MapH0we2 MapI0we2 MapJ0we2
MapA1 MapB1we2 MapC1we2
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MapE1
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MapG1we2
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MapH1we2
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MapA2 MapB2we2
MapC2we2
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MapD2we2
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MapE2we2
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MapF2we2
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MapH2we2
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MapI2we2
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MapA3
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MapC3
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MapE3we2
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MapG3
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MapI3we2
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MapC4 MapD4 MapE4
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MapA5 MapB5we2 MapC5we2 MapD5we2 MapE5we2
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MapH5we2
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MapA6
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MapE6
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MapH6we2 MapI6we2 MapJ6we2
MapA7 MapB7 MapC7 MapD7 MapE7 MapF7we2 MapG7 MapH7we2
MapI7we2
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MapJ7we2
MapA8 MapB8we2 MapC8we2 MapD8we2
MapE8we2
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MapF8we2
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MapG8 MapH8we2 MapI8we2 MapJ8we2
MapA9 MapB9 MapC9 MapD9 MapE9 MapF9 MapG9 MapH9 MapI9 MapJ9

SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Ancient Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermelon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus

References[]

  1. https://docs.google.com/document/d/1aJLlUafU3NKQYISv2HOQheBkeZgBEEvM3DYXivXbZoE/edit# | Compilation of evidence found by the Stage 0 Team in order to prove Yamori A's location.