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[[Image:FLloc TheShrineOfWorship.jpg|right]]
 
[[Image:FLloc TheShrineOfWorship.jpg|right]]
The '''Shrine of Worship''' is a massive structure located near the center of the [[Forbidden Lands]]. It serves as the hub of the game, as Wander is returned to the Shrine after defeating a colossus.
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The '''Shrine of Worship''' is a massive structure located near the center of the [[The Forbidden Lands|Forbidden Lands]]. It serves as the hub of the game, as [[Wander]] is returned to the Shrine after he defeats a [[The Colossi|colossus]].
   
Even though the Shrine is in the center of the Lands, it is the first area that Wander actually sets foot in; the only entrance to the Lands is an enormous bridge, spanning halfway across the entire lands, that leads directly to the Shrine.
+
Even though the Shrine is in the center of the Lands, it is the first area that Wander actually sets foot in, as the only entrance to the Lands is an enormous bridge that spans halfway across the Forbidden Lands that leads directly to the Shrine.
   
 
There are two main areas in the Shrine. The first area Wander enters is a cylindrical room with a lengthy, spiral ramp winding around its edge, which Wander walks down to get to ground level. This room also contains a shallow basin of water. In addition to being important to the plot, the basin is where all [[Time Attack]] rewards will show up once unlocked.
[[Image:Shrineofworship.jpg|thumb|left|300px|The Shrine of Worship can be seen from nearly any other place in the Forbidden Lands.]]
 
There are two "rooms" in the Shrine. The first room Wander enters is a cylindrical room with a spiral ramp winding around its edge, which Wander walks down to get to ground level. This room also contains a shallow basin of water. In addition to being important to the plot, the basin is where all [[Time Attack]] rewards will show up once unlocked.
 
   
 
[[File:Shrineofworship.jpg|thumb|right|250px|The Shrine of Worship can be seen from nearly any other place in the Forbidden Lands.]]
The second room is the main hall of the shrine, containing the altar where [[Mono]] is placed, the [[The Colossi#Colossus idols|idols]] representing the sixteen [[The Colossi|colossi]], and a great sunlit aperture in the ceiling of the main hall where [[Dormin]] gives his next order.
 
<br clear="all">
 
   
 
The second area is the main hall of the shrine, containing the altar where [[Mono]] is placed, the [[The Colossi#Colossus idols|idols]] representing the sixteen colossi, a balcony that over looks the land to the north, and a great sunlit aperture in the ceiling of the main hall where [[Dormin]] talks from.
==The garden==
 
[[Image:SecretGardenMono.jpg|thumb|right|256px|Mono in the Garden at the game's conclusion.]]
 
At the end of the game, [[Agro]] and [[Mono]] try to exit the shrine, only to find that the giant bridge has collapsed. They notice, however, a path to their right, which leads them to a beautiful courtyard filled with fruit and various animals (including [[Other animals in the Forbidden Lands#Animals in the Shrine's garden|some not previously seen in the Lands]]). This location has been referred to as the "garden" or "secret garden" by fans.
 
   
  +
==The Secret Garden==
It is possible for Wander to climb up the temple (see [[Shrine of Worship#Climbing up the temple|below]]) and explore this area. However, none of the animals mentioned above are present, and consuming the fruit will actually ''lower'' both Wander's maximum health and stamina considerably. [[Fumito Ueda]], the game's director, puts this in a positive light, however: "The fruit in the ancient land was set to get you closer to non-human existence. The [secret garden's] fruit was set to return you to a human one." [http://www.1up.com/do/feature?pager.offset=1&cId=3172528].
 
 
[[Image:SecretGardenMono.jpg|thumb|right|250px|Mono in the garden at the game's conclusion.]]
   
 
At the end of the game, [[Agro]] and Mono try to exit the shrine, only to find that the giant bridge has collapsed. They notice, however, a path to their right, which leads them to a beautiful courtyard filled with fruit and various animals (including some not previously seen in the Lands). This location has been referred to as the "garden" or "secret garden" by fans.
[[Image:TexturedTopOfShrine.jpg|thumb|250px|left|The top of the shrine is not textured in the final game, but it was in this early demo, suggesting that a climb to the very top of the shrine was originally planned.]]
 
The Garden is, unfortunately, the highest the Shrine can be climbed. The Shrine was not meant to be climbed any higher in the final game; those who have tried to climb higher through various glitches, cheats, or other exploits found that much of the ground had no [http://en.wikipedia.org/wiki/Collision_detection collision detection], and that still higher geometry had no [http://en.wikipedia.org/wiki/Texture_mapping texture mapping] (beyond, obviously, what is visible from the distant LOD model of the Shrine).
 
   
 
It is possible for Wander to climb up the temple (see [[Shrine of Worship#Climbing up the temple|below]]) and explore this area. However, none of the animals mentioned above are present, and consuming the fruit will actually lower both Wander's maximum health and stamina considerably. Fumito Ueda, the game's director, puts this in a positive light, however: [http://www.1up.com/do/feature?pager.offset=1&cId=3172528 "The fruit in the ancient land was set to get you closer to non-human existence. The (secret garden's) fruit was set to return you to a human one"].
This was not always the case, however. Early builds of the game had a fully-textured top-half of the Shrine; apparently, it was originally planned for Wander to be able to climb all the way up to the top. Since something of that large a scale and so low a development priority was not worth the time required to implement it, however, the idea was scrapped.
 
  +
<br clear="all">
 
  +
===Animals===
  +
Several animals can be found in the Shrine's garden with Mono at the end of the game. A few of them are not seen anywhere else, including a fawn and a chipmunk. The latter two are not present in the original American release.
   
 
==Climbing up the Shrine==
 
==Climbing up the Shrine==
It is possible to climb up the Shrine all the way to the other side of its northern entrance. From there, you can go to the garden or run all the way across the bridge to the Lands' main entrance. You cannot go through the passage, however; a mysterious gust of wind will force you back.
+
It is possible to climb up the Shrine all the way to the other side of its northern (back) entrance. From there, Wander can go to the garden or run all the way across the bridge to the Forbidden Lands' main entrance. He cannot exit the Lands, however; a mysterious gust of wind will force him back. In the original release, leaping diagonally up the path conserves stamina, as it takes almost no stamina to leap diagonally, and a small ledge could be utilized to rest on. As of the 2011 HD release, leaping diagonally now drains as much stamina as any other directional vertical leap, and it is no longer possible to rest anywhere on the climb up.
  +
  +
''Note: the following video walkthrough is relevant only to the original version of the game (attempting the following in the 2011 HD release will not work).''
   
{| border=0 cellspacing=0 cellpadding=3 align=center
 
|- align=center
 
|
 
 
===Video walkthrough===
 
===Video walkthrough===
  +
[[File:Climbing_the_Shrine|none|480x480px]]
|
 
  +
 
===Image walkthrough===
 
===Image walkthrough===
 
[[Image:ShrineClimb.jpg]]
|- valign=top
 
  +
| [[Video:Climbing the Shrine|400px|thumb|right|Up the Shrine...and back down again.]]
 
  +
[[Image:Templeclimbbg.jpg|640px|thumb|Wander surveys the North-Eastern wall of the massive Shrine. The entire climb, as well as the path to the secret garden, can be seen in this shot.|none]]
| [[Image:ShrineClimb.jpg|right]]
 
  +
|}
 
  +
==Top of the Shrine==
 
The garden is the highest point of the Shrine that can be climbed. It was not meant to be climbed any higher in the final game; those who have tried to climb higher through various glitches, cheats, or other exploits found that much of the ground had no [http://en.wikipedia.org/wiki/Collision_detection collision detection], and that still higher geometry had no [http://en.wikipedia.org/wiki/Texture_mapping texture mapping]. This was not always the case, however. Early builds of the game had a fully-textured top-half of the Shrine; apparently, it was originally planned for Wander to be able to climb all the way. Since fully developing the upper reaches of the architecture was a project of large scale but low development-priority, it was not worth the time required to implement it, and so the idea was scrapped.[[File:TexturedTopOfShrine.jpg|thumb|250px|The top of the shrine is not textured in the final game, but it was in this early demo, suggesting that a climb to the very top of the shrine was originally planned.]]
  +
==Music==
  +
Unlike entering a battle with one of the sixteen colossi, the Shrine of Worship does not have a theme that automatically begins to play. There are, however, several pieces of music that are featured in cinematics with the Shrine as their location. [https://www.youtube.com/watch?v=j2Vt5XvObOM "Prohibited Art"] and [https://www.youtube.com/watch?v=n8oFN50Lujg "Epilogue ~Those Who Remain~"] are the only pieces to uniquely play in the Shrine, whereas [https://www.youtube.com/watch?v=W_lRBgDrlz8 "Commandment"], [https://www.youtube.com/watch?v=RNBp__5wqjc "Black Blood"], [https://www.youtube.com/watch?v=6w1tR4tDyX8 "Resurrection"] and [https://www.youtube.com/watch?v=bfFvK1EYpsw "Demise of the Ritual"] can be heard elsewhere. [https://www.youtube.com/watch?v=ukZYiFS4XzI "Prologue ~To the Ancient Land~"] does not play in the Shrine itself but plays during Wander's journey up to the Great Bridge; this is the first view of the Shrine that players are given and is, consequently, one of the most iconic.
   
 
==Notes==
 
==Notes==
* It takes approximately 8 and a half minutes to run the entire length of the bridge.
+
*It takes approximately eight and a half minutes in real time to run the entire length of the bridge.
  +
*If the player manages to reach the garden, eating all of its fruit is inadvisable as it prolongs the colossus battles. As Wander's health and stamina increases over the course of the game, it becomes easier to defeat each colossus (this becomes obvious during the second playthrough). As a result, battles are much shorter and less challenging. Eating all of the garden's fruit at the beginning of a playthrough, however, will deplete Wander's strength and stamina and will make each battle last longer than otherwise.
* There are around 42 fruits to shoot down in the garden. If your health and stamina are maxed out, however, not even this will be enough to return them to the way they first were.
 
  +
*There are 37 fruits to shoot down in the garden. If Wander's health and stamina are maxed out, however, not even this will be enough to return them to the way they first were. It is thus advisable to attempt the "Cornucopia" trophy (PS3 release) at the beginning of a playthrough - when health and stamina are maxed - as one can eat all the fruits of the garden and regain a portion of lost health and stamina by then eating the Forbidden Lands' other fruits, lizards, and by defeating colossi.
   
  +
==Gallery==
  +
<gallery widths="280" orientation="none" bordercolor="#8e8e8e" captionposition="below" captionalign="center" captionsize="medium" bordersize="medium">
  +
SotC-74-In the pool.jpg|The cylindrical room with the basin; Wander and Agro can be seen in the picture.
  +
SotC-70-Inside Shrine of Worship.jpg|The Shrine's main hall.
  +
SHADOW OF THE COLOSSUS_20180216161006.jpg|Wander looking into the Shrine's hall of idols
  +
SHADOW OF THE COLOSSUS_20180220133253.jpg|The circular aperture in the ceiling which Dormin speaks through
  +
SHADOW OF THE COLOSSUS_20180216140005.jpg|Wander looking toward the altar
  +
SHADOW OF THE COLOSSUS_20180329174408.jpg|Wander standing before a crumbled idol
  +
SHADOW OF THE COLOSSUS_20180712195309.jpg|External view of the Shrine of Worship
  +
SHADOW OF THE COLOSSUS_20180711131253.jpg|View of the Shrine from within the under-bridge desert
  +
SHADOW OF THE COLOSSUS_20180217095504.jpg|View of the Shrine of Worship; a minor (prayer) shrine stands in the foreground
  +
SHADOW OF THE COLOSSUS_20180728093525.jpg|Concept artwork from the 2018 remake; art by BluePoint Games
  +
SHADOW OF THE COLOSSUS_20180728093518.jpg|View of the altar; concept artwork by BluePoint
  +
SHADOW OF THE COLOSSUS_20180728093327.jpg|Concept artowrk of the altar; BluePoint
  +
SHADOW OF THE COLOSSUS_20180728093418.jpg|Concept of the back of the hall, leading to the circular pool; BluePoint
  +
SHADOW OF THE COLOSSUS_20180728093403.jpg|The prayer shrine beneath the altar; BluePoint
  +
</gallery>
   
 
{{SotCLocations}}
 
{{SotCLocations}}
<br>
+
<br />
  +
 
{{SotC}}
 
{{SotC}}
  +
[[Category:Shadow of the Colossus Locations]]
  +
[[Category:Locations]]
  +
[[Category:Shadow of the Colossus]]
  +
[[Category:Prayer Shrine]]
  +
[[Category:The Forbidden Lands]]

Revision as of 16:32, 6 July 2020

FLloc TheShrineOfWorship

The Shrine of Worship is a massive structure located near the center of the Forbidden Lands. It serves as the hub of the game, as Wander is returned to the Shrine after he defeats a colossus.

Even though the Shrine is in the center of the Lands, it is the first area that Wander actually sets foot in, as the only entrance to the Lands is an enormous bridge that spans halfway across the Forbidden Lands that leads directly to the Shrine.

There are two main areas in the Shrine. The first area Wander enters is a cylindrical room with a lengthy, spiral ramp winding around its edge, which Wander walks down to get to ground level. This room also contains a shallow basin of water. In addition to being important to the plot, the basin is where all Time Attack rewards will show up once unlocked.

Shrineofworship

The Shrine of Worship can be seen from nearly any other place in the Forbidden Lands.

The second area is the main hall of the shrine, containing the altar where Mono is placed, the idols representing the sixteen colossi, a balcony that over looks the land to the north, and a great sunlit aperture in the ceiling of the main hall where Dormin talks from.

The Secret Garden

SecretGardenMono

Mono in the garden at the game's conclusion.

At the end of the game, Agro and Mono try to exit the shrine, only to find that the giant bridge has collapsed. They notice, however, a path to their right, which leads them to a beautiful courtyard filled with fruit and various animals (including some not previously seen in the Lands). This location has been referred to as the "garden" or "secret garden" by fans.

It is possible for Wander to climb up the temple (see below) and explore this area. However, none of the animals mentioned above are present, and consuming the fruit will actually lower both Wander's maximum health and stamina considerably. Fumito Ueda, the game's director, puts this in a positive light, however: "The fruit in the ancient land was set to get you closer to non-human existence. The (secret garden's) fruit was set to return you to a human one".

Animals

Several animals can be found in the Shrine's garden with Mono at the end of the game. A few of them are not seen anywhere else, including a fawn and a chipmunk. The latter two are not present in the original American release.

Climbing up the Shrine

It is possible to climb up the Shrine all the way to the other side of its northern (back) entrance. From there, Wander can go to the garden or run all the way across the bridge to the Forbidden Lands' main entrance. He cannot exit the Lands, however; a mysterious gust of wind will force him back. In the original release, leaping diagonally up the path conserves stamina, as it takes almost no stamina to leap diagonally, and a small ledge could be utilized to rest on. As of the 2011 HD release, leaping diagonally now drains as much stamina as any other directional vertical leap, and it is no longer possible to rest anywhere on the climb up.

Note: the following video walkthrough is relevant only to the original version of the game (attempting the following in the 2011 HD release will not work).

Video walkthrough

Image walkthrough

ShrineClimb

Templeclimbbg

Wander surveys the North-Eastern wall of the massive Shrine. The entire climb, as well as the path to the secret garden, can be seen in this shot.

Top of the Shrine

The garden is the highest point of the Shrine that can be climbed. It was not meant to be climbed any higher in the final game; those who have tried to climb higher through various glitches, cheats, or other exploits found that much of the ground had no collision detection, and that still higher geometry had no texture mapping. This was not always the case, however. Early builds of the game had a fully-textured top-half of the Shrine; apparently, it was originally planned for Wander to be able to climb all the way. Since fully developing the upper reaches of the architecture was a project of large scale but low development-priority, it was not worth the time required to implement it, and so the idea was scrapped.

TexturedTopOfShrine

The top of the shrine is not textured in the final game, but it was in this early demo, suggesting that a climb to the very top of the shrine was originally planned.

Music

Unlike entering a battle with one of the sixteen colossi, the Shrine of Worship does not have a theme that automatically begins to play. There are, however, several pieces of music that are featured in cinematics with the Shrine as their location. "Prohibited Art" and "Epilogue ~Those Who Remain~" are the only pieces to uniquely play in the Shrine, whereas "Commandment", "Black Blood", "Resurrection" and "Demise of the Ritual" can be heard elsewhere. "Prologue ~To the Ancient Land~" does not play in the Shrine itself but plays during Wander's journey up to the Great Bridge; this is the first view of the Shrine that players are given and is, consequently, one of the most iconic.

Notes

  • It takes approximately eight and a half minutes in real time to run the entire length of the bridge.
  • If the player manages to reach the garden, eating all of its fruit is inadvisable as it prolongs the colossus battles. As Wander's health and stamina increases over the course of the game, it becomes easier to defeat each colossus (this becomes obvious during the second playthrough). As a result, battles are much shorter and less challenging. Eating all of the garden's fruit at the beginning of a playthrough, however, will deplete Wander's strength and stamina and will make each battle last longer than otherwise.
  • There are 37 fruits to shoot down in the garden. If Wander's health and stamina are maxed out, however, not even this will be enough to return them to the way they first were. It is thus advisable to attempt the "Cornucopia" trophy (PS3 release) at the beginning of a playthrough - when health and stamina are maxed - as one can eat all the fruits of the garden and regain a portion of lost health and stamina by then eating the Forbidden Lands' other fruits, lizards, and by defeating colossi.

Gallery



SotCFullTemplate
The Game Shadow of the Colossus ( Demo  · Pal Release  · Shadow of the Colossus HD  · PS4)
Characters Wander  · Agro  · Mono  · Dormin  · Lord Emon  · Guards  · Shadows
The Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Unused Colossi ( Devil  · Evis  · Griffin  · Phoenix  · Roc  · Saru  · Sirius  · Spider  · Worm  · Yamori A  · Buffalo  · Quetzalcoatl)
Magic Sigil  · Hard Mode
Colossus Arenas Temple  · Proto  · Arena  · Kirin's Hill  · Canyon · Canossa  · Lakeside  · Underground  · Geyser  · Gravewind  · Leo's Cave  · Poseidon's Lake  · Desert  · Ruins  · Parthenon  · Sanctuary
Unused Arenas ( Badlands  · Cave  · Crater  · Devil's Plain  · Dune  · Hillock  · I1  · Labyrinth  · Sluice  · Stonehenge  · Valley )
The Forbidden Lands Shadow creaturesSave shrinesFruit treesWhite-tailed lizards

The Shrine of Worship
Umbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsRavine EntranceHalf-moon CanyonWestern PlainRound Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeSouthern PlainGreen CapeThe Broken Seal

Soundtrack Roar of the Earth
Walkthrough Time AttackGolden Coins
Other media Nico  · Official artbook/guidebook  · Collectible figurines  · Film adaptation
Giantology campaign
Hoaxes Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo