- See also: Shadow of the Colossus (PS4)
Shadow of the Colossus, released in Japan as Wander and the Colossus (ワンダと巨像 Wanda to Kyozō), is Team Ico's second game. It was first released in October 2005 in North America and Japan, then in Europe and Australia in February 2006.
Though the game shares many stylistic, aesthetic, and atmospheric elements with Ico, Shadow of the Colossus's core gameplay is quite different. The game focuses on a young man, known only to the audience as Wander (or "the Wanderer"), who is tasked with finding and killing sixteen colossi that reside in a desolate expanse of land, in the hopes of resurrecting a sacrificed girl named Mono.
Shadow of the Colossus enjoyed significantly more coverage by the media than Ico did, due in large part to an extensive viral marketing campaign that helped spread the game's unique concept and style around the gaming community by word of mouth. The game sold well, eventually making the "Greatest Hits" lineup of PlayStation 2 games in the year following its release and has received numerous awards for its gameplay, soundtrack, art direction, animation, and overall quality.
The game was re-released alongside Ico for the PlayStation 3 on September 27th, 2011, in NTSC regions as The Ico and Shadow of the Colossus Collection.
Click here to view full credits for Shadow of the Colossus.
One cloudy night, a lone hawk flies by two longtime companions - Wander and his horse Agro - navigating an unforgiving cliffside path on the edge of a canyon. The two have been traveling for a long time on this offbeat path, through murky forests and wet grasslands alike.
They arrive at last at their destination: a tall stone gate with a narrow passage. On the other side lies an enormous bridge of near-otherworldly construction. The bridge spans over the Forbidden Lands, a dramatic landscape of plains and canyons with enclosed and cut-off environments ranging from arid deserts to clefts with tall geysers to dark forests and murky crevasses.
The bridge finally comes to an end at the Shrine of Worship, a gigantic structure in the middle of the Lands. Wander and Agro make their way to the ground floor and the temple's main hall, which is lined with sixteen stone idols. At the end of the empty hall is an altar. Here it is shown that Wander is carrying something with him: a body wrapped in a cloth sheet. He places the body on the altar and removes the sheet, revealing Mono, a young woman clothed in a white dress.
The game suddenly cuts to a picture of an owl mask amidst a cloudy sky. From here, Lord Emon, a spiritual leader in Wander's society, speaks an esoteric monologue:
|That place...began from the resonance of intersecting points...|
They are memories replaced by ens and naught and etched into stone.
Blood, young sprouts, sky - and the one with the ability to control beings created from light...
In that world, it is said that if one should wish it, one can bring back the souls of the dead.
But to trespass upon that land is strictly forbidden...
Agro is suddenly frightened by a noise from behind the trio. Several shadowy apparitions are emerging from the temple floor, and Wander sees this and draws a mysterious sword from its sheath, pointing it towards the shadows. The blade emits an otherworldly energy, and the creatures immediately dissolve into thin air. Immediately, a booming pair of voices fill the halls from a great aperture above, surprised that Wander possesses the "Ancient Sword". Wander correctly identifies the voices as belonging to Dormin and asks that Mono be revived. Initially, Dormin expresses an indifference towards the matter, but ultimately cannot hide the interest in the sword Wander carries.
Remarking that it "may not be impossible" to bring Mono back to life, Dormin makes a deal: destroy the sixteen idols that line the walls of the Shrine and Mono will be revived. The idols can only be destroyed by killing their living incarnations: the sixteen colossi. Dormin warns Wander that in doing this, the price he pays "may be heavy indeed". Wander's reply is simple: "It doesn't matter". With that, Dormin instructs Wander to be on his way, telling him to raise the Ancient Sword up in a sunlit area, and when he does, eight soft beams of light emit from the blade's tip in the eight compass directions; the beams converge and become brighter when they are pointed in the direction of a colossus.
The colossi prove to be intimidating creatures, but Wander is able to exploit their behavior, hidden weaknesses, and the environment to bring them down. He kills each one by stabbing glowing sigils in their fur, often located on their heads or torsos. After each colossus dies, its corpse is covered in a layer of shadow, and several black tendrils emerge from the colossus' body and embed themselves in Wander, rendering him unconscious. He is returned to the Shrine through unknown means, with a number of shadow creatures (equal to the number of defeated colossi) standing around his body. The camera pans to the colossus' idol, which implodes in a flash of light. The camera pans back to Wander - the shadow creatures have since vanished - who looks up to the aperture to receive a hint about his next target from Dormin.
As Wander kills more colossi, his physical appearance deteriorates. His skin becomes darker, with dark lines becoming visible on his face and neck later on. His hair, initially an auburn shade of red, becomes darker. His clothes become torn and dirtier, blackened in streaks with the blood of the slain giants. His overall health, stamina, and physical strength, however, all increase with the mysterious dark force collecting inside him. When only four colossi remain, it is revealed that Wander is being followed: a cutscene plays showing several horsemen stopping in a clearing. They are led by Lord Emon, who sees the entrance to the Forbidden Lands and the top of the Shrine of Worship on the horizon and tells his men that they only have a short distance to go.
With just one colossus left, Dormin tells Wander to make haste, for the arrival of Emon's company is imminent. Wander heads towards the final colossus, opening a seal in the far southern area of the Lands with the sword's light to gain access to the final area. A fragile bridge spans an enormous canyon between Wander and the lair of the colossus; as he rides across on Agro, the bridge quickly collapses. At the last second, Agro bucks Wander off of her to the other side, sacrificing herself. Wander cries out and watches helplessly as Agro plunges into the canyon river far below. A storm gathers as Wander makes his way up a sheer cliff to the final colossus.
Emon's company make their way across the big bridge spanning the Lands in full gallop. They open the door to the shrine and quickly make their way to the main hall. There is one idol left lining the walls; as they gather around it, Emon watches in horror as it shatters, breaking the seal that contained Dormin's power. They quickly run to the altar, where Emon says a prayer at the side of Mono's body, when they hear a sound behind them. Wander has reappeared at the shrine; horns are visibly protruding from his head, and his skin has turned a lifeless shade of purple. The Ancient Sword falls to the ground soon after, lodging itself in the ground.
Emon, in angered disbelief, condemns Wander for stealing the sword and using it to kill the colossi. The shaman orders his men to shoot, noting that Wander has been possessed by the dead and was "only being used" by Dormin. One of Emon's men hits Wander in the leg with a crossbow bolt, and Wander doubles over in pain; a shadowy substance pours forth from the wound and begins to cover his leg. Wander desperately tries to get up and crawl towards Mono, but Emon orders his men to finish him off. One of them walks up to Wander and impales him in the chest with his sword. Wander, however, stands up and slowly pulls the weapon from him as he is fully encased in shadow. Several shadow creatures emerge from the ground and merge themselves into the body until the shadow grows to fill the entire hall. Dormin has been resurrected.
Emon's men quickly grab the sword and flee the Shrine to escape from Dormin, who has "borrowed" Wander's body, leaving behind Mono, who continues to lay lifeless on the altar. Dormin is too slow to pursue them, and they escape. Before they leave the Shrine, Emon utters an incantation and furiously throws the sword into the shallow pool of water at the back of the Shrine. The water lights up and becomes a vortex, stripping Dormin's essence out of Wander until only his shadow remains. Wander is then sucked into the pool as well.
With Dormin sealed away, the giant bridge begins to collapse. Emon's men return to their horses and ride across, just barely making it to the other side. When they get there, Emon takes one last look at the Shrine, noting that now no one will trespass on the Forbidden Lands ever again. He hopes that if Wander still lives - if anything in the Forbidden Lands indeed can - he will one day atone for his crimes.
Back in the Shrine's hall, Dormin has kept its promise to Wander, as Mono has been given new life. She sits up and looks around at her unfamiliar surroundings. Shortly after, Agro limps into the Shrine, having miraculously survived the fall. The two walk to the basin at the back of the Shrine. The water is now gone, but in its place is a baby boy with horns on its head. Mono picks up the infant while Agro walks back up the spiral to the Shrine's northern entrance. When the two walk out the back door, they notice the bridge has been destroyed, and though there is no way out, Agro finds another path leading higher up the Shrine. At the path's end, they find a garden with several creatures living in it, including some doves, a squirrel, and a fawn, as well as fruit trees. The lone hawk flies out of the garden and over the Lands as night comes once again, a symbol showing that, even after the release and final sealing of Dormin, after the deaths of all the colossi, and after being sealed off from the rest of the world, life still goes on in the Forbidden Lands.
|Lord Emon||Dormin||The Colossi|
- Main article : Shadow of the Colossus demo
The playable demo of Shadow of the Colossus was a demonstration version of the game shown at the 2005 E3. It consisted of the journey to, and the battle with, the first colossus, and ended once the player successfully defeated it. The demo contained many edits to the Forbidden Lands to prevent players from exploring past the plains south of the starting point.
The PAL version of the game was released in February 2006; much like the PAL release for Ico, the game came in cardboard packaging displaying various pieces of artwork from the game and contained four art cards.
The game also came with a "making of" documentary, a trailer for Ico, and a gallery of concept art accessible from the game's menu.
- Main article: The Ico and Shadow of the Colossus Collection
The game was exclusively re-released for the PlayStation 3, featuring 3D support and trophies.
- Main article: Shadow of the Colossus (PS4)
A remaster of the game for the PlayStation 4 was revealed at E3 2017 and was released February 6th, 2018.
Unlike the PS3 remaster, this version does not only have graphical upscaling, but also new renders and major remodels of the environment, characters, and colossi. New or improved animations were also included, covering but not limited to Wander's movement, the idols' destruction, and the post-colossi fight screen. Audio material remains the same in most cases, however some colossi growls and roars have obvious changes.
Several key gameplay features were also altered. Wander's control input has been modernized, although there are options for the player to apply the classic control scheme. Similarly, using the bow has been improved, making it easier to aim and fire at intended targets. Praying altars no longer serve as manual save terminals in-game (manual saves can be done in the pause menu) and these only heal Wander when activated. They do, however, still serve as points from which Wander resumes his journeying upon booting a save file. Players can now choose between Easy, Normal, or Hard difficulty to play in without having to beat the game first.
Additional features include bonus content and a gallery menu not present in the original, and the special item selection screen has also been improved with available unlockables being displayed in tandem with the required feat to access each. The Special Edition release of the game included three new items, the "spotted steed" skin, the Ancient Bow and the Cloak of Fate.
The remaster also features a "Photo Mode", which would allow players to freeze the gameplay in the state they activate the feature, allowing the players to move the camera around and alter the graphical outlook to enhance screenshooting possibilities.
Unlike the original installment, Hard and Normal difficulty unlockables can be played on any difficulty as long as it has been unlocked within the same save file as previous playthroughs. This means items like the Mask of Power and Cloak of Force can be carried over to a Hard Mode playthrough as with items from Hard Mode can be carried over to lower difficulty playthroughs.
|Main Items||Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow) · Collectibles (Coins)|
|Colossi||I · II · III · IV · V · VI · VII · VIII · IX · X · XI · XII · XIII · XIV · XV · XVI|
|Gameplay||Hard Mode · Save shrines · Time Attack · Reminiscence Mode|
With a team of thirty-five people, Shadow of the Colossus began development in 2002 under the project name Nico (a portmanteau of "Next Ico") and was intended to be a sequel to Ico. An early technology demo for the project shown at the DICE Summit in 2003 depicted a group of masked, horned boys riding horses while attacking and defeating a colossus. However, Fumito Ueda expressed that, at the time, it was simpler to reuse the character design of Ico's protagonist and that he never explicitly desired a sequel to Ico. Japanese pre-orders of Shadow of the Colossus later included a bonus DVD with the concept video, a trailer describing Nico's plot, and an introduction the development team states they wanted to use in Shadow of the Colossus.
Ueda and producer Kenji Kaido held their team to a high standard throughout production. An admitted perfectionist, Ueda felt that only one or two out of 500 artists who applied to work on Shadow of the Colossus met his criteria and often demanded thorough changes in design until it matched his vision. For his part, Kaido challenged the programmers to meet the concept of realistic physics in relation to the movement of the colossi and the subsequent effect this movement would have for Wander, both in terms of how he might be displaced and how he may be able to use this movement to his advantage. For instance, if a colossus were to shake, Kaido wanted Wander's position to shift realistically in response. Additionally, if a colossus' limb was currently horizontal, Kaido wanted the player to be able to run across the limb as though it were any other flat surface. He referred to these two concepts as "player dynamics and reactions" and "organic collision deformation". The realistic physics engine produced as a result required that faster colossi had to be smaller as well.
Ueda wished the game to have a unique presentation and change how both players and developers perceived the idea of what bosses should be in video games. To achieve this, he ensured that the game's only enemies would be the sixteen colossi, that they could only be approached one at a time, and that they would have various behavior patterns. Though limiting the presence of enemies to only bosses was partly intended to differentiate the game from others, Ueda also expressed that it was to ensure that the programmers' focus was entirely on the colossi so that their quality would be as high as possible. In accordance with this focus upon the colossi—and his preference for simple controls—he intended that one button on the game controller be used solely for targeting the colossi during battles.
A theme of companionship between the player and an AI-controlled partner was a concern for Ueda. In Ico, this theme was presented through the protagonist and the character Yorda, whom the player was required to work with and protect while navigating the game's environments. Similarly, a key element in Shadow of the Colossus is the relationship between Wander and his horse, Agro. Intended to be a realistic representation of a horse, Agro will occasionally ignore commands. In Ueda's words, "a real horse ... doesn't always obey. It's not like a car or a motorcycle, it won't always turn when you say 'turn!'". However, he has admitted that the team had to seek a balance in how often Agro did not respond to commands so as to not sacrifice playability in the pursuit of realism.
All elements of the game—including audio, gameplay, and visuals—were used to achieve an atmosphere of a "lonely hero", which Ueda considered important in the development of the game. Lighting, in particular, was used to establish a dark, fearsome setting for the Forbidden Lands, while the protagonist's sword would provide a means of navigation that was "direct and only expressible visually". Like Ico, Shadow of the Colossus uses a distinct style of lighting. The game's engine uses elements such as desaturated colors, motion blur and partial high dynamic range rendering, with a heavy emphasis on bloom lighting.
A PlayStation 3 remastered version of Ico and Shadow of the Colossus was announced at Tokyo Game Show 2010 and released in September 2011. Developed by Bluepoint Games, both were improved graphically to take advantage of the PlayStation 3's hardware and HDTVs, and now run in up to 1920x1080 (Ico) or upscaled from 960x1080 (Shadow of the Colossus), with numerous other improvements implemented.
- Main article: Shadow of the Colossus: Roar of the Earth
Shadow of the Colossus sold more copies than Ico across all regions and has since joined the "Greatest Hits" series of games for the PlayStation 2.
- "It’s a masterfully understated, beautifully simple, engrossing ride that's as palpitatingly thrilling as it is serenely calming. It's also one of the most consistently compelling and memorable games we've ever played (or witnessed, for that matter)."
- "My first time through the game was the best eight hours of gameplay I've experienced in years, and it's game's only gotten better with subsequent playthroughs."
- "A true masterpiece in terms of art direction and, dare I say, cinematography. From the fights with the colossi to exploring the world to basically just standing back and letting it all soak in, Shadow of the Colossus is an amazing experience and an absolute must-have title."
- "Groundbreaking camera system, amazing soundtrack, perfect visuals, and controls that are unique but obviously from the developers of ICO. The technology that makes it all come together is baffling."
- "It's a game that dares you to exhilarate while hammering you with consequence. In short, Shadow of the Colossus breaks storytelling barriers none of us knew existed. It's the rare game for which the often overused words "ground-breaking" were truly reserved for, and it's enough to make you regret every stupid coin you ever collected."
- Main article: Shadow of the Colossus list of awards and nominations
In addition to much critical acclaim, Shadow of the Colossus has received numerous awards, including Best Game of the Year at the 6th Annual Game Developers Choice Awards. In November 2009, Destructoid named it the best game of the decade, calling it "a masterful work of art and a gaming experience like no other".
- Main article: Shadow of the Colossus film
In April 2009, it was announced that Sony Pictures Entertainment would be making a film version of the game. No director has been announced, but the producer of The Scorpion King, Kevin Misher, and screenwriter of Street Fighter: The Legend of Chun-Li, Justin Marks, are both behind the adaptation. On May 23rd, 2012, it was announced that Josh Trank (the director of the acclaimed film Chronicle) would be directing the film. At this time, Sony is interviewing writers to write another script for the film.
Collector art cards
- ↑ http://dol.dengeki.com/soft/recommend/wander/ |
Ueda Fumihito: In the first stages of development, "Wander to Kyozō" was called "Nico," short for "Next Ico." The idea for our new game was to use what we had learned in "Ico" and come up with something new. However, "Nico" was nothing more than a temporary project name and it was clear from the beginning that the title would change.
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- ↑ 3.0 3.1 3.2 3.3 http://ps2.gamespy.com/playstation-2/ico-ii/688379p2.html
- ↑ 4.0 4.1 4.2 http://www.nz.playstation.com/news/shadow_of_the_colossus_qna.jhtml;jsessionid=PKA23GLV1NC5XS3YIXZCFE4LXBC5GIV0 |archiveurl = http://web.archive.org/web/20070325001443/http://www.nz.playstation.com/news/shadow_of_the_colossus_qna.jhtml;jsessionid=PKA23GLV1NC5XS3YIXZCFE4LXBC5GIV0
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- ↑ Template:Cite web Translation available at The Making of "Shadow of the Colossus"