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{{ColossusInfoboxv2
 
{{ColossusInfoboxv2
 
|UnusedColossus = Monkey-mask-transparent.png |Height = 108.2 feet (33 meters) - Including the arms.|Location = Cave}}'''Saru''' (lit. "Monkey" in Japanese) is a [[The Colossi|colossus]] that, for unknown reasons, did not make it into the final version of the [[Shadow of the Colossus|game]]. It is one of two [[Unused Colossi|unused colossi]], the other being [[Sirius]], that doesn't have a different name given by fans; it's therefore called Monkey, as the designs nicknamed it.
|UnusedColossus = [[File:Monkey.png|275px]] }}
 
[[Monkey]] is a [[The Colossi|colossus]] that, for unknown reasons, did not make it into the final version of [[Shadow of the Colossus|the game]]. It is one of two [[Unused Colossi|unused colossi]], the other being [[Sirius]], that doesn't have a different name given by fans; it's therefore called Monkey as the designers nicknamed it.
 
   
 
==Strategy==
 
==Strategy==
[[Shadow of the Colossus official artbook and guidebook|The artbook]] says, ''"It hung from the ceiling, and you'd defeat it by dropping it to the floor."'' That, coupled with early sketch designs, indicate that Monkey was fought in a cave-like area where it would hang onto stalactites. It is likely that Monkey would either attack the player by letting stalactites fall, or by dropping itself atop the player. There is also the possibility that [[Wander]] had to [[Bow & Arrow|shoot]] the stalactites Monkey was hanging onto to make it drop.
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The [[Shadow of the Colossus official artbook and guidebook|artbook]] says, ''"It hung from the ceiling, and you'd defeat it by dropping it to the floor."'' That, coupled with early sketch designs, indicate that Saru was fought in a cave-like area where it would hang onto stalactites. It is likely that Saru would either attack the player by letting stalactites fall, or by dropping itself atop the player. There is also the possibility that [[Wander]] had to [[Bow & Arrow|shoot]] the stalactites Saru was hanging onto to make it drop.
   
In the screenshot of Monkey, it's shown hanging using its two limbs. In early sketches, the colossus is seen holding onto stalactites with one, two, and four limb(s).
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In the screenshot of Saru, it's shown hanging using its two limbs. In early sketches, the colossus is seen holding onto stalactites with one, two, and four limb(s).
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  +
Sheet data reveals that Saru was able to jump 75 metres. Possibly explaining how he got back up the roof after being dropped to the floor, suggesting the player had to drop Saru to the floor more than once.
  +
  +
==Location==
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Saru differs from other unused Colossi in that the coordinates for its location are plainly shown in one of the artbook's images, as illustrated in the gallery below. Translating the debug menu reveals that it may have lived in an area named "Cave", and the coordinates can potentially point to two different locations in the game's map; [[Dirge]]'s cave at B4 and/or the I3 map square in the preview version, just behind the [[Sluice|Beta Dam]].[https://nomads-sotc-blog.blogspot.com/2011/07/unusedbeta-colossi.html]
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  +
At one point, it was widely believed that I3 must have been Saru's lair, since B4's cave already had Dirge in it and the Preview version seemed to point to the existence of a cavernous structure in the I3 quadrant. However, further analysis revealed that I3 was actually just a flat plain, and that it had in fact been the old arena for [[Basaran]] during the game's development, effectively refuting the Saru theory.[https://nomads-sotc-blog.blogspot.com/2011/07/unusedbeta-colossi.html]
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== Trivia ==
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* PS3 sheet data reveals all the beta colossi had idol statues except [[Griffin]] and Saru, suggesting they were removed very early in development.
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* Early screenshots of Dirge's arena show it without the cave. A Team Ico developer revealed the cave was added to Dirge's arena later on and was a reused asset that was previously scrapped, meaning Dirge's cave could possibly be Saru's. This is further suggested by Dirge's cave having stalactites and a hole in the roof, both of which are features also seen in the screenshot of Wander climbing Saru.
   
 
==Gallery==
 
==Gallery==
 
<gallery columns="dynamic" widths="216">
 
<gallery columns="dynamic" widths="216">
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Monkey.png|A picture of Saru.
MonkeySketches.jpg|Different early sketches of Monkey.
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MonkeySketches.jpg|Different early sketches of Saru.
Monkey2.png|A test shot of Wander holding onto Monkey.
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Monkey2.png|A test shot of Wander holding onto Saru.
 
</gallery>
 
</gallery>
   
 
{{SotC}}
 
{{SotC}}
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{{SotCWalkthrough}}
 
[[Category:Unused colossus]]
 
[[Category:Unused colossus]]

Revision as of 01:55, 15 September 2020

Talk Page

Saru (lit. "Monkey" in Japanese) is a colossus that, for unknown reasons, did not make it into the final version of the game. It is one of two unused colossi, the other being Sirius, that doesn't have a different name given by fans; it's therefore called Monkey, as the designs nicknamed it.

Strategy

The artbook says, "It hung from the ceiling, and you'd defeat it by dropping it to the floor." That, coupled with early sketch designs, indicate that Saru was fought in a cave-like area where it would hang onto stalactites. It is likely that Saru would either attack the player by letting stalactites fall, or by dropping itself atop the player. There is also the possibility that Wander had to shoot the stalactites Saru was hanging onto to make it drop.

In the screenshot of Saru, it's shown hanging using its two limbs. In early sketches, the colossus is seen holding onto stalactites with one, two, and four limb(s).

Sheet data reveals that Saru was able to jump 75 metres. Possibly explaining how he got back up the roof after being dropped to the floor, suggesting the player had to drop Saru to the floor more than once.

Location

Saru differs from other unused Colossi in that the coordinates for its location are plainly shown in one of the artbook's images, as illustrated in the gallery below. Translating the debug menu reveals that it may have lived in an area named "Cave", and the coordinates can potentially point to two different locations in the game's map; Dirge's cave at B4 and/or the I3 map square in the preview version, just behind the Beta Dam.[1]

At one point, it was widely believed that I3 must have been Saru's lair, since B4's cave already had Dirge in it and the Preview version seemed to point to the existence of a cavernous structure in the I3 quadrant. However, further analysis revealed that I3 was actually just a flat plain, and that it had in fact been the old arena for Basaran during the game's development, effectively refuting the Saru theory.[2]

Trivia

  • PS3 sheet data reveals all the beta colossi had idol statues except Griffin and Saru, suggesting they were removed very early in development.
  • Early screenshots of Dirge's arena show it without the cave. A Team Ico developer revealed the cave was added to Dirge's arena later on and was a reused asset that was previously scrapped, meaning Dirge's cave could possibly be Saru's. This is further suggested by Dirge's cave having stalactites and a hole in the roof, both of which are features also seen in the screenshot of Wander climbing Saru.

Gallery

SotCFullTemplate
The Game Shadow of the Colossus ( Demo  · Pal Release  · Shadow of the Colossus HD  · PS4)
Characters Wander  · Agro  · Mono  · Dormin  · Lord Emon  · Guards  · Shadows
The Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Unused Colossi ( Devil  · Evis  · Griffin  · Phoenix  · Roc  · Saru  · Sirius  · Spider  · Worm  · Yamori A  · Buffalo  · Quetzalcoatl)
Magic Sigil  · Hard Mode
Colossus Arenas Temple  · Proto  · Arena  · Kirin's Hill  · Canyon · Canossa  · Lakeside  · Underground  · Geyser  · Gravewind  · Leo's Cave  · Poseidon's Lake  · Desert  · Ruins  · Parthenon  · Sanctuary
Unused Arenas ( Badlands  · Cave  · Crater  · Devil's Plain  · Dune  · Hillock  · I1  · Labyrinth  · Sluice  · Stonehenge  · Valley )
The Forbidden Lands Shadow creaturesSave shrinesFruit treesWhite-tailed lizards

The Shrine of Worship
Umbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsRavine EntranceHalf-moon CanyonWestern PlainRound Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeSouthern PlainGreen CapeThe Broken Seal

Soundtrack Roar of the Earth
Walkthrough Time AttackGolden Coins
Other media Nico  · Official artbook/guidebook  · Collectible figurines  · Film adaptation
Giantology campaign
Hoaxes Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo
SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Forbidden Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermellon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus