Saru's shape seems to be based around a orangutan, with long arms which it used to swing around the stalactices of its cave. Its legs were tiny and probably wouldn't be enough to support its whole weight. Its small head sat at the top of its torso, surrounded by crown-like spikes.
The artbook says, "It hung from the ceiling, and you'd defeat it by dropping it to the floor." That, coupled with early sketch designs, indicate that Saru was fought in a cave-like area where it would hang onto stalactites. It is unknown how Saru would attack, but theories often say it would throw stalactites at the player; although no known evidence of stalactites being separate objects exists in the PS3 data sheets. The idea of a colossus throwing objects was mentioned in an interview, but it is unknown if it relates to Saru. Wander would also likely had to either shoot the stalactites Saru was hanging onto or its arms to make it drop.
The image of Wander climbing Saru's back shows part of the debug menu. Translating it reveals that it may have lived in an arena named "Cave", and the coordinates, which are from Agro, don't really point to any location and are just limited to its test stage. It's likely that Saru never made it into the map as it was cut very early into development.
At one point, it was widely believed that I3 must have been Saru's lair, since B4's cave already had Dirge in it and the Preview version seemed to point to the existence of a cavernous structure in the I3 quadrant. However, further analysis revealed that I3 was actually just a flat plain and most likely Basaran's early arena.
- In the screenshot of Saru, it is hanging using its two limbs. In early sketches, the colossus is seen holding onto stalactites with one, two, and four limb(s).
- In the PS3 data sheets, the name "Saru 2" was found in a very early control list and nowhere else. It's possible that the developers tried multiple designs of Saru before the one shown in the artbook was selected.
- Sheet data reveals that Saru was able to jump 75 metres. Possibly explaining how it got back up the roof after being dropped to the floor, suggesting the player had to drop Saru to the floor more than once.
- The sheet data also reveals that all of the beta colossi had idol statues except Griffin and Saru, suggesting they were removed very early in development.
- Saru also lacks an entry in the sound effects parameters (sePARAM), again like Griffin.
|Characters||Wander · Mono · Agro · Dormin · Lord Emon · Guards · Shadow Creatures|
|Colossi||I · II · III · IV · V · VI · VII · VIII · IX · X · XI · XII · XIII · XIV · XV · XVI|
|Locations||The Forbidden Lands · Shrine of Worship · Colossus Arenas|
|Main Items||Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)|
|Gameplay||Hard Mode · Save shrines · Time Attack · Reminiscence Mode · Watermellon · Barrel|
|Media||Roar of the Earth (OST) · Official Art and Guide Book · Nico Bonus DVD · Film|
|Releases||OPM Demo · PS2 original · PS3 remaster · PS4 remake · Credits|
|Early Builds||Preview version · PSU Preview version · E3 Demo|
|Unused Content||Unused Colossi · Datamined Colossi · Colossus Test Stages · Unused Locations · Beta Mountains · Shadow of the Colossus Development Phases|