Team Ico Wiki
Team Ico Wiki
Talk Page

For the unused stage of the cut final boss, see Sanctuary (I1).

Sanctuary (聖域)[1] is the developer name given to the arena of the 16th colossus.

Description[]

It takes place on the top of a high tower. A fortress-like final battlefield shrouded in dark clouds. Barricades and tunnels are all over the arena to dodge the light bullets and get closer to the colossus.

Location[]

The arena is located on the south of the Ancient Lands, inside the Broken Seal, at quadrant F8.

Trivia[]

  • When the gate to the Sanctuary first opens, a theme of the same name plays.
    • The name of this theme in the game files is "Cave", suggesting that it wasn't made for this arena originally.
  • In the Preview version of the game, another cutscene plays when getting near the stairs that lead to the broken bridge, but with no music.
  • The quadrant F8 wasn't home to any arena originally, as proven by the PS3 Data Sheets, which include a texture segment of the old F8 quadrant, as well as its chip data which resembles a world border. The 16th colossus, back when it was known as Buddha before it became the final boss, used to live at quadrant I7, in the arena known as Labyrinth.
  • Sanctuary's seamless models in the E3 Demo are named as "sanctuary_f8_", instead of "sanctuary_sanctuary" like in later versions. This naming scheme is similar to other arenas who had been moved in the past, such as Proto and Kirin's Hill early on in development, as well as Canyon, Canossa, and Geyser late in development. This may indicate that Sanctuary was moved.
  • Sanctuary had a few unused things found in the PS3 Data Sheets that used its name, which may have been related to a previous unused iteration of it, before it was the home of the 16th colossus; the first were sheets for a boss view collision model named >SANCTUARY_VIEW_COL<, and the others were slow texture segments.
    • ColObjDefSANCTUARY_VIEW_COL sheet.

      ColObjDefSANCTUARY_VIEW_COL sheet.

      A boss view is a type of collision model that is always loaded during a colossus battle. It exists to prevent bosses from detecting the player if they're behind an object or wall. However, the 16th colossus doesn't use a view col, instead opting to use the normal collision model of the arena. The normal collision is divided into 16 pieces in a quadrant, and only the four pieces around Wander get loaded. This means that for colossi that are able to move around, using the normal collision isn't ideal. If the player is far enough from a wall collision, it will unload, and the boss will be able to see the player from behind it. As the 16th colossus is not able to move and is constantly looking down at Wander, this is not an issue.
    • Unused texture segments with "snctry" textures listed.

      Unused texture segments with "snctry" textures listed.

      Slow models are super low (slow) resolution models created for being seen from a distance, while the high resolution models are unloaded. The texture segment of the first slow model related to Sanctuary is >texseg_slow_sanctuary<, listing two unused textures named 'slow_snctry_wall_mip', and 'slow_snctry_wall2_mip'. The second texture segment related to it is >texseg_tmp<, being some kind of test. It references the 'slow_snctry_wall2_mip' from the previous texseg, as well as the 'slow_sk_rwl_canyon_yelw_a001_mip' - a slow version of the textures used on I2's mountains, and quadrants that used to exist around it.[2]

Gallery[]

Original[]

Remake[]

E3 Demo[]

The Ancient Lands

Retail Map
MapA0 MapB0 MapC0 MapD0 MapE0
MapF0
MapF0S
MapG0 MapH0 MapI0 MapJ0
MapA1 MapB1
MapC1
MapC1S
MapD1
MapD1Sb
MapE1
MapE1S
MapF1
MapF1Sb
MapG1
MapG1Sb
MapH1 MapI1 MapJ1
MapA2 MapB2
MapC2
MapC2Sb
MapD2
MapD2S
MapE2
MapE2Sb
MapF2
MapF2S
MapG2a
MapG2aSb
MapG2b
MapG2bS
MapH2 MapI2 MapJ2
MapA3 MapB3
MapC3
MapC3S
MapD3
MapD3Sb
MapE3a
MapE3aS
MapE3b
MapE3bS
MapF3
MapF3Sb
MapG3
MapG3S
MapH3 MapI3 MapJ3
MapA4
MapB4
MapB4Sb
MapC4
MapC4S
MapD4
MapD4S
MapE4
MapE4S
MapF4
MapF4S
MapG4
MapG4S
MapH4
MapH4Sb
MapI4 MapJ4
MapA5
MapB5
MapB5S
MapC5
MapC5S
MapD5
MapD5S
MapE5
MapE5S
MapF5
MapF5Sb
MapG5
MapG5Sb
MapH5 MapI5 MapJ5
MapA6 MapB6 MapC6
MapD6
MapD6Sb
MapE6
MapE6Sb
MapF6
MapG6a
MapG6aS
MapG6b
MapG6Sb
MapH6
MapH6S
MapI6 MapJ6
MapA7 MapB7 MapC7
MapD7
MapD7S
MapE7
MapE7S
MapF7
MapF7S
MapG7
MapG7S
MapH7 MapI7 MapJ7
MapA8 MapB8 MapC8 MapD8
MapE8
MapE8S
MapF8a
MapF8aS
MapF8b
MapF8Sb
MapG8 MapH8 MapI8 MapJ8
MapA9 MapB9 MapC9 MapD9 MapE9 MapF9 MapG9 MapH9 MapI9 MapJ9

Beta Map (fan recreation)
MapA0 MapB0we2 MapC0we2 MapD0we2 MapE0we2 MapF0 MapG0we2 MapH0we2 MapI0we2 MapJ0we2
MapA1 MapB1we2 MapC1we2
MapD1we2
MapD1we2S
MapE1
MapF1
MapF1S
MapG1we2
MapG1we2S
MapH1we2
MapH1we2S
MapI1we2
MapI1we2S
MapJ1we2
MapA2 MapB2we2
MapC2we2
MapC2we2S
MapD2we2
MapD2we2S
MapE2we2
MapE2we2S
MapF2we2
MapG2we2
MapG2we2S
MapH2we2
MapH2we2S
MapI2we2
MapI2we2S
MapJ2we2
MapA3
MapB3we2
MapB3we2Sb
MapC3
MapD3we2
MapD3we2Sb
MapE3we2
MapF3we2
MapF3we2S
MapG3
MapH3we2
MapH3we2S
MapI3we2
MapI3we2S
MapJ3we2
MapA4
MapB4we2
MapB4we2S
MapC4 MapD4 MapE4
MapF4
MapF4S
MapG4we2
MapH4we2
MapH4we2S
MapI4we2
MapI4we2Sb
MapJ4we2
MapA5 MapB5we2 MapC5we2 MapD5we2 MapE5we2
MapF5we2
MapF5we2S
MapG5we2
MapG5we2S
MapH5we2
MapH5we2S
MapI5we2
MapI5we2S
MapJ5we2
MapA6
MapB6we2
MapB6we2S
MapC6we2
MapC6we2S
MapD6we2
MapD6we2Sb
MapE6
MapE6S
MapF6we2
MapF6we2S
MapG6we2
MapG6we2S
MapH6we2 MapI6we2 MapJ6we2
MapA7 MapB7 MapC7 MapD7 MapE7 MapF7we2 MapG7 MapH7we2
MapI7we2
MapI7we2S
MapJ7we2
MapA8 MapB8we2 MapC8we2 MapD8we2
MapE8we2
MapE8we2S
MapF8we2
MapF8we2S
MapG8 MapH8we2 MapI8we2 MapJ8we2
MapA9 MapB9 MapC9 MapD9 MapE9 MapF9 MapG9 MapH9 MapI9 MapJ9

SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Ancient Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermelon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus

References[]