Team Ico Wiki
Register
Team Ico Wiki
Tag: Visual edit
Tag: Visual edit
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{ColossusInfoboxv2
 
{{ColossusInfoboxv2
|UnusedColossus = Phoenix2-mask-transparent.png|Resemblance = }}[[Phoenix]] (or Adar Flam, the name given to it by fans) is one of several [[Unused Colossi|unused colossi]] that did not make it into the final version of ''[[Shadow of the Colossus]]''.
+
|UnusedColossus = Phoenix2-mask-transparent.png|Resemblance = |Height = 111.5 feet (34 meters) - older design|Location = Crater (I4)|Agro = Yes}}'''Phoenix''' (or '''''Adar Flam''''', the name given to it by fans) is one of several [[Unused Colossi|unused colossi]] that did not make it into the final version of ''[[Shadow of the Colossus]]''.
   
 
==Strategy==
 
==Strategy==
Line 8: Line 8:
   
 
==Location==
 
==Location==
Phoenix was to be battled in an earlier version of the quadrant I4, named Crater. This was confirmed by a Team Ico developer, through datamining and multiple matches of evidence, including texture links and new found texture evidence.
+
Phoenix was to be battled in an earlier version of the quadrant I4, named Crater. It was thought to be originally at D3 due to trees in the screenshots matching the trees seen at [[Basaran]]'s arena, but it was disproven when the trees at Basaran's arena and previously Phoenix's arena were labelled in the code as I4 trees in the Preview Version.
   
  +
The cliff and floor textures seen in Phoenix's screenshots and the sheet data of the Crater matches with the ones in the J4 beta mountains. Crater is most likely Phoenix's arena since the branches seen in the screenshots are labelled as "Crater branches" and "I4" in the Preview version as found by Douglas of the [[Beyond the Forbidden Lands|BTFL]] team, this was also confirmed by a Team Ico developer. A tree texture listed in Crater's sheets matches perfectly with a tree seen in a Phoenix screenshot. The sheets also list a water texture called "ud_wave" which suggests that I4 had water. The presence of water can be linked to Phoenix's lake, as it needed to be plunged into it in its battle.
The Crater sheets list a water texture called "ud_wave". The presence of water further proves Phoenix lived at I4/Crater, since Phoenix had to be plunged into a lake.
 
   
While we can see I4 in the [https://nomads-sotc-blog.blogspot.com/2012/04/opm-demo.html OPM Demo] [https://3.bp.blogspot.com/-pf91CRoJtIY/VxJSVRrPCOI/AAAAAAAAM3M/K_OAOTHsvCwyDoA5M8ntcn-y5u75sZfKQCLcB/s1600/OPM%2Bdemo%2Bmap_icons.jpg map], it's not actually Phoenix's arena, but either an earlier version of the arena before the crater idea, or a later version from after Phoenix's removal.
+
The I4 section in the [https://nomads-sotc-blog.blogspot.com/2012/04/opm-demo.html OPM Demo] [https://3.bp.blogspot.com/-pf91CRoJtIY/VxJSVRrPCOI/AAAAAAAAM3M/K_OAOTHsvCwyDoA5M8ntcn-y5u75sZfKQCLcB/s1600/OPM%2Bdemo%2Bmap_icons.jpg map] can be seen. it is either an earlier version of the arena before the crater idea, or a later version from after Phoenix's removal.
   
  +
A Team Ico developer also confirmed the location to be at I4, beside the current arena of [[Avion]].
An early [https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fedge.alluremedia.com.au%2Fm%2Fk%2F2012%2F04%2Fcolossus-21.jpg screenshot of Avion] shows the formation of spiral clouds around I4, cementing that there was a colossus there at one point.
 
   
 
== Trivia ==
 
== Trivia ==
* Ueda stated that he discarded Phoenix's concept because Wander would lose way too much health everytime he fell from the colossus.
+
* Ueda stated in a french interview that he discarded Phoenix's concept because Wander would lose way too much health everytime he fell from the colossus and that they needed to create a really large environment for it.
* Ueda stated that "The player had to avoid bursts of wind produced by the giant wings of this flying colossus". The bursts of wind can be seen being used by [[Avion]] when Wander is on top of the many ruins in its arena, it also suggests that Phoenix was once able to fly.
+
* Ueda also stated that "''The player had to avoid bursts of wind produced by the giant wings of this flying colossus.''" The bursts of wind can be seen being used by Avion when Wander is on top of the many ruins in its arena. It also suggests that Phoenix was once able to fly, evidence of this is found in the PS3 data sheets.
* Ueda stated they needed to create a "really large environment" for Phoenix.
 
 
* Phoenix was roughly the same height as [[Gaius]].
 
* Phoenix was roughly the same height as [[Gaius]].
 
* There exists two designs of Phoenix from different stages of development; an earlier design from the time Wander wore a blue vest and a more recent one from the time Wander had red hair. The earlier design had a longer neck and a lot of fur, whereas the recent design's neck is shorter and has less fur.
 
* There exists two designs of Phoenix from different stages of development; an earlier design from the time Wander wore a blue vest and a more recent one from the time Wander had red hair. The earlier design had a longer neck and a lot of fur, whereas the recent design's neck is shorter and has less fur.
 
* A Team Ico developer stated that Phoenix and [[Devil]] were cut simultaneously, partly due to time constraints.
 
* A Team Ico developer stated that Phoenix and [[Devil]] were cut simultaneously, partly due to time constraints.
  +
* The unused theme "[https://www.youtube.com/watch?v=caYB8RoaeTA Voice of the Earth]" is likely to have been the intro song for reaching Phoenix's arena. The proof of this is the song's name in the debug menu of the game's preview version, which is titled "volcano".
 
==Gallery==
 
==Gallery==
 
<gallery widths="180">
 
<gallery widths="180">
Line 30: Line 30:
 
ImagesCAKOML2C.jpg|Another image of Phoenix in which it appears to be glowing.
 
ImagesCAKOML2C.jpg|Another image of Phoenix in which it appears to be glowing.
 
French+article+translated 800.jpg|Chronic'art French interview with Fumito Ueda (translated). Source of prior image.
 
French+article+translated 800.jpg|Chronic'art French interview with Fumito Ueda (translated). Source of prior image.
Screenshot (4043).png|Screenshot of Basaran's arena from the PSU Pv version, showing the i4 and crater trees.
+
Screenshot (4043).png|Screenshot of Basaran's arena from the PSU Pv version, showing the i4 and crater trees (Found by Douglas of the BTFL team).
 
</gallery>
 
</gallery>
   

Revision as of 17:21, 14 September 2020

Talk Page

Phoenix (or Adar Flam, the name given to it by fans) is one of several unused colossi that did not make it into the final version of Shadow of the Colossus.

Strategy

The guidebook gives information on how Phoenix had to be defeated: "Its body was wreathed in flame. You defeated it by plunging it into a lake". This indicates that Wander was not able to climb its body straight away. In all released screenshots of Phoenix, Wander is seen riding Agro, so it can be assumed she was vital to this battle.

New information from an anonymous developer reveals that Phoenix was able to use its wings to spread fire at the player's feet and its eyes "lit like fire when he attacked". The developer also stated Phoenix crashed into his lake when the player shot its flaming eye, at which point the player could presumably climb upon Phoenix to defeat it.

Location

Phoenix was to be battled in an earlier version of the quadrant I4, named Crater. It was thought to be originally at D3 due to trees in the screenshots matching the trees seen at Basaran's arena, but it was disproven when the trees at Basaran's arena and previously Phoenix's arena were labelled in the code as I4 trees in the Preview Version.

The cliff and floor textures seen in Phoenix's screenshots and the sheet data of the Crater matches with the ones in the J4 beta mountains. Crater is most likely Phoenix's arena since the branches seen in the screenshots are labelled as "Crater branches" and "I4" in the Preview version as found by Douglas of the BTFL team, this was also confirmed by a Team Ico developer. A tree texture listed in Crater's sheets matches perfectly with a tree seen in a Phoenix screenshot. The sheets also list a water texture called "ud_wave" which suggests that I4 had water. The presence of water can be linked to Phoenix's lake, as it needed to be plunged into it in its battle.

The I4 section in the OPM Demo map can be seen. it is either an earlier version of the arena before the crater idea, or a later version from after Phoenix's removal.

A Team Ico developer also confirmed the location to be at I4, beside the current arena of Avion.

Trivia

  • Ueda stated in a french interview that he discarded Phoenix's concept because Wander would lose way too much health everytime he fell from the colossus and that they needed to create a really large environment for it.
  • Ueda also stated that "The player had to avoid bursts of wind produced by the giant wings of this flying colossus." The bursts of wind can be seen being used by Avion when Wander is on top of the many ruins in its arena. It also suggests that Phoenix was once able to fly, evidence of this is found in the PS3 data sheets.
  • Phoenix was roughly the same height as Gaius.
  • There exists two designs of Phoenix from different stages of development; an earlier design from the time Wander wore a blue vest and a more recent one from the time Wander had red hair. The earlier design had a longer neck and a lot of fur, whereas the recent design's neck is shorter and has less fur.
  • A Team Ico developer stated that Phoenix and Devil were cut simultaneously, partly due to time constraints.
  • The unused theme "Voice of the Earth" is likely to have been the intro song for reaching Phoenix's arena. The proof of this is the song's name in the debug menu of the game's preview version, which is titled "volcano".

Gallery

SotCFullTemplate
The Game Shadow of the Colossus ( Demo  · Pal Release  · Shadow of the Colossus HD  · PS4)
Characters Wander  · Agro  · Mono  · Dormin  · Lord Emon  · Guards  · Shadows
The Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Unused Colossi ( Devil  · Evis  · Griffin  · Phoenix  · Roc  · Saru  · Sirius  · Spider  · Worm  · Yamori A  · Buffalo  · Quetzalcoatl)
Magic Sigil  · Hard Mode
Colossus Arenas Temple  · Proto  · Arena  · Kirin's Hill  · Canyon · Canossa  · Lakeside  · Underground  · Geyser  · Gravewind  · Leo's Cave  · Poseidon's Lake  · Desert  · Ruins  · Parthenon  · Sanctuary
Unused Arenas ( Badlands  · Cave  · Crater  · Devil's Plain  · Dune  · Hillock  · I1  · Labyrinth  · Sluice  · Stonehenge  · Valley )
The Forbidden Lands Shadow creaturesSave shrinesFruit treesWhite-tailed lizards

The Shrine of Worship
Umbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsRavine EntranceHalf-moon CanyonWestern PlainRound Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeSouthern PlainGreen CapeThe Broken Seal

Soundtrack Roar of the Earth
Walkthrough Time AttackGolden Coins
Other media Nico  · Official artbook/guidebook  · Collectible figurines  · Film adaptation
Giantology campaign
Hoaxes Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo
SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Forbidden Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermellon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus