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{{ColossusInfoboxv2 |
{{ColossusInfoboxv2 |
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− | |UnusedColossus = Phoenix2-mask-transparent.png|Resemblance = }} |
+ | |UnusedColossus = Phoenix2-mask-transparent.png|Resemblance = |Height = 111.5 feet (34 meters) - older design|Location = Crater (I4)|Agro = Yes}}'''Phoenix''' (or '''''Adar Flam''''', the name given to it by fans) is one of several [[Unused Colossi|unused colossi]] that did not make it into the final version of ''[[Shadow of the Colossus]]''. |
==Strategy== |
==Strategy== |
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[[Shadow of the Colossus official artbook and guidebook|The guidebook]] gives information on how Phoenix had to be defeated: ''"[http://www.glitterberri.com/content/ico_series/sotc/artbook/196.jpg Its body was wreathed in flame. You defeated it by plunging it into a lake]"''. This indicates that [[Wander]] was not able to climb its body straight away. In all released screenshots of Phoenix, Wander is seen riding [[Agro]], so it can be assumed she was vital to this battle. |
[[Shadow of the Colossus official artbook and guidebook|The guidebook]] gives information on how Phoenix had to be defeated: ''"[http://www.glitterberri.com/content/ico_series/sotc/artbook/196.jpg Its body was wreathed in flame. You defeated it by plunging it into a lake]"''. This indicates that [[Wander]] was not able to climb its body straight away. In all released screenshots of Phoenix, Wander is seen riding [[Agro]], so it can be assumed she was vital to this battle. |
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+ | New information from an anonymous developer reveals that Phoenix was able to use its wings to spread fire at the player's feet and its eyes "lit like fire when he attacked". The developer also stated Phoenix crashed into his lake when the player shot its flaming eye, at which point the player could presumably climb upon Phoenix to defeat it. |
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− | ==Rumors== |
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− | According to an old [[Team Ico]] Gamers Blog post, Phoenix was removed for being overpowered and also because it required a huge arena due to its attacks. [http://www.unseen64.net/2008/04/19/shadow-of-the-colossus-unused-colossi/] (This would later be confirmed by an interview with Fumito Ueda conducted by French gaming magazine Chronic'art.) |
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+ | ==Location== |
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− | There are two proposed locations for this [[The Colossi|colossus']] original location; the first at D3 on the map, where the same trees seen in several of the beta screenshots can still be found in the released version of the game. The second is at quadrant I4; where matching texture and data evidence also suggests the colossus once dwelled. [http://spaceomega5000.blogspot.com/2018/03/theory-phoenix-was-at-i4.html] |
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+ | Phoenix was to be battled in an earlier version of the quadrant I4, named Crater. It was thought to be originally at D3 due to trees in the screenshots matching the trees seen at [[Basaran]]'s arena, but it was disproven when the trees at Basaran's arena and previously Phoenix's arena were labelled in the code as I4 trees in the Preview Version. |
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+ | The cliff and floor textures seen in Phoenix's screenshots and the sheet data of the Crater matches with the ones in the J4 beta mountains. Crater is most likely Phoenix's arena since the branches seen in the screenshots are labelled as "Crater branches" and "I4" in the Preview version as found by Douglas of the [[Beyond the Forbidden Lands|BTFL]] team, this was also confirmed by a Team Ico developer. A tree texture listed in Crater's sheets matches perfectly with a tree seen in a Phoenix screenshot. The sheets also list a water texture called "ud_wave" which suggests that I4 had water. The presence of water can be linked to Phoenix's lake, as it needed to be plunged into it in its battle. |
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+ | The I4 section in the [https://nomads-sotc-blog.blogspot.com/2012/04/opm-demo.html OPM Demo] [https://3.bp.blogspot.com/-pf91CRoJtIY/VxJSVRrPCOI/AAAAAAAAM3M/K_OAOTHsvCwyDoA5M8ntcn-y5u75sZfKQCLcB/s1600/OPM%2Bdemo%2Bmap_icons.jpg map] can be seen. it is either an earlier version of the arena before the crater idea, or a later version from after Phoenix's removal. |
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+ | A Team Ico developer also confirmed the location to be at I4, beside the current arena of [[Avion]]. |
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+ | == Trivia == |
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+ | * Ueda stated in a french interview that he discarded Phoenix's concept because Wander would lose way too much health everytime he fell from the colossus and that they needed to create a really large environment for it. |
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+ | * Ueda also stated that "''The player had to avoid bursts of wind produced by the giant wings of this flying colossus.''" The bursts of wind can be seen being used by Avion when Wander is on top of the many ruins in its arena. It also suggests that Phoenix was once able to fly, evidence of this is found in the PS3 data sheets. |
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+ | * Phoenix was roughly the same height as [[Gaius]]. |
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+ | * There exists two designs of Phoenix from different stages of development; an earlier design from the time Wander wore a blue vest and a more recent one from the time Wander had red hair. The earlier design had a longer neck and a lot of fur, whereas the recent design's neck is shorter and has less fur. |
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+ | * A Team Ico developer stated that Phoenix and [[Devil]] were cut simultaneously, partly due to time constraints. |
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+ | * The unused theme "[https://www.youtube.com/watch?v=caYB8RoaeTA Voice of the Earth]" is likely to have been the intro song for reaching Phoenix's arena. The proof of this is the song's name in the debug menu of the game's preview version, which is titled "volcano". |
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==Gallery== |
==Gallery== |
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<gallery widths="180"> |
<gallery widths="180"> |
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ImagesCAKOML2C.jpg|Another image of Phoenix in which it appears to be glowing. |
ImagesCAKOML2C.jpg|Another image of Phoenix in which it appears to be glowing. |
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French+article+translated 800.jpg|Chronic'art French interview with Fumito Ueda (translated). Source of prior image. |
French+article+translated 800.jpg|Chronic'art French interview with Fumito Ueda (translated). Source of prior image. |
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+ | Screenshot (4043).png|Screenshot of Basaran's arena from the PSU Pv version, showing the i4 and crater trees (Found by Douglas of the BTFL team). |
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</gallery> |
</gallery> |
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{{SotC}} |
{{SotC}} |
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+ | {{SotCWalkthrough}} |
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[[Category:Unused colossus]] |
[[Category:Unused colossus]] |
Revision as of 17:21, 14 September 2020
Phoenix (or Adar Flam, the name given to it by fans) is one of several unused colossi that did not make it into the final version of Shadow of the Colossus.
Strategy
The guidebook gives information on how Phoenix had to be defeated: "Its body was wreathed in flame. You defeated it by plunging it into a lake". This indicates that Wander was not able to climb its body straight away. In all released screenshots of Phoenix, Wander is seen riding Agro, so it can be assumed she was vital to this battle.
New information from an anonymous developer reveals that Phoenix was able to use its wings to spread fire at the player's feet and its eyes "lit like fire when he attacked". The developer also stated Phoenix crashed into his lake when the player shot its flaming eye, at which point the player could presumably climb upon Phoenix to defeat it.
Location
Phoenix was to be battled in an earlier version of the quadrant I4, named Crater. It was thought to be originally at D3 due to trees in the screenshots matching the trees seen at Basaran's arena, but it was disproven when the trees at Basaran's arena and previously Phoenix's arena were labelled in the code as I4 trees in the Preview Version.
The cliff and floor textures seen in Phoenix's screenshots and the sheet data of the Crater matches with the ones in the J4 beta mountains. Crater is most likely Phoenix's arena since the branches seen in the screenshots are labelled as "Crater branches" and "I4" in the Preview version as found by Douglas of the BTFL team, this was also confirmed by a Team Ico developer. A tree texture listed in Crater's sheets matches perfectly with a tree seen in a Phoenix screenshot. The sheets also list a water texture called "ud_wave" which suggests that I4 had water. The presence of water can be linked to Phoenix's lake, as it needed to be plunged into it in its battle.
The I4 section in the OPM Demo map can be seen. it is either an earlier version of the arena before the crater idea, or a later version from after Phoenix's removal.
A Team Ico developer also confirmed the location to be at I4, beside the current arena of Avion.
Trivia
- Ueda stated in a french interview that he discarded Phoenix's concept because Wander would lose way too much health everytime he fell from the colossus and that they needed to create a really large environment for it.
- Ueda also stated that "The player had to avoid bursts of wind produced by the giant wings of this flying colossus." The bursts of wind can be seen being used by Avion when Wander is on top of the many ruins in its arena. It also suggests that Phoenix was once able to fly, evidence of this is found in the PS3 data sheets.
- Phoenix was roughly the same height as Gaius.
- There exists two designs of Phoenix from different stages of development; an earlier design from the time Wander wore a blue vest and a more recent one from the time Wander had red hair. The earlier design had a longer neck and a lot of fur, whereas the recent design's neck is shorter and has less fur.
- A Team Ico developer stated that Phoenix and Devil were cut simultaneously, partly due to time constraints.
- The unused theme "Voice of the Earth" is likely to have been the intro song for reaching Phoenix's arena. The proof of this is the song's name in the debug menu of the game's preview version, which is titled "volcano".
Gallery
The game | ICO ( Demo · Revisions from U.S. version · Ico HD ) | |
Characters | Ico · Yorda · The Queen · Shadows · Shinkan | |
The Castle | Idol Gates · Yorda's language · Saving Benches Altar • Warehouse • Spiral Stairs • Old Bridge • Stairs • Trolley 1 • Trolley 2 • Crane • Chandelier • Drawbridge • Main Gate • Graveyard • Dark Room • Sunbeams • Stone Pillar • East Crag • East Arena • East Idol Stairs • East Reflector • Waterfall • Sluice • Cogwheel • Gondola • Water Tower • West Crag • West Arena • West Idol Stairs • West Reflector • Cage • Pipe • Elevator • Wharf • Queen's Room • Sandy Beach | |
Other Media | Ico ~Melody in the Mist~ · Official Game Guide · Ico: Castle in the Mist |
Characters | Wander · Mono · Agro · Dormin · Lord Emon · Guards · Shadows |
---|---|
Colossi | I · II · III · IV · V · VI · VII · VIII · IX · X · XI · XII · XIII · XIV · XV · XVI |
Locations | The Forbidden Lands · Shrine of Worship · Colossus Arenas |
Main Items | Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics) |
Gameplay | Hard Mode · Save shrines · Time Attack · Reminiscence Mode · Watermellon · Barrel |
Media | Roar of the Earth (OST) · Official Art and Guide Book · Nico Bonus DVD · Film · Interview Archive |
Releases | OPM Demo · PS2 original · PS3 remaster · PS4 remake · Credits |
Early Builds | Preview version · PSU Preview version · E3 Demo |
Unused Content | Unused Colossi · Colossus Test Stages · Unused Locations · Beta Mountains · Development Timeline of Shadow of the Colossus |