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Phaedra is the fan name given to the fourth colossus. This large, horse-like giant makes its home in a vibrant alcove dotted with a few ruins in quadrant G5 of the map.

Path to the colossus

See also: Map for this path

Shadow of the Colossus - 4th Colossus

Video - Phaedra (path to and battle with)

Phaedra is one of the easiest colossi to get to. Upon exiting the temple, the sword's light will point roughly southeast to an opening in the cliff walls. The canyon will eventually lead to a verdant alcove. Follow the cliffside path down and hold up the sword again in the sun to find the path to the colossus father east. Before reaching the colossus, ruins in the grass will be passed: four passages, linked together underground.


Agro is at Wander's side once more, but much like the battle with Quadratus, she is not a major component of the fight. (This is, however, the last time she will not be needed - the three other colossi she can make her way to will require her speed.) The conspicuous ruins seen earlier do indeed play a part in getting atop the colossus. Stand at the entrance of one of them, get Phaedra's attention by whistling (or with an arrow or two), and hide from its view when the colossus approaches the entrance. When it's close, head inside the ruins and go to one of the three other exits (preferably the one opposite the one entered, but any will do as long as Wander remains undetected). If done correctly, Phaedra will stomp three times, squat down and then attempt to look inside the entrance it last saw Wander go in. Now Wander has a chance. There are two options here:

  1. The first is to sneak outside while Phaedra is looking in, climb up its small "tail", and go up to its neck. Wander's sword will indicate a place on its neck where he can stab to get the colossus to lower its head, letting the player proceed to its weakspot. Be conscious of stamina.
  2. The second is to remain at the entrance Phaedra saw Wander go in and quickly jump onto and climb up one of the two rock columns dangling from either side of its head once it looks down. Doing so will take Wander right to its head, but it's much harder to stay balanced on it.
Time Attack times in Original and PS3 versions (Normal, Hard): 5:30, 5:00
Time Attack times in PS4 Remake (Normal, Hard): 5:00, 6:15


Location Percentage of health
Normal Hard
The top of its head 100% 60%
Just below its neck, on the left N/A 20%
Just below its neck, on the right N/A 20%
Back of the neck Used in climbing

Tips and tricks

  • It is possible, though difficult, to jump off of Agro and onto a "ledge" on one of Phaedra's back legs. When the leg moves down, quickly make a few well-timed jumps without losing balance to get up onto its back. Phaedra is considered to be one of the most difficult colossi to defeat in Time Attack; this is a huge time saver if one can pull it off.
  • One can also get Phaedra's attention while standing on the hills; wait until it's as close as possible and then jump towards the dangling columns on its head. In order to do that, the player should be standing on the highest point of the hill.


Phase Plays in Music
Intro Plays upon entering Phaedra's Hill. Green Hills

Phase 1 Plays once Phaedra rises and begins following Wander. Creeping Shadow

Phase 2 Plays once Wander begins to climb Phaedra. The Opened Way


  • Phaedra stands at a rough height of 113ft/34.5m, making it the joint second-tallest of all the colossi. The only colossus that stands taller is Malus, who is almost twice as tall as Phaedra' highest point.
  • Like Pelagia, Phaedra possesses a set of skeletal ribs protruding from its underbelly.
  • Phaedra makes very unusual sounds; when stabbed by Wander, it makes a very high-pitched, almost deer-like whining/yelping sound. The noise is somewhat similar to that made by Phalanx when it dies.
  • The fight against Phaedra is similar to the fight against Barba; in both instances, Wander must lead the colossus to the entrance of some ruins which he must then hide within. He then has to wait for the colossus to bend/kneel down and peer into the entrance of the ruins in an attempt to find him. By leaning down to search for Wander, Phaedra lowers its head, making the two rock columns dangling from either side of its head accessible (in the fight against Barba, Barba's beard acts as the same point of access), allowing Wander to climb up them and onto the colossus.
  • The two rock columns dangling on both sides of its head could be reins, since Phaedra is a horse-like colossus.
  • Dormin's riddle describes the location which houses Phaedra as having "rows of guiding graves", yet none can be found. However, it is extremely likely that the ruins in which Wander hides from the colossus is one big tumulus, also known as burial mounds.
  • In the Preview version of the game, the theme "Revived Power" plays once Wander climbs the colossus.
  • According to Phaedra's concept art, the fur on the colossus' chest was the way to climb it early in development - the dangling pillars were taken from an early concept for ears belonging to Pelagia.
  • Phaedra's early arena appears in the NICO Trailer. The evidence for this was found by a fan named Aith, as he was playing around with the arena's 3D model he noted "On each corner of Phaedra's platform the verticals are arranged in a distinct circular pattern that appears to have been hastily patched." Suggesting that the four pillars seen in the footage were actually for Phaedra's starting platform.
  • The text "マンモスカスタム" written in Phaedra's concept art seen in the gallery below, which translates to "mammoth custom", possibly suggests that Phaedra had the same archetype as that of Quadratus, also known by the original developers as Mammoth.
  • Phaedra was the 3rd colossus in the E3 Demo version. Besides having a furry chest unlike its final version, it is mostly the same compared to its final incarnation. The music that plays in the battle is 'Grotesque Figures', likely as a placeholder.
  • The shadow model from Phaedra in the preview version and earlier seems to mirror its beta design, with a different shaped head and beard.
  • A collision model for a test area of Phaedra was found in the E3 Demo floating atop its arena. It is square-shaped with a platform in the middle.


The Game Shadow of the Colossus ( Demo  · Pal Release  · Shadow of the Colossus HD  · PS4)
Characters Wander  · Agro  · Mono  · Dormin  · Emon
The Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Unused Colossi ( Devil  · Evis  · Griffin  · Phoenix  · Roc  · Saru  · Sirius  · Spider  · Worm  · Yamori A  · Datamined Colossi)
Magic Sigil  · Hard Mode
Colossus Arenas Temple  · Proto  · Arena  · Kirin's Hill  · Canyon · Canossa  · Lakeside  · Underground  · Geyser  · Gravewind  · Leo's Cave  · Poseidon's Lake  · Desert  · Ruins  · Parthenon  · Sanctuary
Unused Arenas ( Badlands  · Cave  · Crater  · Devil's Plain  · Dune  · Hillock  · Labyrinth  · Sluice  · Stonehenge  · Valley )
The Forbidden Lands Shadow creaturesSave shrinesFruit treesWhite-tailed lizards

The Shrine of Worship
Umbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsRavine EntranceHalf-moon CanyonWestern PlainRound Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeSouthern PlainGreen CapeThe Broken Seal

Soundtrack Roar of the Earth
Walkthrough Time AttackGolden Coins
Other media Nico  · Official artbook/guidebook  · Collectible figurines  · Film adaptation
Giantology campaign
Hoaxes Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo
SotC Template CoverLogov2.png Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadow Creatures
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Forbidden Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermellon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Datamined Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Shadow of the Colossus Development Phases