Path to the colossus
- See also: Map for this path
Phaedra is one of the easiest colossi to get to. Upon exiting the temple, the sword's light will point roughly southeast to an opening in the cliff walls. The canyon will eventually lead to a verdant alcove. Follow the cliffside path down and hold up the sword again in the sun to find the path to the colossus father east. Before reaching the colossus, ruins in the grass will be passed: four passages, linked together underground.
Agro is at Wander's side once more, but much like the battle with Quadratus, she is not a major component of the fight. (This is, however, the last time she will not be needed - the three other colossi she can make her way to will require her speed.) The conspicuous ruins seen earlier do indeed play a part in getting atop the colossus. Stand at the entrance of one of them, get Phaedra's attention by whistling (or with an arrow or two), and hide from its view when the colossus approaches the entrance. When it's close, head inside the ruins and go to one of the three other exits (preferably the one opposite the one entered, but any will do as long as Wander remains undetected). If done correctly, Phaedra will squat down and attempt to look inside the entrance it last saw Wander go in. Now Wander has a chance. There are two options here:
- The first is to sneak outside while Phaedra is looking in, climb up its small "tail", and go up to its neck. Wander's sword will indicate a place on its neck where he can stab to get the colossus to lower its head, letting the player proceed to its weakspot. Be conscious of stamina.
- The second is to remain at the entrance Phaedra saw Wander go in and quickly jump onto and climb up one of the two rock columns dangling from either side of its head once it looks down. This will take Wander right to its head weakpoint and is highly recommended for Time Attack on both difficulties.
- Time Attack times in Original and PS3 versions (Normal, Hard): 5:30, 5:00
- Time Attack times in PS4 Remake (Normal, Hard): 5:00, 6:15
Tips and tricks
- It is possible, though difficult, to jump off of Agro and onto a "ledge" on one of Phaedra's back legs. When the leg moves down, quickly make a few well-timed jumps without losing balance to get up onto its back. Phaedra is considered to be one of the most difficult colossi to defeat in Time Attack; this is a huge time saver if one can pull it off.
- One can also get Phaedra's attention while standing on the hills; wait until it's as close as possible and then jump towards the dangling columns on its head. In order to do that, the player should be standing on the highest point of the hill.
- Upon entering Phaedra's alcove, the short track "Green Hills" plays.
- Once Phaedra rises and begins following Wander, "Creeping Shadow" plays.
- "The Opened Way" plays once Wander begins to climb Phaedra.
- Phaedra stands at a rough height of 89ft/27.1m, making it the joint fourth tallest of all the colossi along with Pelagia. Only Malus, Quadratus, and Gaius are taller.
- Like Pelagia, Phaedra possesses a set of skeletal ribs protruding from its underbelly.
- Phaedra makes very unusual sounds; when stabbed by Wander, it makes a very high-pitched, almost deer-like whining/yelping sound. The noise is somewhat similar to that made by Phalanx when it dies.
- The fight against Phaedra is similar to the fight against Barba; in both instances, Wander must lead the colossus to the entrance of some ruins which he must then hide within. He then has to wait for the colossus to bend/kneel down and peer into the entrance of the ruins in an attempt to find him. By leaning down to search for Wander, Phaedra lowers its head, making the two rock columns dangling from either side of its head accessible (in the fight against Barba, Barba's beard acts as the same point of access), allowing Wander to climb up them and onto the colossus.
- The two rock columns dangling on both sides of its head could be reins, since Phaedra is a horse-like colossus.
- Dormin's riddle describes the location which houses Phaedra as having "rows of guiding graves", yet none can be found. However, it is extremely likely that the ruins in which Wander hides from the colossus is one big tumulus, also known as burial mounds.
- In the Preview version of the game, the theme "Revived Power" plays once Wander climbs the colossus.
- According to Phaedra's concept art, the fur on the colossus' chest was the way to climb it early in development.
- Phaedra's early arena appears in the NICO Trailer. The evidence for this was found by a fan named Aith, as he was playing around with the arena's 3D model he noted "On each corner of Phaedra's platform the verticals are arranged in a distinct circular pattern that appears to have been hastily patched." Suggesting that the four pillars seen in the footage were actually for Phaedra's starting platform.
- Phaedra is the first of two Colossi whose Dormin entries reference previous versions of the game. The second one is Kuromori.
- The text "マンモスカスタム" written in Phaedra's concept art seen in the gallery below, which translates to "mammoth custom", possibly suggests that Phaedra was a byproduct of Quadratus, also known by the original developers as Mammoth.
|Characters||Wander · Mono · Agro · Dormin · Lord Emon · Guards · Shadow Creatures|
|Colossi||I · II · III · IV · V · VI · VII · VIII · IX · X · XI · XII · XIII · XIV · XV · XVI|
|Locations||The Forbidden Lands · Shrine of Worship · Colossi Arenas|
|Main Items||Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)|
|Gameplay||Hard Mode · Save shrines · Time Attack · Reminiscence Mode · Watermellon · Barrel|
|Media||Roar of the Earth (OST) · Official Art and Guide Book · Nico Bonus DVD · Film|
|Releases||Demo · PS2 original · PS3 remaster · PS4 remake · Credits|
|Unused Content||Beta Mountains · Unused Colossi · Sluice|