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|ColossusText2 = <p style="text-align: center;">Thy next foe is...<br/>Paradise floats upon the lake...<br/>A silent being wields thunder...<br/>A moving bridge to cross to higher ground. |
|ColossusText2 = <p style="text-align: center;">Thy next foe is...<br/>Paradise floats upon the lake...<br/>A silent being wields thunder...<br/>A moving bridge to cross to higher ground. |
||
|Colossi Type = |
|Colossi Type = |
||
− | |Height = 89 |
+ | |Height = 89 feet (27.1 meters) |
|Weight = |
|Weight = |
||
− | |Length = 100 |
+ | |Length = 100 feet (30.5 meters) |
|Location = |
|Location = |
||
− | |Sigils = Normal: 1 |
+ | |Sigils = Normal: 1 major <br/> Hard: 1 major|Resemblance = |Time Attack = 9:30/10:00 (Original, PS3)<br/>8:30/9:30 (PS4)|Agro = No|Developer Nickname = Poseidon}}'''Pelagia''' is the nickname given to the twelfth [[The Colossi|colossus]], found within a large lake in [[quadrant]] '''G2'''. |
− | '''Pelagia''' is the nickname given to the twelfth [[The Colossi|colossus]], found within a large lake in [[quadrant]] '''G2'''. |
||
− | ==Path to the |
+ | ==Path to the colossus== |
{{See also|:File:Map colossus 12.jpg|l1=Map for this path}} |
{{See also|:File:Map colossus 12.jpg|l1=Map for this path}} |
||
<div style="float:left;">{{VideoSotC |Video - Path to Pelagia|File:Shadow of the Colossus - 12th Colossus 1 2}}</div> |
<div style="float:left;">{{VideoSotC |Video - Path to Pelagia|File:Shadow of the Colossus - 12th Colossus 1 2}}</div> |
||
− | Pelagia's lair is northeast of the [[Shrine of Worship|shrine]], so the player will want to turn left when exiting |
+ | Pelagia's lair is northeast of the [[Shrine of Worship|shrine]], so the player will want to turn left when exiting. Hold up the [[Ancient Sword|sword]] once in the sunlight to get an idea of where to head. Look for two stone pillars in this direction to find a land bridge. Cross it and head along the [[Half-moon Canyon|eastern cliffside]] to find another set of pillars, indicating another bridge. Crossing this bridge, however, will put one in the middle of an enclosed forest. It's easy to get lost in here if the player doesn't know the way, but fortunately the way through is simple: As soon as the forest is entered, take a sharp right turn to find the exit close by. Once outside, take a sharp left turn to find a narrow path leading to the lake above the [[Misty Falls]]. Eventually, the player will reach what appears to be a dead end, as a giant boulder has long since wedged itself between the cliffs and a pillar on the other side of the path. This pillar, however, has a ledge the player can work their way across, leaving [[Agro]] behind. Don't jump into the water just yet, or one runs the risk of being forced into the strong currents of the upper waterfalls, and falling off them means death. The player can save at the nearby [[Save shrines|save shrine]]. Jump off the ledge on the other side to find another path, and follow this path until it ends, then jump into the lake below. Swim north, past the pillars, and set foot on one of the ruins dotting the lake. |
==Walkthrough== |
==Walkthrough== |
||
+ | |||
<div style="float:left;">{{VideoSotC |Video - Battle with Pelagia|File:Shadow of the Colossus - 12th Colossus 2 2}}</div> |
<div style="float:left;">{{VideoSotC |Video - Battle with Pelagia|File:Shadow of the Colossus - 12th Colossus 2 2}}</div> |
||
− | Watch Pelagia's tusks; if they turn bright, seek cover. The colossus will often attack by shooting a highly-damaging pulse of energy from these tusks; though they appear electrical in nature, [[Wander]] will not be harmed if he dives underwater. He needs to get onto the colossus' head first, even though there is no [[Magic Sigil|sigil]]. There are two ways to do this. |
+ | Watch Pelagia's tusks; if they turn bright orange, seek cover. The colossus will often attack by shooting a highly-damaging pulse of energy from these tusks; though they appear electrical in nature, [[Wander]] will not be harmed if he dives underwater. He needs to get onto the colossus' head first, even though there is no [[Magic Sigil|sigil]]. There are two ways to do this. |
− | The easier, but more time-consuming method is by swimming around him and climbing up its [[Moss|mossy]] back. This is easier if |
+ | The easier, but more time-consuming method is by swimming around him and climbing up its [[Moss|mossy]] back. This is easier if Wander remains hidden (underwater) for as long as possible. The more difficult, but quicker, method involves taking cover on land. Pelagia will become curious eventually and will put its two front limbs up on the structure to get a better look. The player can use this opportunity to jump onto one of the many "rims" on its head. (See the video for an example of how to do it). Be careful; it's a difficult jump to pull off. |
− | There are strange molar-shaped stones atop its head, around its rim. Hitting these with Wander's sword reveals something unusual: the colossus will |
+ | There are strange, molar-shaped stones atop its head, around its rim. Hitting these with Wander's sword reveals something unusual: the colossus will go in the direction respective to the position of the stone hit. Use this to steer the colossus towards one of the many covered ruins. Jump to the rooftop of the ruin when Pelagia is as close as it will go, and very quickly take cover behind the central stub (expect to be attacked very shortly after landing). |
− | When hidden from view, Pelagia will soon sink into the water before lunging out onto the platform. This will expose a small patch of [[fur]] on its belly, |
+ | When hidden from view, Pelagia will soon sink into the water before lunging out onto the platform. This will expose a small patch of [[fur]] on its belly, its sole weakspot. After a few good stabs, the colossus will destroy the ruin, and the player will have to direct it towards another one to repeat the process. |
− | :'''[[Time Attack]] times in Original and PS3 |
+ | :'''[[Time Attack]] times in [[Shadow of the Colossus|Original]] and [[The ICO and Shadow of the Colossus Collection|PS3]] versions (Normal, [[Hard Mode|Hard]]):''' 9:30, 10:00 |
− | : |
+ | :'''Time Attack times in [[Shadow of the Colossus (PS4)|PS4 Remaster]] (Normal, Hard):''' 8:30, 9:30 |
==Weakspots== |
==Weakspots== |
||
+ | |||
<div style="background:#FFFFFF; border:#C9C9C9 solid 1px; -moz-border-radius: 2px; padding:0em; width:400px;"> |
<div style="background:#FFFFFF; border:#C9C9C9 solid 1px; -moz-border-radius: 2px; padding:0em; width:400px;"> |
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{| border="0" cellpadding="2" cellspacing="0" width="400" |
{| border="0" cellpadding="2" cellspacing="0" width="400" |
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</div> |
</div> |
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+ | |||
− | ==Tips & |
+ | ==Tips & tricks== |
− | *Pelagia may try moving around the platform Wander is on. One can tell when it is going to do this |
+ | *Pelagia may try moving around the platform Wander is on. One can tell when it is going to do this: Its tusks will turn bright, but it will not shoot; that is the signal. The player should try moving at the pace Pelagia is in so it does not find Wander. |
*Since Wander can only get in two stabs before Pelagia goes back underwater, it is recommended that the player charges them up to their maximum power before stabbing Pelagia's sigil. Doing this, and quickly, should kill Pelagia after using only two platforms. This is a big help on Time Attack. |
*Since Wander can only get in two stabs before Pelagia goes back underwater, it is recommended that the player charges them up to their maximum power before stabbing Pelagia's sigil. Doing this, and quickly, should kill Pelagia after using only two platforms. This is a big help on Time Attack. |
||
==Music== |
==Music== |
||
− | *After Pelagia has heaved itself above the waters surface, [ |
+ | *After Pelagia has heaved itself above the waters surface, [https://www.youtube.com/watch?v=SvahJvpZdHc "Creeping Shadow"] plays. |
− | *While Pelagia is reared up, [ |
+ | *While Pelagia is reared up, [https://www.youtube.com/watch?v=-t3kyWVvSnU "In Awe of the Power"] plays. |
==Trivia== |
==Trivia== |
||
*Pelagia is the only colossus that does not have eyes. The tips of Pelagia's tusks serve as its eyes instead; they change color from blue to orange when attacking, like the eyes of all the other colossi. |
*Pelagia is the only colossus that does not have eyes. The tips of Pelagia's tusks serve as its eyes instead; they change color from blue to orange when attacking, like the eyes of all the other colossi. |
||
− | *Pelagia doesn't actually swim. Rather, it walks along the bottom of the lake, similar to how |
+ | *Pelagia doesn't actually swim. Rather, it walks along the bottom of the lake, similar to how hippopotami move through the water. |
− | *Pelagia's |
+ | *Pelagia's tusks resemble [[Quadratus|Quadratus']] horns. These two colossi also have body resemblance. |
⚫ | |||
− | *[[Dormin]] says in his description of Pelagia that "''a paradise floats upon the lake, a silent being wields thunder, a moving bridge to cross higher ground''". The first part probably refers to the moss on Pelagia's back that makes it look like a floating island. The second part refers to Pelagia's electrical blasts. The third part probably refers to climbing Pelagia's back to reach the elevated platforms. |
||
⚫ | |||
*Like [[Phaedra]], Pelagia possesses a set of skeletal ribs protruding from its underbelly. |
*Like [[Phaedra]], Pelagia possesses a set of skeletal ribs protruding from its underbelly. |
||
− | *Pelagia |
+ | *Pelagia is the fourth-tallest colossus along with Phaedra. Only [[Malus]], Quadratus, and [[Gaius]] are taller. |
*Pelagia has the longest introductory sequence of all the colossi at roughly 42 seconds long. |
*Pelagia has the longest introductory sequence of all the colossi at roughly 42 seconds long. |
||
*Pelagia makes some vaguely bull-like roars and bellows during the time Wander fights it. |
*Pelagia makes some vaguely bull-like roars and bellows during the time Wander fights it. |
||
− | *After being defeated, Pelagia's body is seen sinking to the depths of the lake in which it resided. However, upon revisiting the lake after Pelagia has fallen, its body will have risen to the surface again. This is so that the player can enter [[The colossi#Reminiscence Mode|Reminiscence |
+ | *After being defeated, Pelagia's body is seen sinking to the depths of the lake in which it resided. However, upon revisiting the lake after Pelagia has fallen, its body will have risen to the surface again. This is so that the player can enter [[The colossi#Reminiscence Mode|Reminiscence Mode]] if they wish to do so. This is also true of [[Avion]] and [[Hydrus]]. |
− | *Pelagia probably has the strangest and most alien appearance out of all the colossi. It has a shell like a turtle |
+ | *Pelagia probably has the strangest and most alien appearance out of all the colossi. It has a shell like a turtle but the stature of a gorilla as well as tusks, something that is not found on either animal. Furthermore, the rocks on its head resemble teeth, which can imply that Pelagia's head is actually a bottom jaw, which would explain its lack of eyes, yet there doesn't appear to be any way for that to be possible. A close inspection of Pelagia's tusks shows that they aren't actually tusks, as they appear to be made out of the same material as Pelagia's helmet-like face. |
*When the distances between individual colossi are compared, the straight line distance between Pelagia and [[Argus]] is the smallest, making Pelagia and Argus the closest colossi "neighbors". |
*When the distances between individual colossi are compared, the straight line distance between Pelagia and [[Argus]] is the smallest, making Pelagia and Argus the closest colossi "neighbors". |
||
*If Pelagia gets close enough to one of the ruined platforms, the player can go on the bottom part and jump on its head. |
*If Pelagia gets close enough to one of the ruined platforms, the player can go on the bottom part and jump on its head. |
||
− | *Wander can direct Pelagia's movement by shooting its molar-like bones with arrows or whacking them with the sword. |
+ | *Wander can direct Pelagia's movement by shooting its molar-like bones with [[Bow & Arrow|arrows]] or whacking them with the sword. |
− | *Pelagia's only fur is on its belly |
+ | *Pelagia's only fur is on its belly; the "fur" on its back is actually moss. Pelagia's fur does have the same dark green color as regular moss. |
− | *There is a glitch with Pelagia. After defeating |
+ | *There is a glitch with Pelagia. After defeating it, if the player holds {{R1}} during its death cutscene, they can keep holding onto its belly until the black tentacles hit Wander. |
*Although very difficult, it is possible to swim under Pelagia and grab onto its belly underwater. |
*Although very difficult, it is possible to swim under Pelagia and grab onto its belly underwater. |
||
*One can also [http://www.youtube.com/watch?v=OdsMY1-GZ2s glitch into Pelagia] by constantly swimming against the right side of its body, near the arm. |
*One can also [http://www.youtube.com/watch?v=OdsMY1-GZ2s glitch into Pelagia] by constantly swimming against the right side of its body, near the arm. |
||
+ | *In the PS4 remaster, Pelagia’s tusk have a metal barred casing around them up to the tips. In the death screen, however, these casings are gone. |
||
+ | *Additionally, in both the original and the remaster, Pelagia has two small juttings on the side of its head next to its rock structures. Upon closer look, (it is more detailed in the remaster) these seem to be similar to hinges, implying that Pelagia’s head is part of a lower jaw. However, this can mean the missing upper jaw was separate from Pelagia and wasn’t actually part of the colossus itself. This can also imply that the missing upper jaw eventually fell off and decomposed due to old age, as Pelagia, and the other colossi, are extremely old. |
||
==Gallery== |
==Gallery== |
||
<gallery heights="180px" perrow="3" orientation="none" spacing="small" columns="3" widths="225" bordersize="small"> |
<gallery heights="180px" perrow="3" orientation="none" spacing="small" columns="3" widths="225" bordersize="small"> |
||
Pelagia 1.jpg|Image of Pelagia taken from the official artbook. |
Pelagia 1.jpg|Image of Pelagia taken from the official artbook. |
||
+ | Pelagia emerge.jpg|Pelagia emerging from the lake. |
||
Pelagia 2.jpg|Pelagia charging up its projectile attack. |
Pelagia 2.jpg|Pelagia charging up its projectile attack. |
||
Pelagia 4.jpg|Pelagia attacking Wander. |
Pelagia 4.jpg|Pelagia attacking Wander. |
||
Shadow-of-th-Colossus-SOTC-Wallpaper-Pelagia-Great-Basilisk-08.jpg|Pelagia viewed from the side. |
Shadow-of-th-Colossus-SOTC-Wallpaper-Pelagia-Great-Basilisk-08.jpg|Pelagia viewed from the side. |
||
+ | Pelagia stand.png|Pelagia reared up to place its front legs upon a platform. |
||
+ | Pelagia belly.jpg|Wander leaping for the foe's belly, where its sigil is located. |
||
MistyFalls1.jpg|The entrance to Pelagia's lair. |
MistyFalls1.jpg|The entrance to Pelagia's lair. |
||
Pelagia 3.jpg|Development sketch of Pelagia taken from the official artbook. |
Pelagia 3.jpg|Development sketch of Pelagia taken from the official artbook. |
||
Line 91: | Line 97: | ||
{{Franchise}} |
{{Franchise}} |
||
{{SotCWalkthrough}} |
{{SotCWalkthrough}} |
||
− | {{Sigildivider}} |
||
[[Category:Colossi]] |
[[Category:Colossi]] |
||
+ | [[Category:Shadow of the Colossus]] |
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+ | [[Category:Shadow of the Colossus Characters]] |
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+ | [[Category:Characters]] |
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+ | [[Category:Bosses]] |
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+ | [[Category:Enemies]] |
Revision as of 17:46, 29 May 2020
Pelagia is the nickname given to the twelfth colossus, found within a large lake in quadrant G2.
Path to the colossus
- See also: Map for this path
Pelagia's lair is northeast of the shrine, so the player will want to turn left when exiting. Hold up the sword once in the sunlight to get an idea of where to head. Look for two stone pillars in this direction to find a land bridge. Cross it and head along the eastern cliffside to find another set of pillars, indicating another bridge. Crossing this bridge, however, will put one in the middle of an enclosed forest. It's easy to get lost in here if the player doesn't know the way, but fortunately the way through is simple: As soon as the forest is entered, take a sharp right turn to find the exit close by. Once outside, take a sharp left turn to find a narrow path leading to the lake above the Misty Falls. Eventually, the player will reach what appears to be a dead end, as a giant boulder has long since wedged itself between the cliffs and a pillar on the other side of the path. This pillar, however, has a ledge the player can work their way across, leaving Agro behind. Don't jump into the water just yet, or one runs the risk of being forced into the strong currents of the upper waterfalls, and falling off them means death. The player can save at the nearby save shrine. Jump off the ledge on the other side to find another path, and follow this path until it ends, then jump into the lake below. Swim north, past the pillars, and set foot on one of the ruins dotting the lake.
Walkthrough
Watch Pelagia's tusks; if they turn bright orange, seek cover. The colossus will often attack by shooting a highly-damaging pulse of energy from these tusks; though they appear electrical in nature, Wander will not be harmed if he dives underwater. He needs to get onto the colossus' head first, even though there is no sigil. There are two ways to do this.
The easier, but more time-consuming method is by swimming around him and climbing up its mossy back. This is easier if Wander remains hidden (underwater) for as long as possible. The more difficult, but quicker, method involves taking cover on land. Pelagia will become curious eventually and will put its two front limbs up on the structure to get a better look. The player can use this opportunity to jump onto one of the many "rims" on its head. (See the video for an example of how to do it). Be careful; it's a difficult jump to pull off.
There are strange, molar-shaped stones atop its head, around its rim. Hitting these with Wander's sword reveals something unusual: the colossus will go in the direction respective to the position of the stone hit. Use this to steer the colossus towards one of the many covered ruins. Jump to the rooftop of the ruin when Pelagia is as close as it will go, and very quickly take cover behind the central stub (expect to be attacked very shortly after landing).
When hidden from view, Pelagia will soon sink into the water before lunging out onto the platform. This will expose a small patch of fur on its belly, its sole weakspot. After a few good stabs, the colossus will destroy the ruin, and the player will have to direct it towards another one to repeat the process.
- Time Attack times in Original and PS3 versions (Normal, Hard): 9:30, 10:00
- Time Attack times in PS4 Remaster (Normal, Hard): 8:30, 9:30
Weakspots
Location | Percentage of health | |
---|---|---|
Normal | Hard | |
On its belly | 100% | |
Bones on its head (7) | Used to direct its movement |
Tips & tricks
- Pelagia may try moving around the platform Wander is on. One can tell when it is going to do this: Its tusks will turn bright, but it will not shoot; that is the signal. The player should try moving at the pace Pelagia is in so it does not find Wander.
- Since Wander can only get in two stabs before Pelagia goes back underwater, it is recommended that the player charges them up to their maximum power before stabbing Pelagia's sigil. Doing this, and quickly, should kill Pelagia after using only two platforms. This is a big help on Time Attack.
Music
- After Pelagia has heaved itself above the waters surface, "Creeping Shadow" plays.
- While Pelagia is reared up, "In Awe of the Power" plays.
Trivia
- Pelagia is the only colossus that does not have eyes. The tips of Pelagia's tusks serve as its eyes instead; they change color from blue to orange when attacking, like the eyes of all the other colossi.
- Pelagia doesn't actually swim. Rather, it walks along the bottom of the lake, similar to how hippopotami move through the water.
- Pelagia's tusks resemble Quadratus' horns. These two colossi also have body resemblance.
- Pelagia's stance is quite gorilla-like, with two short rear legs and two long arms.
- Like Phaedra, Pelagia possesses a set of skeletal ribs protruding from its underbelly.
- Pelagia is the fourth-tallest colossus along with Phaedra. Only Malus, Quadratus, and Gaius are taller.
- Pelagia has the longest introductory sequence of all the colossi at roughly 42 seconds long.
- Pelagia makes some vaguely bull-like roars and bellows during the time Wander fights it.
- After being defeated, Pelagia's body is seen sinking to the depths of the lake in which it resided. However, upon revisiting the lake after Pelagia has fallen, its body will have risen to the surface again. This is so that the player can enter Reminiscence Mode if they wish to do so. This is also true of Avion and Hydrus.
- Pelagia probably has the strangest and most alien appearance out of all the colossi. It has a shell like a turtle but the stature of a gorilla as well as tusks, something that is not found on either animal. Furthermore, the rocks on its head resemble teeth, which can imply that Pelagia's head is actually a bottom jaw, which would explain its lack of eyes, yet there doesn't appear to be any way for that to be possible. A close inspection of Pelagia's tusks shows that they aren't actually tusks, as they appear to be made out of the same material as Pelagia's helmet-like face.
- When the distances between individual colossi are compared, the straight line distance between Pelagia and Argus is the smallest, making Pelagia and Argus the closest colossi "neighbors".
- If Pelagia gets close enough to one of the ruined platforms, the player can go on the bottom part and jump on its head.
- Wander can direct Pelagia's movement by shooting its molar-like bones with arrows or whacking them with the sword.
- Pelagia's only fur is on its belly; the "fur" on its back is actually moss. Pelagia's fur does have the same dark green color as regular moss.
- There is a glitch with Pelagia. After defeating it, if the player holds during its death cutscene, they can keep holding onto its belly until the black tentacles hit Wander.
- Although very difficult, it is possible to swim under Pelagia and grab onto its belly underwater.
- One can also glitch into Pelagia by constantly swimming against the right side of its body, near the arm.
- In the PS4 remaster, Pelagia’s tusk have a metal barred casing around them up to the tips. In the death screen, however, these casings are gone.
- Additionally, in both the original and the remaster, Pelagia has two small juttings on the side of its head next to its rock structures. Upon closer look, (it is more detailed in the remaster) these seem to be similar to hinges, implying that Pelagia’s head is part of a lower jaw. However, this can mean the missing upper jaw was separate from Pelagia and wasn’t actually part of the colossus itself. This can also imply that the missing upper jaw eventually fell off and decomposed due to old age, as Pelagia, and the other colossi, are extremely old.
Gallery
The game | ICO ( Demo · Revisions from U.S. version · Ico HD ) | |
Characters | Ico · Yorda · The Queen · Shadows · Shinkan | |
The Castle | Idol Gates · Yorda's language · Saving Benches Altar • Warehouse • Spiral Stairs • Old Bridge • Stairs • Trolley 1 • Trolley 2 • Crane • Chandelier • Drawbridge • Main Gate • Graveyard • Dark Room • Sunbeams • Stone Pillar • East Crag • East Arena • East Idol Stairs • East Reflector • Waterfall • Sluice • Cogwheel • Gondola • Water Tower • West Crag • West Arena • West Idol Stairs • West Reflector • Cage • Pipe • Elevator • Wharf • Queen's Room • Sandy Beach | |
Other Media | Ico ~Melody in the Mist~ · Official Game Guide · Ico: Castle in the Mist |
Characters | Wander · Mono · Agro · Dormin · Lord Emon · Guards · Shadows |
---|---|
Colossi | I · II · III · IV · V · VI · VII · VIII · IX · X · XI · XII · XIII · XIV · XV · XVI |
Locations | The Forbidden Lands · Shrine of Worship · Colossus Arenas |
Main Items | Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics) |
Gameplay | Hard Mode · Save shrines · Time Attack · Reminiscence Mode · Watermellon · Barrel |
Media | Roar of the Earth (OST) · Official Art and Guide Book · Nico Bonus DVD · Film · Interview Archive |
Releases | OPM Demo · PS2 original · PS3 remaster · PS4 remake · Credits |
Early Builds | Preview version · PSU Preview version · E3 Demo |
Unused Content | Unused Colossi · Colossus Test Stages · Unused Locations · Beta Mountains · Development Timeline of Shadow of the Colossus |