Path to the colossus
- See also: Map for this path
Pelagia's lair is northeast of the shrine, so the player will want to turn left when exiting. Hold up the sword once in the sunlight to get an idea of where to head. Look for two stone pillars in this direction to find a land bridge. Cross it and head along the eastern cliffside to find another set of pillars, indicating another bridge. Crossing this bridge, however, will put one in the middle of an enclosed forest. It's easy to get lost in here if the player doesn't know the way, but fortunately the way through is simple: As soon as the forest is entered, take a sharp right turn to find the exit close by. Once outside, take a sharp left turn to find a narrow path leading to the lake above the Misty Falls. Eventually, the player will reach what appears to be a dead end, as a giant boulder has long since wedged itself between the cliffs and a pillar on the other side of the path. This pillar, however, has a ledge the player can work their way across, leaving Agro behind. Don't jump into the water just yet, or one runs the risk of being forced into the strong currents of the upper waterfalls, and falling off them means death. The player can save at the nearby save shrine. Jump off the ledge on the other side to find another path, and follow this path until it ends, then jump into the lake below. Swim north, past the pillars, and set foot on one of the ruins dotting the lake.
Watch Pelagia's tusks; if they turn bright orange, seek cover. The colossus will often attack by shooting a highly-damaging pulse of energy from these tusks; though they appear electrical in nature, Wander will not be harmed if he dives underwater. He needs to get onto the colossus' head first, even though there is no sigil. There are two ways to do this:
- The easier, but more time-consuming method is by swimming around him and climbing up its mossy back. This is easier if Wander remains hidden (underwater) for as long as possible.
- The more difficult, but quicker method involves taking cover on land. Pelagia will become curious eventually and will put its two front limbs up on the structure to get a better look. The player can use this opportunity to jump onto one of the many "rims" on its head. (See the video for an example of how to do it). Be careful; it's a difficult jump to pull off.
There are strange, molar-shaped stones atop its head, around its rim. Hitting these with Wander's sword reveals something unusual: the colossus will go in the direction respective to the position of the stone hit. Use this to steer the colossus towards one of the many covered ruins. Jump to the rooftop of the ruin when Pelagia is as close as it will go, and very quickly take cover behind the central stub (expect to be attacked very shortly after landing).
When hidden from view, Pelagia will soon sink into the water before lunging out onto the platform. This will expose a small patch of fur on its belly, its sole weakspot. After a few good stabs, the colossus will destroy the ruin, and the player will have to direct it towards another one to repeat the process.
- Time Attack times in Original and PS3 versions (Normal, Hard): 9:30, 10:00
- Time Attack times in PS4 Remake (Normal, Hard): 8:30, 9:30
Tips & tricks
- Once Wander has made it to the top of a platform, Pelagia will almost always shoot at him. It's recommended to take cover for the duration of the blast, but don't stay hidden forever. Pelagia actually jumps onto the platform more consistently when it can see you.
- Since Wander can only get in a few stabs before Pelagia goes back underwater, it is recommended that the player charges them up to their maximum power before stabbing Pelagia's sigil. Doing this, and quickly, should kill Pelagia after using only two platforms. This is a big help on Time Attack.
- Pelagia is the only colossus that does not have eyes. The tips of Pelagia's tusks serve as its eyes instead; they change color from blue to orange when attacking, like the eyes of all the other colossi.
- Pelagia doesn't actually swim. Rather, it walks along the bottom of the lake, similar to how hippopotami move through the water.
- Pelagia's tusks resemble Quadratus' horns. These two colossi also have body resemblance.
- Pelagia's stance is quite gorilla-like, with two short rear legs and two long arms.
- Like Phaedra, Pelagia possesses a set of skeletal ribs protruding from its underbelly.
- Pelagia is the fourth-tallest colossus along with Phaedra. Only Malus, Quadratus, and Gaius are taller.
- Pelagia has the longest introductory sequence of all the colossi at roughly 42 seconds long.
- Pelagia makes some vaguely bull-like roars and bellows during the time Wander fights it.
- After being defeated, Pelagia's body is seen sinking to the depths of the lake in which it resided. However, upon revisiting the lake after Pelagia has fallen, its body will have risen to the surface again. This is so that the player can enter Reminiscence Mode if they wish to do so. This is also true of Avion and Hydrus.
- Pelagia probably has the strangest and most alien appearance out of all the colossi. It has a shell like a turtle but the stature of a gorilla as well as tusks, something that is not found on either animal. Furthermore, the rocks on its head resemble teeth, which can imply that Pelagia's head is actually a bottom jaw, which would explain its lack of eyes, yet there doesn't appear to be any way for that to be possible. A close inspection of Pelagia's tusks shows that they aren't actually tusks, as they appear to be made out of the same material as Pelagia's helmet-like face.
- When the distances between individual colossi are compared, the straight line distance between Pelagia and Argus is the smallest, making Pelagia and Argus the closest colossi "neighbors".
- If Pelagia gets close enough to one of the ruined platforms, the player can go on the bottom part and jump on its head.
- Wander can direct Pelagia's movement by shooting its molar-like bones with arrows or whacking them with the sword.
- Pelagia's only fur is on its belly; the "fur" on its back is actually moss. Pelagia's fur does have the same dark green color as regular moss.
- There is a glitch with Pelagia. After defeating it, if the player holds during its death cutscene, they can keep holding onto its belly until the black tentacles hit Wander.
- Although very difficult, it is possible to swim under Pelagia and grab onto its belly underwater. Defeating it this way is also possible.
- One can also glitch into Pelagia by constantly swimming against the right side of its body, near the arm.
- In the PS4 remaster, Pelagia’s tusk have a metal barred casing around them up to the tips. In the death screen, however, these casings are gone.
- Additionally, in both the original and the remaster, Pelagia has two small juttings on the side of its head next to its rock structures. Upon closer look, (it is more detailed in the remaster) these seem to be similar to hinges, implying that Pelagia’s head is part of a lower jaw. However, this can mean the missing upper jaw was separate from Pelagia and wasn’t actually part of the colossus itself. This can also imply that the missing upper jaw eventually fell off and decomposed due to old age, as Pelagia, and the other colossi, are extremely old.
- In the Preview version of the game, a short cutscene plays when first arriving at Pelagia's arena and the theme "Commandment" plays.
- As seen in Pelagia's development sketch in the gallery, the colossus used to have eyes and the teeth on the top of its head didn't exist. At the time, the way to guide it was by hitting its horns. The old collision model of Pelagia's head was also found in the game files.
- In the early concept art, the developers were considering adding hanging "ears" for the player to climb up - these were apparently scrapped and given to Phaedra instead (whose concept art included climbable chest fur instead).
- Also in the concept art, the text "カメボスカスタム" and "カメボスII" are written, which translate to "turtle boss custom" and "turtle boss II", possibly suggesting that Pelagia has the same archetype as Basaran's, also known by the original developers as Kame (turtle). This lines up with other pieces of evidence, such as the idol statues of both colossi being the exact same save for their heads, their being able to share animations in the SotC Viewer (normally this isn't possible), Basaran's old strategy of using its horns to guide it which are now Pelagia's (The horns were replaced by teeth), and the name of the save shrine near its lake in the Preview version being "Turtle Falls" instead of "Misty Falls".
- Pelagia was the 13th colossus in the E3 Demo version. It charged longer before firing projectiles, had a much wider back and mossy legs. Its belly weakness glowed and had an animated effect; and you could only shoot it with your bow, not being able to jump onto it and grab it. After getting its health to 50%, it recoils backwards and closes its belly weakpoint, then charges forward destroying the platform Wander is standing on. The music that plays in the battle is 'Grotesque Figures', likely as a placeholder.
|Characters||Wander · Mono · Agro · Dormin · Lord Emon · Guards · Shadow Creatures|
|Colossi||I · II · III · IV · V · VI · VII · VIII · IX · X · XI · XII · XIII · XIV · XV · XVI|
|Locations||The Forbidden Lands · Shrine of Worship · Colossus Arenas|
|Main Items||Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)|
|Gameplay||Hard Mode · Save shrines · Time Attack · Reminiscence Mode · Watermellon · Barrel|
|Media||Roar of the Earth (OST) · Official Art and Guide Book · Nico Bonus DVD · Film|
|Releases||OPM Demo · PS2 original · PS3 remaster · PS4 remake · Credits|
|Early Builds||Preview version · PSU Preview version · E3 Demo|
|Unused Content||Unused Colossi · Datamined Colossi · Colossus Test Stages · Unused Locations · Beta Mountains · Shadow of the Colossus Development Phases|