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{{ColossusInfoboxv2
 
{{ColossusInfoboxv2
 
|ColossusTemplate = Yes
 
|ColossusTemplate = Yes
|ColossusText = '''Wall Shadow''' <br/> ''Parietinae Umbra''
+
|ColossusText =
|ColossusText2 =Thy next foe is... <br/>
+
|ColossusText2 =<p style="text-align: center;">Thy next foe is... <br/>A tail trapped within a pail deep within the forest... <br/>A shadow that crawls on the walls.
 
|Resemblance = Lizard
A tail trapped within a pail deep within the forest... <br/>
 
  +
|Height = 16 feet (4.9 meters)
A shadow that crawls on the walls.
 
 
|Weight =
|Resemblance = Lizard/Gecko
 
|Height = 16 Feet (4.9 Meters)
+
|Length = 56 feet (17.1 meters)
 
|Sigils = Normal: 2 major <br/> Hard: 2 major
|Weight = 10 Tons
 
|Length = 56 Feet (17.1 Meters)
 
|Sigils = Normal: 2 Major <br/> Hard: 2 Major
 
 
|Location =
 
|Location =
  +
|Colossi Type = |Time Attack = 8:00/7:30 (Original, PS3)<br/>6:00/7:00 (PS4)|Agro = No|Developer Nickname = The Gecko}}
|Colossi Type = }}
 
 
'''Kuromori''' is the nickname given to the eighth [[The Colossi|colossus]]. Resembling a gigantic lizard, this wall-climbing colossus can be found in a tall, narrow arena located in [[quadrant]] '''G6'''.
   
 
==Path to the colossus==
'''Kuromori''' is the eighth [[The Colossi|colossus]]. Resembling a gigantic lizard, this wall-climbing colossus can be found in a tall, narrow arena located in [[quadrant]] '''G6'''.
 
 
==Path to the Colossus==
 
 
{{See also|:File:Map colossus 8.jpg|l1=Map for this path}}
 
{{See also|:File:Map colossus 8.jpg|l1=Map for this path}}
   
<div style="float:left;">{{VideoSotC |Video - Path to Kuromori|Video:Shadow of the Colossus - 8th Colossus 1 2}}</div>
+
<div style="float:left;">{{VideoSotC |Video - Path to Kuromori|File:Shadow of the Colossus - 8th Colossus 1 2}}</div>
After the trip to [[Hydrus]], this one is a walk in the park. Your sword will direct you southeast to a canyon; when the path branches, head left and look for a cave entrance. This passage leads to an area inside the cliffs filled with greenery and waterfalls. Be careful, one wrong footstep could lead to a watery grave. To avoid this happening, ride [[Agro]] until you get out of that area. Head east from here along the path to find a temple surrounded by a ring of water. You'll have to part ways with [[Agro]] here. Inside the temple, you'll find a ridged pillar you can climb up to get to the other side of the room. The hallway beyond leads to the arena.
+
The [[Ancient Sword|sword]] will direct the player southeast to a canyon. When the path branches, head left and look for a cave entrance. This passage leads to an area inside the cliffs filled with greenery and waterfalls. Be cautious to not jump here and fall; [[Wander]] won't walk off one of the ledges, but will leap. Head east from here along the path to find a temple surrounded by a ring of water. Wander will have to part ways with [[Agro]] here. Inside the temple, there will be a ridged pillar to climb up to get to the other side of the room. The hallway beyond leads to the arena.
  +
 
==Walkthrough==
 
==Walkthrough==
   
<div style="float:left;">{{VideoSotC |Video - Battle with Kuromori|Video:Shadow of the Colossus - 8th Colossus 2 2}}</div>
+
<div style="float:left;">{{VideoSotC |Video - Battle with Kuromori|File:Shadow of the Colossus - 8th Colossus 2 2}}</div>
The colossus is initially unaware of you; use this time to get familiar with the arena. There are many staircases connecting its many tiers; you will want to go to the highest one. Once you're there, equip your bow and whistle to get the colossus's attention. Once you do, quickly run to the other side of the arena while the colossus climbs up the walls. Its legs look suspicious, like the bottom of [[Quadratus]]' hooves.
+
The colossus is initially unaware of the player; use this time to become familiar with the arena. There are many staircases connecting its many tiers; go to the highest one. Once there, equip the [[Bow & Arrow|bow]] and whistle to get the colossus' attention. Once done, quickly run to the other side of the arena while the colossus climbs up the walls. Its legs look suspicious, like the bottom of [[Quadratus|Quadratus']] hooves.
Shoot any of them with an arrow and the colossus will recoil that leg from the wall. Shoot any other leg and the colossus will fall to the bottom of the arena, exposing its two weakspots on its ventral side. The higher the colossus was when it fell, the longer it will take to right itself. If any part of this does not go according to plan, watch out, as this colossus carries a particularly vicious attack. It can launch electric projectiles that will leave a cloud of poison gas on impact, rapidly draining your health as long as you remain in the impact radius. Get out of sight and recover, and when you're ready, go back up to the top of the arena, and get its attention again.
+
Shoot any of them with an arrow and the colossus will recoil that leg from the wall. Shoot any other leg and the colossus will fall to the bottom of the arena, exposing its two [[Magic Sigil|weakspots]] on its ventral side. The higher the colossus was when it fell, the longer it will take to right itself. If any part of this does not go according to plan, watch out, as this colossus carries a particularly vicious attack: It can launch electric projectiles that will leave a cloud of poison gas on impact, rapidly draining Wander's health as long as he remains in the impact radius. Get out of sight and recover, and when ready, go back up to the top of the arena and get its attention again.
   
: '''[[Time Attack]] times (Normal, Hard):''' 8:00, 7:30
+
:'''[[Time Attack]] times in [[Shadow of the Colossus|Original]] and [[The ICO and Shadow of the Colossus Collection|PS3]] versions (Normal, [[Hard Mode|Hard]]):''' 8:00, 7:30
  +
:'''Time Attack times in [[Shadow of the Colossus (PS4)|PS4 Remaster]] (Normal, Hard):''' 6:00, 7:00
   
== Weakspots==
+
==Weakspots==
   
 
<div style="background:#FFFFFF; border:#C9C9C9 solid 1px; -moz-border-radius: 2px; padding:0em; width:400px;">
 
<div style="background:#FFFFFF; border:#C9C9C9 solid 1px; -moz-border-radius: 2px; padding:0em; width:400px;">
{| border=0 cellpadding=2 cellspacing=0 width=400
+
{| border="0" cellpadding="2" cellspacing="0" width="400"
|- align=center
+
|- align="center"
! rowspan=2 bgcolor=#CCCCCC width=250 | Location
+
! rowspan="2" bgcolor="#CCCCCC" width="250" | Location
! colspan=2 bgcolor=#B7B7B7 | Percentage of health
+
! colspan="2" bgcolor="#B7B7B7" | Percentage of health
|- align=center
+
|- align="center"
! bgcolor=#8DBCB4 width=75 | Normal
+
! bgcolor="#8DBCB4" width="75" | Normal
! bgcolor=#D67F62 width=75 | Hard
+
! bgcolor="#D67F62" width="75" | Hard
|- align=center bgcolor=#F9F9F9
+
|- align="center" bgcolor="#F9F9F9"
 
| On its belly, between its front legs
 
| On its belly, between its front legs
| colspan=2 | 50%
+
| colspan="2" | 50%
|- align=center bgcolor=#F0F0F0
+
|- align="center" bgcolor="#F0F0F0"
 
| On its belly, between its back legs
 
| On its belly, between its back legs
| colspan=2 | 50%
+
| colspan="2" | 50%
|- align=center bgcolor=#F9F9F9
+
|- align="center" bgcolor="#F9F9F9"
 
| On each ankle (4)
 
| On each ankle (4)
| colspan=2 | Makes it lose its grip
+
| colspan="2" | Makes it lose its grip
 
|}
 
|}
 
</div>
 
</div>
 
 
{|
 
|
 
|}
 
 
==Explanation of the Riddle==
 
'''''Dormin's Riddle:''''' "''Thy next foe is... A tail trapped within a pail, deep within the forest... A shadow that crawls on the walls."''
 
 
The first part of the riddle refers to its location: A very tall amphitheatre (pail) located "''deep within a forest''". The latter portion of Dormin's riddle speaks of Kuromori's Achilles' heel: The player must take advantage of its ability to climb. After all, what goes up must come back down.
 
   
 
==Tips and tricks==
 
==Tips and tricks==
* It is also possible for Wander to climb to the topmost layer, get its attention and then go down a few layers and shoot at its legs. That way, it gets stunned for a long time and the player loses little health.
+
*It is also possible for Wander to climb to the topmost layer, get its attention, and then go down a few layers and shoot at its legs. That way, it gets stunned for a long time and the player loses little health.
* After shooting it down and it's lying on its back, one can [http://www.youtube.com/watch?v=5KPIUrmEINc&t=0m10s jump from any layer and hold the grab button to grab its belly.] This causes it to glitch and act as if Wander is holding onto a ledge, meaning no health lost and the battle can be completed in minutes even on [[Hard Mode|hard mode]].
+
*After shooting Kuromori down and it's lying on its back, one can [http://www.youtube.com/watch?v=5KPIUrmEINc&t=0m10s jump from any layer and hold the grab button to latch onto its belly]. This causes it to glitch and act as if Wander is holding onto a ledge, meaning no health is lost and the battle can be completed in minutes even on Hard Mode.
* Another way to save health is to shoot Kuromori's legs and while jumping down, grab onto the lowest ridge sticking out of the wall. Letting go from here slows Wander enough so that he takes almost no damage.
+
*Another way to save health is to shoot Kuromori's legs and while jumping down, grab onto the lowest ridge sticking out of the wall. Letting go from here slows Wander enough so that he takes almost no damage.
* While Kuromori is 'charging' its attack, Wander can use his [[Bow & Arrow|bow &amp; arrow]] to hit its head. This makes Kuromori temporarily shake it around, apparently disoriented, which causes it to shoot its projectiles randomly and not directly towards Wander. If timed correctly, this can be very useful if running away is not an option. Using the [[Harpoon of Thunder]] on hard mode will increase the time Kuromori shakes its head, thus making it more effective than using the bow.
+
*While Kuromori is "charging" its attack, Wander can use his bow to hit its head. This makes Kuromori temporarily shake it around, apparently disoriented, which causes it to shoot its projectiles randomly and not directly towards Wander. If timed correctly, this can be very useful if running away is not an option. Using the [[Harpoon of Thunder]] on Hard Mode will increase the time Kuromori shakes its head, thus making it more effective than using the bow.
 
==Origin of given and Latin name==
 
===''Kuromori''===
 
* ''Kuro'' is the Japanese word for '''black'''. ''Mori'' possibly refers to ''imori'', which is Japanese for [http://en.wikipedia.org/wiki/Newt newt] - lizard-like amphibians known for using poison to ward off predators (much like Kuromori uses poison against Wander). ''Mori'' is also Japanese for '''forest''', which would make Kuromori "Black Forest."
 
   
===''Parientinae Umbra''===
 
* '''''Parientinae''''' is a Latin word referring to either '''walls''' or '''old ruins''' - both fit very well with the colossus's lair.
 
* '''''Umbra''''' is Latin for '''shadow'''.
 
*'''''Parientinae Umbra''''', thus, means "wall shadow". [[Dormin]]'s description of Kuromori as "a shadow that crawls on the walls" was surprisingly apt.
 
** It can also mean "pleasant rest" or "an uninvited guest", both of which are relevant to Kuromori and the battle with it. [http://www.archives.nd.edu/cgi-bin/lookdown.pl?shadow]
 
 
==Music==
 
==Music==
*After entering Kuromori's lair, [http://www.youtube.com/watch?v=l2vFK7rFDA0 Black Blood] plays.
+
*After entering Kuromori's lair, [https://www.youtube.com/watch?v=RNBp__5wqjc "Black Blood"] plays.
*Once Kuromori becomes aware of Wander's presence, [http://www.youtube.com/watch?v=PD-zaEBviVw Liberated Guardian] plays.
+
*Once Kuromori becomes aware of Wander's presence, [https://www.youtube.com/watch?v=YqNL0R8Vm9o "Liberated Guardian"] plays.
*When Kuromori falls on its back, [http://www.youtube.com/watch?v=PGoS5a9IUTk A Despair-filled Farewell] plays (this song only plays when Kuromori has fallen and exposed his underside).
+
*When Kuromori falls on its back, [https://www.youtube.com/watch?v=gUVEZJs4RpY "A Despair-filled Farewell"] plays.
   
 
==Trivia==
 
==Trivia==
*Kuromori is the first of the 4 colossi that uses a ranged attack. Its attack amongst these 4 however is unique; it is the only long-range attacker whose projectiles leave a cloud of damaging gas that lingers for quite some time. This gas covers a fairly large area and can drain [http://teamico.wikia.com/wiki/Wander Wander's] health quickly if he remains in it for long.
+
*Kuromori is the first of the four colossi that uses a ranged attack. Its attack amongst these four, however, is unique in that it is the only long-range attacker whose projectiles leave a cloud of damaging gas that lingers for quite some time. This gas covers a fairly large area and can drain Wander's health quickly if he remains in it for long.
 
*Kuromori is the only colossus seen scaling walls.
 
*Kuromori is the only colossus seen scaling walls.
*Kuromori is the third smallest colossus after [[Celosia]] and [[Cenobia]]. Interestingly, the 2 same pieces of music, "Liberated Guardian" and "A Despair Filled Farewell" play whilst fighting all three colossi.
+
*Kuromori is the third-smallest colossus after [[Celosia]] and [[Cenobia]]. The two same pieces of music, "Liberated Guardian" and "A Despair Filled Farewell", play whilst fighting all three colossi.
 
*Many people have found a way to jump onto Kuromori's belly while it's climbing up. This is not recommended, however, as it is not only difficult to perform but very glitchy if Wander holds on too long (such as being [http://www.youtube.com/watch?v=28MXTbyRetM launched miles into the air] or being [http://www.youtube.com/watch?v=siTlJLiwa4g turned invisible] with clipping).
*Kuromori is roughly 16&nbsp;ft/4.9m tall and 56&nbsp;ft/17.1m long.
 
 
*Kuromori shares some similarities with the colossus that immediately follows it: [[Basaran]]. Both Kuromori and Basaran, while being two of the six quadrupedal colossi, are the only two whose legs extend out to the sides of the their bodies rather than directly downwards, as is the case with all the other quadrupeds. This gives them both a distinctly lizard-like gait and makes them appear more reptilian. Both have to be attacked around the feet in order to tip them over to gain access to their weakpoint sigils, both use long range projectile attacks, and each are viewed as being highly aggressive. Finally, both Kuromori and Basaran have heavily-armored and ridged backs.
*Many people have found a way to jump onto Kuromori's belly while it's climbing up. This is not recommended, however, as it is not only hard to perform but very glitchy, causing some extremely weird things to happen if Wander holds on too long (such as being [http://www.youtube.com/watch?v=28MXTbyRetM launched miles into the air], or being [http://www.youtube.com/watch?v=siTlJLiwa4g turned invisible] with messed-up clipping).
 
 
*Kuromori makes a lot of hissing and seething bellows while it's fighting.
*Kuromori shares some similarities with the colossus that immediately follows it: [http://teamico.wikia.com/wiki/Basaran Basaran]. Both Kuromori and Basaran, while being two of the six quadrupedal colossi, are the only two whose legs extend out to the sides of the their bodies rather than directly downwards, as is the case with all the other quadrupeds. This gives them both a distinctly lizard-like gait, and makes them appear more reptilian. Both have to be attacked around the feet in order to tip them over to gain access to their weakpoint sigils, both use long range projectile attacks, and both are viewed as being highly aggressive. Finally, both Kuromori and Basaran have heavily armoured and ridged backs.
 
 
*Out of all 16 colossi, Kuromori has the shortest death sequence of all, roughly only seven seconds long.
*Kuromori makes a lot of hissing and seething bellows whilst it's fighting.
 
 
*From the location in which it is fought, Kuromori is one of three colossi that cannot see the pillars of light that the fallen bodies of other colossi emit, with the other two being [[Barba]] and [[Dirge]].
*Out of all 16 colossi, Kuromori has the shortest death sequence of all; roughly 7 seconds long.
 
 
*The fight with Kuromori is the only battle wherein Wander will cover his face. When Wander is in the poisonous gas that Kuromori fires, he puts his arm over his mouth.
*From the location in which it is fought, Kuromori is one of three colossi that cannot see the [[The Colossi|Pillars of light]] that the fallen bodies of other colossi emit, with the other two being [http://teamico.wikia.com/wiki/Barba Barba] and [http://teamico.wikia.com/wiki/Dirge Dirge.]
 
 
*The trees outside of Kuromori's lair have the same texture as some colossi's skin, especially Barba's; both are bluish with dark spots.
*The fight with Kuromori is the only fight wherein Wander will cover his face. When Wander is in the poisonous gas that Kuromori fires, he puts his arm over his mouth.
 
*The trees outside of Kuromori's lair have the same texture as some colossi's skin, especially Barba's: both are bluish with dark spots.
 
 
*When Kuromori walks, it leaves burn-like marks into the ground.
 
*When Kuromori walks, it leaves burn-like marks into the ground.
  +
*In the PS4 Remaster, there is a trophy that can be obtained for killing Kuromori before it can flip back on its feet for the first time.
   
 
==Gallery==
 
==Gallery==
Line 106: Line 86:
 
08-Kuromori size chart.jpg|Size chart of Kuromori.
 
08-Kuromori size chart.jpg|Size chart of Kuromori.
 
</gallery>
 
</gallery>
 
 
 
   
 
{{Franchise}}
 
{{Franchise}}
 
 
{{SotCWalkthrough}}
 
{{SotCWalkthrough}}
 
 
{{Sigildivider}}
 
{{Sigildivider}}
 
[[Category:Colossi]]
 
[[Category:Colossi]]
  +
[[Category:Shadow of the Colossus]]
  +
[[Category:Characters]]
  +
[[Category:Shadow of the Colossus Characters]]
  +
[[Category:Bosses]]
  +
[[Category:Enemies]]

Revision as of 19:49, 12 January 2020

Kuromori is the nickname given to the eighth colossus. Resembling a gigantic lizard, this wall-climbing colossus can be found in a tall, narrow arena located in quadrant G6.

Path to the colossus

See also: Map for this path

The sword will direct the player southeast to a canyon. When the path branches, head left and look for a cave entrance. This passage leads to an area inside the cliffs filled with greenery and waterfalls. Be cautious to not jump here and fall; Wander won't walk off one of the ledges, but will leap. Head east from here along the path to find a temple surrounded by a ring of water. Wander will have to part ways with Agro here. Inside the temple, there will be a ridged pillar to climb up to get to the other side of the room. The hallway beyond leads to the arena.

Walkthrough

The colossus is initially unaware of the player; use this time to become familiar with the arena. There are many staircases connecting its many tiers; go to the highest one. Once there, equip the bow and whistle to get the colossus' attention. Once done, quickly run to the other side of the arena while the colossus climbs up the walls. Its legs look suspicious, like the bottom of Quadratus' hooves. Shoot any of them with an arrow and the colossus will recoil that leg from the wall. Shoot any other leg and the colossus will fall to the bottom of the arena, exposing its two weakspots on its ventral side. The higher the colossus was when it fell, the longer it will take to right itself. If any part of this does not go according to plan, watch out, as this colossus carries a particularly vicious attack: It can launch electric projectiles that will leave a cloud of poison gas on impact, rapidly draining Wander's health as long as he remains in the impact radius. Get out of sight and recover, and when ready, go back up to the top of the arena and get its attention again.

Time Attack times in Original and PS3 versions (Normal, Hard): 8:00, 7:30
Time Attack times in PS4 Remaster (Normal, Hard): 6:00, 7:00

Weakspots

Location Percentage of health
Normal Hard
On its belly, between its front legs 50%
On its belly, between its back legs 50%
On each ankle (4) Makes it lose its grip

Tips and tricks

  • It is also possible for Wander to climb to the topmost layer, get its attention, and then go down a few layers and shoot at its legs. That way, it gets stunned for a long time and the player loses little health.
  • After shooting Kuromori down and it's lying on its back, one can jump from any layer and hold the grab button to latch onto its belly. This causes it to glitch and act as if Wander is holding onto a ledge, meaning no health is lost and the battle can be completed in minutes even on Hard Mode.
  • Another way to save health is to shoot Kuromori's legs and while jumping down, grab onto the lowest ridge sticking out of the wall. Letting go from here slows Wander enough so that he takes almost no damage.
  • While Kuromori is "charging" its attack, Wander can use his bow to hit its head. This makes Kuromori temporarily shake it around, apparently disoriented, which causes it to shoot its projectiles randomly and not directly towards Wander. If timed correctly, this can be very useful if running away is not an option. Using the Harpoon of Thunder on Hard Mode will increase the time Kuromori shakes its head, thus making it more effective than using the bow.

Music

Trivia

  • Kuromori is the first of the four colossi that uses a ranged attack. Its attack amongst these four, however, is unique in that it is the only long-range attacker whose projectiles leave a cloud of damaging gas that lingers for quite some time. This gas covers a fairly large area and can drain Wander's health quickly if he remains in it for long.
  • Kuromori is the only colossus seen scaling walls.
  • Kuromori is the third-smallest colossus after Celosia and Cenobia. The two same pieces of music, "Liberated Guardian" and "A Despair Filled Farewell", play whilst fighting all three colossi.
  • Many people have found a way to jump onto Kuromori's belly while it's climbing up. This is not recommended, however, as it is not only difficult to perform but very glitchy if Wander holds on too long (such as being launched miles into the air or being turned invisible with clipping).
  • Kuromori shares some similarities with the colossus that immediately follows it: Basaran. Both Kuromori and Basaran, while being two of the six quadrupedal colossi, are the only two whose legs extend out to the sides of the their bodies rather than directly downwards, as is the case with all the other quadrupeds. This gives them both a distinctly lizard-like gait and makes them appear more reptilian. Both have to be attacked around the feet in order to tip them over to gain access to their weakpoint sigils, both use long range projectile attacks, and each are viewed as being highly aggressive. Finally, both Kuromori and Basaran have heavily-armored and ridged backs.
  • Kuromori makes a lot of hissing and seething bellows while it's fighting.
  • Out of all 16 colossi, Kuromori has the shortest death sequence of all, roughly only seven seconds long.
  • From the location in which it is fought, Kuromori is one of three colossi that cannot see the pillars of light that the fallen bodies of other colossi emit, with the other two being Barba and Dirge.
  • The fight with Kuromori is the only battle wherein Wander will cover his face. When Wander is in the poisonous gas that Kuromori fires, he puts his arm over his mouth.
  • The trees outside of Kuromori's lair have the same texture as some colossi's skin, especially Barba's; both are bluish with dark spots.
  • When Kuromori walks, it leaves burn-like marks into the ground.
  • In the PS4 Remaster, there is a trophy that can be obtained for killing Kuromori before it can flip back on its feet for the first time.

Gallery

SotCFullTemplate
The Game Shadow of the Colossus ( Demo  · Pal Release  · Shadow of the Colossus HD  · PS4)
Characters Wander  · Agro  · Mono  · Dormin  · Lord Emon  · Guards  · Shadows
The Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Unused Colossi ( Devil  · Evis  · Griffin  · Phoenix  · Roc  · Saru  · Sirius  · Spider  · Worm  · Yamori A  · Buffalo  · Quetzalcoatl)
Magic Sigil  · Hard Mode
Colossus Arenas Temple  · Proto  · Arena  · Kirin's Hill  · Canyon · Canossa  · Lakeside  · Underground  · Geyser  · Gravewind  · Leo's Cave  · Poseidon's Lake  · Desert  · Ruins  · Parthenon  · Sanctuary
Unused Arenas ( Badlands  · Cave  · Crater  · Devil's Plain  · Dune  · Hillock  · I1  · Labyrinth  · Sluice  · Stonehenge  · Valley )
The Forbidden Lands Shadow creaturesSave shrinesFruit treesWhite-tailed lizards

The Shrine of Worship
Umbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsRavine EntranceHalf-moon CanyonWestern PlainRound Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeSouthern PlainGreen CapeThe Broken Seal

Soundtrack Roar of the Earth
Walkthrough Time AttackGolden Coins
Other media Nico  · Official artbook/guidebook  · Collectible figurines  · Film adaptation
Giantology campaign
Hoaxes Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo
SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Forbidden Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermellon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus


Sigil divider