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Geyser (間欠泉)[1] is the developer name given to the arena of the 9th colossus.

Description[]

A desolate land covered in black clouds. There are geysers all over the place, spewing out water with great force on a regular basis. If Wander touches a geyser, he will be blown away.

Location[]

The arena is located on the west side of the Ancient Lands, close to Round Stone Hill, at quadrant D3.

Trivia[]

  • In the preview version of the game, the colossus' dry lake bed was full of water, and it was possible to avoid its attacks by swimming on it.
  • The trees by the entrance of the arena are named as "I4_trees" and "crater_trees", and were originally from the unused arena of Phoenix, named Crater.
  • In the E3 Demo version of the game, a cutscene (with no camera panning) with the song 'Sign of the Colossus' plays when first finding this arena. However, this cutscene was discarded in the final version.
  • A super low resolution texture of D3 from preview builds shows an earlier version of the arena with more geysers. It had seven in total instead of the four from the final game.
  • There is substantial evidence pointing to Geyser being located at the quadrant 'I3' at a previous point in development. They are as follows:
    • The PS3 data sheets list no low resolution textures ('slow_i3') for I3, meaning its slow map texture did not have 'I3' in its name; this means it was a Colossus arena and that the texture was named after the developer nickname for it (ie. 'slow_gysr_mip' instead of 'slow_i3').
    • The I3 seen on the early pause menu map is nigh-identical to Geyser in terms of shape and geometry; both are circular plains of almost the exact same size surrounded by mountains, with large caves flanking them on the side.
    • There exists an old texture segment for Geyser called 'geyser_14' containing matching textures to Crater, Phoenix's arena; these textures only exist in those two areas and nowhere else. This suggests Geyser used to be right next to I4, with the only option being I3.
    • One of the textures used in I2 is called 'sk_gnd_stone_a01_mip'; said texture is only used on Geyser, the old Geyser and the areas situated on the eastern side of the Ancient Lands, such as Dune and Shimooki's (the field designer responsible for the east) tests; heavily suggesting I2 was near it.
    • An old and unused texture segment relating to Geyser called 'geyser_par_erea_gate' lists the same texture used in I2's mountains, 'sk_rwl_canyon_yelw_a001_mip', which is only used on a handful of texture segments (I2, old Geyser, st25a and Shimooki's tests). This could suggest that the cave seen in I2 once led to Geyser.
    • There exists an old test of Geyser called 'shimo_test_p', clearly referencing the Team Ico field designer Mitsuhiro Shimooki, whose tests in the sheets are all exclusively of the Eastern quadrants and primarily of I2. In fact, the similarly-named 'shimo_test_p1' and 'shimo_test_p2' texture segments are quite likely just I2 with a different name, since they list the exact same textures.
    • The E3 demo version of Geyser is called 'geyser_d3' (it is named geyser_geyser in the final version), suggesting that it did not originally belong to that quadrant (canossa_d6, sanctuary_f8, proto_f3 being prototypical examples of this naming scheme).

Gallery[]

The Ancient Lands

Retail Map
MapA0 MapB0 MapC0 MapD0 MapE0
MapF0
MapF0S
MapG0 MapH0 MapI0 MapJ0
MapA1 MapB1
MapC1
MapC1S
MapD1
MapD1Sb
MapE1
MapE1S
MapF1
MapF1Sb
MapG1
MapG1Sb
MapH1 MapI1 MapJ1
MapA2 MapB2
MapC2
MapC2Sb
MapD2
MapD2S
MapE2
MapE2Sb
MapF2
MapF2S
MapG2a
MapG2aSb
MapG2b
MapG2bS
MapH2 MapI2 MapJ2
MapA3 MapB3
MapC3
MapC3S
MapD3
MapD3Sb
MapE3a
MapE3aS
MapE3b
MapE3bS
MapF3
MapF3Sb
MapG3
MapG3S
MapH3 MapI3 MapJ3
MapA4
MapB4
MapB4Sb
MapC4
MapC4S
MapD4
MapD4S
MapE4
MapE4S
MapF4
MapF4S
MapG4
MapG4S
MapH4
MapH4Sb
MapI4 MapJ4
MapA5
MapB5
MapB5S
MapC5
MapC5S
MapD5
MapD5S
MapE5
MapE5S
MapF5
MapF5Sb
MapG5
MapG5Sb
MapH5 MapI5 MapJ5
MapA6 MapB6 MapC6
MapD6
MapD6Sb
MapE6
MapE6Sb
MapF6
MapG6a
MapG6aS
MapG6b
MapG6Sb
MapH6
MapH6S
MapI6 MapJ6
MapA7 MapB7 MapC7
MapD7
MapD7S
MapE7
MapE7S
MapF7
MapF7S
MapG7
MapG7S
MapH7 MapI7 MapJ7
MapA8 MapB8 MapC8 MapD8
MapE8
MapE8S
MapF8a
MapF8aS
MapF8b
MapF8Sb
MapG8 MapH8 MapI8 MapJ8
MapA9 MapB9 MapC9 MapD9 MapE9 MapF9 MapG9 MapH9 MapI9 MapJ9

Beta Map (fan recreation)
MapA0 MapB0we2 MapC0we2 MapD0we2 MapE0we2 MapF0 MapG0we2 MapH0we2 MapI0we2 MapJ0we2
MapA1 MapB1we2 MapC1we2
MapD1we2
MapD1we2S
MapE1
MapF1
MapF1S
MapG1we2
MapG1we2S
MapH1we2
MapH1we2S
MapI1we2
MapI1we2S
MapJ1we2
MapA2 MapB2we2
MapC2we2
MapC2we2S
MapD2we2
MapD2we2S
MapE2we2
MapE2we2S
MapF2we2
MapG2we2
MapG2we2S
MapH2we2
MapH2we2S
MapI2we2
MapI2we2S
MapJ2we2
MapA3
MapB3we2
MapB3we2Sb
MapC3
MapD3we2
MapD3we2Sb
MapE3we2
MapF3we2
MapF3we2S
MapG3
MapH3we2
MapH3we2S
MapI3we2
MapI3we2S
MapJ3we2
MapA4
MapB4we2
MapB4we2S
MapC4 MapD4 MapE4
MapF4
MapF4S
MapG4we2
MapH4we2
MapH4we2S
MapI4we2
MapI4we2Sb
MapJ4we2
MapA5 MapB5we2 MapC5we2 MapD5we2 MapE5we2
MapF5we2
MapF5we2S
MapG5we2
MapG5we2S
MapH5we2
MapH5we2S
MapI5we2
MapI5we2S
MapJ5we2
MapA6
MapB6we2
MapB6we2S
MapC6we2
MapC6we2S
MapD6we2
MapD6we2Sb
MapE6
MapE6S
MapF6we2
MapF6we2S
MapG6we2
MapG6we2S
MapH6we2 MapI6we2 MapJ6we2
MapA7 MapB7 MapC7 MapD7 MapE7 MapF7we2 MapG7 MapH7we2
MapI7we2
MapI7we2S
MapJ7we2
MapA8 MapB8we2 MapC8we2 MapD8we2
MapE8we2
MapE8we2S
MapF8we2
MapF8we2S
MapG8 MapH8we2 MapI8we2 MapJ8we2
MapA9 MapB9 MapC9 MapD9 MapE9 MapF9 MapG9 MapH9 MapI9 MapJ9

SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Ancient Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermelon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus

References[]

  1. GameObjectGEYSER_ data sheets.