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The 6th Colossus, resembling a bearded minotaur, is one of sixteen bosses fought in Shadow of the Colossus. This giant is found in a remote temple in quadrant D6 of the Ancient Lands.

Path to the colossus[]

See also: Map for this path
Shadow_of_the_Colossus_-_6th_Colossus_1_2

Shadow of the Colossus - 6th Colossus 1 2

Video - Path to the 6th Colossus

The path to this colossus is easily the most involved and complex one yet. There are several ways to get there, but the most direct path is through the Autumn Forest. Finding the forest is easy enough - the sword's light will direct the player there from the Shrine of Worship - but finding a way out of the woods can be tricky. The northwestern corner of the woods is where to head; there, there is a path leading out into the sunlight of the Blasted Lands. Refer to the video if having trouble locating the exit. The sword will direct the player south now. The temple where the 6th colossus resides is past the Blasted Lands' save shrine. Agro cannot follow Wander into the temple, as he must climb several obstacles in the ruined halls that she cannot get past. Proceed into the main hall of the temple and a cutscene will play. Find a safe way down to the floor now. Head straight forward to the edge of the floor and look at the wall below; Wander can climb down the ridges (the player can also survive jumping at this height, but there is a considerable health loss). Once he's reached the bottom, the ground shakes, and the wall begins to open.

Walkthrough[]

Shadow_of_the_Colossus_-_6th_Colossus_2_2

Shadow of the Colossus - 6th Colossus 2 2

Video - Battle with the 6th Colossus

The 6th colossus will be right next to Wander as the battle begins (unless another way down was taken), but it is not likely aware of him yet. Take the advantage and get a head start. The goal is to reach the far end of the temple hall. Three walls stand in Wander's way, and he must climb them quickly; the colossus will follow him and smash them apart as it walks through them (a cutscene will play the first time it does this).

Once at the far end, seek cover in the small alcove built into the wall, and get out of sight behind a pillar. Get the colossus' attention if necessary (whistling is recommended, as the player can remain hidden), and eventually it will look for Wander by putting its left hand down on the ground and lowering its beard. Jump out of hiding quickly and onto the beard (Hard Mode players will want to go for the hand as well). The 6th colossus has a weakspot on its lower left back as well as its head. It will try to throw Wander off plenty of times when going for the head, but the spot on its back is even more dangerous, as it's harder to get to a place where stamina can be recovered.

Time Attack times in Original and PS3 versions (Normal, Hard): 3:30, 6:30
Time Attack times in PS4 Remake (Normal, Hard): 3:30, 6:00

Weakspots[]

Location Percentage of health
Normal Hard
On its head 50% 33.3%
The lower-left side of its back 50% 33.3%
The back of its left hand N/A 33.3%

Tips and tricks[]

  • The 6th colossus has an attack where it will try to pound Wander with its fist if he gets too close. This gives very skilled or lucky players a brief window of opportunity to leap on its hand and use the momentum to propel themselves up to its upper-body. Sadly, this generally doesn't help players on Hard Mode, since the colossus will mostly try to smash Wander with its right arm, and the sigil is located on the back of its left hand.
  • If timed just right, while standing on one of the walls, the player can actually jump onto the colossus' arms, allowing Hard Mode players to take out the major sigil on the back of its left hand. At this point, it is also possible to use the momentum of its arm to propel Wander up to its upper-body.
  • When Wander is attacking the colossus' head weakpoint, it will often try to throw its head backwards in an attempt to buck him off. Before it does this, however, its head will lower slightly. Stabbing the sigil during this time, with whatever charge Wander has got built up in his stab, will often cancel the animation and leave him ready for another attempt.

Attacks[]

Attack Damage (Normal) Damage (Hard) Description Demonstration
Hand Strike 40 (Shockwave)
60 (Direct hit)
80 (Shockwave)
Instakill (Direct hit)
The colossus will perform this attack while Wander is somewhat far away from it, plunging its right fist to the ground. It's easily avoidable. MinotaurBHandSmash
Stomp 40 (Shockwave)
60 (Direct hit)
80 (Shockwave)
Instakill (Direct hit)
If Wander stands near its hooves, it will adjust itself and lift either its left or right leg depending on the player's location. There is ample time to get away from this attack. MinotaurBStomp
Walking Stomp 40 (Shockwave)
60 (Direct hit)
80 (Shockwave)
Instakill (Direct hit)
While walking, the colossus may perform a stomp attack if Wander is near enough. Keep your distance from it. MinotaurBWalkingStomp
Earthquake 5 per stomp 10 per stomp If Wander stays close to it for too long, it will begin stomping its left and right hooves in order to create an earthquake. Stay far enough away from it, or jump right before its hoof connects to the ground in order to not get affected. MinotaurBEarthquake
Wall Strike 5 10 If Wander stays hiding under the temple for too long, it will hit the wall, making Wander lose his balance. MinotaurBWallHit

Music[]

Phase Plays in Music
Intro Plays upon entering the colossus' lair. Sign of the Colossus

Phase 1 Plays once the battle starts. Grotesque Figures

Phase 2 Plays once Wander starts climbing the colossus. Revived Power

Development History[]

This colossus was one of the last bosses to be made for the game, as it was tested in Stage 24 out of 26 before it was placed in the world map. It was created sometime in 2004.[1] Its nickname during development was 'Minotaur B'.[2]

Minotaur B[]

Minotaur B was created using the archetype of 'Minotaur' (the 1st colossus), and together with Minotaur C (the 15th colossus), were likely made to be replacements for Griffin and Saru after it was decided for them to be cut. Its arena was decided to be placed on quadrant F6, south of the arena of its original sibling.

Wander hiding from Minotaur A in its temple.

Wander hiding from Minotaur A in its temple.

Before it became its own boss, its strategy was likely tested in Minotaur A, as there were tests done with that boss where it would crouch down in its temple, before it became the ruins of the final version. Further evidence of this can be found in the names of two animations from the E3 Demo. The first was an animation for Minotaur B named 'minotaur_A_add_body_back_damage_forMinoB'. This is the animation that plays after Wander stabs the sigil on its back. It seems they were already testing this weakpoint on Minotaur A before implementing it on Minotaur B. The second was used by Minotaur C, and was named: 'minotaur_A_add_mune_l_damage_forMinoB.anb', which is the animation that plays after Wander stabs the Hard Mode sigil on Minotaur C's chest. Due to the naming scheme, this animation seemingly was originally intended for Minotaur B, and was tested on Minotaur A before it was implemented on it.

The original plan of its battle would include the colossus reaching its hand into the temple to try and grab Wander, but they were unable to make it work due to the limitations of the hardware. Ueda also mentions that it had a weapon, which is present in the E3 Demo.[2]

The boss_zou entry in the BossStatus data sheet from the E3 Demo suggests that Minotaur B used to be the 12th colossus at some point in development around the 2004 era.

After the world map was reduced at the end of 2004, Minotaur B's arena, the Canossa, was relocated to quadrant D6, where it replaced Roc's arena, the Badlands.

E3 Demo[]

Main article: Shadow of the Colossus (E3 Demo)#XI
Minotaur B in the E3 Demo.

Minotaur B in the E3 Demo.

In the version of the game from May 11th 2005 (known as the E3 Demo), Minotaur B, now the 11th colossus, had some differences.

It carried a weapon, and was more aggressive and mobile, being able to sidestep like Minotaur C, as well as having incredible reach due to its weapon. However, it sometimes has trouble swinging it, as it may hit the arena's walls and bounce back. Its beard was also cruder looking, not having multiple layers of fur.

Minotaur B's weapons found in the E3 Demo version.

Minotaur B's weapons found in the E3 Demo version.

Looking into the weapon's model, it was found that four models were bundled into one, resulting in the strange look that the weapon has in-game. They were named from A to D, all unique in shape. 'A' was a battle axe/cleave, 'B' was a hatchet, 'C' was a giant knife similar to Minotaur C's, and 'D' was a handle with no blade.

Lastly, Canossa already had its introduction cutscene in this version. However, the theme Lakeside played for it instead of Sign of the Colossus.

Preview[]

Main article: Shadow of the Colossus (Preview)#VI

In the version of the game from August 10th 2005 (known as the Preview version), Minotaur B now was the 6th colossus, and the theme The Opened Way played once Wander grabbed onto its beard, instead of Revived Power. Its weapon was also removed.


Trivia[]

  • This is the first of three colossi that are fought underground; the others are the 8th and 10th colossi.
  • This is the only colossus to use its fists as its primary weapon; the 15th colossus does use its hands to attack, but only after it has been disarmed.
  • In the English releases of the game, Dormin uses the line "It lusts for destruction..." to describe both the 14th and 6th colossi.
    • However, in the original Japanese they use separate lines. The 6th colossus is described using the phrase "破壊を好み" (It enjoys destruction.) While the 14th's description uses the phrase "破壊を望む" (It desires destruction.)
  • This is the only colossus to emerge from behind a wall that opens upon Wander's arrival by itself. the 2nd colossus is behind a wall initially, but rather than it opening as it does for the 6th, the 2nd colossus breaks it down. This door will remain open during the duration of the fight (although it remains too high for Wander to climb over, so Wander cannot enter the chamber that the 6th colossus emerges from), which means that Wander cannot escape the chamber normally once the fight begins. However, it will close after it has been defeated, allowing Wander access to the colossus' body on the lowest floor in order to enter Reminiscence Mode and exit the chamber afterwards.
  • This colossus shares physical similarities with both the 1st and 15th colossi. The 6th colossus is the largest of the three.
  • The 6th colossus makes sounds very much like that of a bellowing, roaring bear.
  • The major sigil on the colossus' head is off-center and is not facing straight; it's more on the left side of its head and vertically points slightly to the left as well.
  • From the location in which it is fought, this is one of three battles that the player is unable to see the pillars of light that the fallen bodies of other colossi emit, with the other two being the 8th and 10th colossi.
  • The fight against the 6th colossus is similar to the fight against the 4th; in both instances, Wander must lead the colossus to the entrance of some ruins which he must then hide within. He then has to wait for the colossus to bend/kneel down and peer into the entrance of the ruins in an attempt to find him. By leaning down to search for Wander, the 6th colossus lowers its head, making its long beard accessible (in the fight against the 4th colossus, the two rock columns dangling from either side of its head act as the 6th's beard does), allowing Wander to climb up it and onto the colossus.
  • The 6th colossus is unique in that it is the only colossus which Wander doesn't have to weaken, disable, provoke, hit, or attack in a weak spot in order for him to gain access to its weakpoint sigils. It will simply follow Wander, kneel down once he is inside the ruins, and Wander can then climb up its beard, which leads directly to its sigils.
  • The 6th colossus' walking speed is faster than Wander's running speed.
  • If Wander doesn't do anything while the colossus is kneeling down, it will eventually smack the area above Wander to draw him out.

Gallery[]

Original[]

Remake[]

Earlier versions[]

Other media[]

SotCFullTemplate
The Game Shadow of the Colossus ( DemoPal ReleaseShadow of the Colossus HDPS4)
Characters WanderAgroMonoDorminLord EmonGuardsShadows
The Colossi IIIIIIIVVVIVIIVIIIIXXXIXIIXIIIXIVXVXVI
Unused Colossi ( DevilEvisGriffinPhoenixRocSaruSiriusSpiderWormYamori ABuffaloQuetzalcoatl)
Magic SigilHard Mode
Colossus Arenas TempleProtoArenaKirin's HillCanyonCanossaLakesideUndergroundGeyserGravewindLeo's CavePoseidon's LakeDesertRuinsParthenonSanctuary
Unused Arenas ( BadlandsCaveCraterDevil's PlainDuneHillockI1LabyrinthSluiceStonehengeValley )
The Ancient Lands Shadow creaturesSave shrinesFruit treesWhite-tailed lizards

The Shrine of Worship
Umbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsRavine EntranceHalf-moon CanyonWestern PlainRound Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeSouthern PlainGreen CapeThe Broken Seal

Soundtrack Roar of the Earth
Walkthrough Time AttackGolden Coins
Other media NicoOfficial artbook/guidebookCollectible figurinesFilm adaptation
Giantology campaign
Hoaxes Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo
SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Ancient Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermelon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus

References[]

  1. "Ueda: If the monster has a beard, the character can climb onto the beard - he'll move onto the ground, so you can climb on the beard from there to get onto the monster and kill it by attacking its head. If the monster's holding a sword, and you stab its hand, he'll drop it." - September 2004 Kikizo Interview.
  2. 2.0 2.1 https://teamico.fandom.com/wiki/File:FamitsuNicknameInterview.png | December 2nd, 2005 Famitsu - The Colossi Nicknames (1st to 10th Colossus)