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The Colossus Test Stages were the areas which served as a test for the colossi from Shadow of the Colossus, before they were placed on the Ancient Lands and became proper arenas.

In total there are 26 Stages listed in the PS3 Data Sheets, two more than the planned 24 since Saru and Griffin were cut early on in development, resulting in the creation of Minotaur B and C. There's also a possibility that some early rejected stages were replaced with newer ones, as the texture segments below reflect the final state of the test stages' models.

The stages were mostly numbered according to the order of their creation, and NOT the order they were fought in. For example, Mammoth (the 2nd colossus) was the first boss created for the game, as such it was tested in Stage 01. Another example are Minotaurs B and C, who were the last aside from the previous final boss to be added to the game, so they were tested in Stages 24 and 25.

All of the textures listed in the stages' texture segments are present here in this page. The textures that no longer exist (not found in any of the versions available) include the word 'unknown' and have a question mark for an icon.

Most of this is thanks to Wisi, who compared the colossi order in the sound effect parameters (seParam) to the stage order and figured out most of the colossi they belonged to.

Every stage has the suffix 'a' appended to their name, which is likely a holdover from ICO's development.

Stage 01 - Proto[]

The stage of the Mammoth colossus. As the name implies, it was the prototype that would be the testing ground for all future arenas.

Stage 02 - Canyon[]

The stage of the Bird colossus. Aside from its resting pillar originally being made out of stone, not much else can be seen from the clip that was shown in the Nico bonus DVD trailer. Stage 02 includes a 'Sea' texture segment, which may imply the canyon had water since early on in development.

The SWindEffectDatawind sheet has the wind speed of stage 2 listed. According to it, it had a wind speed of 1.

Stage 03 - Geyser[]

The stage of the Turtle colossus. It was an open geyser field not unlike its final location. However, a few dead plants and trees can be seen in early clips, which in the final location are only present in the cave entrance.

The SWindEffectDatawind sheet has the wind speed of stage 3 listed. According to it, it had a wind speed of 2, more than stage 2 as it was an open and elevated area.

Stage 04 - Cave[]

The stage of the Monkey colossus. The texture segment named 'st04a_saru_grid' as well as the stage name being visible in one of its pictures from the artbook, clearly indicate that this test area belonged to Saru (Monkey in japanese). The arena was never implemented on the map.

The SWindEffectDatawind sheet has the wind speed of stage 4 listed. According to it, it had a wind speed of 0.1. The reason for such a low number may be because the battle took place within a cave.

Stage 05 - Desert[]

The stage of the Snake colossus. It was a vast desert very similar to the final arena. The ringed structures' textures are listed in this stage's texture segment, which indicates they were an early addition.

The SWindEffectDatawind sheet has the wind speed of stage 5 listed. According to it, it had a wind speed of 1.

Stage 06 - Arena[]

The stage of the Knight colossus. No images of the test stage exists, so no differences can be noted. Multiple texture matches as well as the 'arena' name in several textures related to it confirm its stage number.

The SWindEffectDatawind sheet has the wind speed of stage 6 listed. According to it, it had a wind speed of 1.

Stage 07 - Valley[]

The stage of the Griffin colossus. Not much can be seen from its screenshots except really crude geometry. A "fire pillar" (oh_taimatsu) texture is present on the stage, and its textures are a exact match with the ones from the area named 'Valley'.

Several textures found in the temples from both Minotaur A and Minotaur B are also listed in the stage, but were then removed in its "Valley" model.

The SWindEffectDatawind sheet has the wind speed of stage 7 listed. According to it, it had a wind speed of 1.

Stage 08 - Crater[]

The stage of the Phoenix colossus. Its test area included more "volcanic" textures compared to its later incarnation, which only has one volcanic rock texture. The textures listed in this stage are a clear indication of its owner.

The SWindEffectDatawind sheet has the wind speed of stage 8 listed. According to it, it had a wind speed of 1.

Stage 09 - Underground[]

The stage of Yamori B. Its textures are a perfect match with the texture segment named 'YamoriB_test', and the boss is listed between Phoenix and Eel in the seParam. However, there's also another texture segment named 'st09_sluice_floor_camra_region', creating some confusion.

Since Yamori B is also named "Yamori2" and "Yamori Revision" in several data sheets, it may be possible that there was a previous version of a gecko boss which lived in the Sluice stage, before the idea was rejected and transferred to Stage 11, which became the home of the other gecko colossus.

Stage 9's textures include ones present in the temple which leads down into the arena from the final game (one of the textures is named "baiyon", which is the temple's real world inspiration), as well as water textures, meaning it's likely that a lake and the temple leading down the arena already existed in the test stage.

The SWindEffectDatawind sheet has the wind speed of stage 9 listed. According to it, it had a wind speed of 0.1. The reason for such a low number may be because the battle took place on the inside of a cave during the period when it was the Sluice.

Stage 10 - Lakeside[]

The stage of the Eel colossus. There are no screenshots of its early incarnation, so it's impossible to determine how much it changed. It most likely used to look similar to the concept art below however. The big bridge that was placed in I2 seems to be an early version of Lakeside's bridge due to its similar look. Also, its texture is 'oh_block_bk_a', which is also listed in 'st10a'.

The SWindEffectDatawind sheet has the wind speed of stage 10 listed. According to it, it had a wind speed of 1.

Stage 11 - Sluice[]

The stage of Yamori A. Not much can be gathered by its textures, but this is Yamori A's correct stage as evidenced by the seParam. There's a possibility that Sluice was originally Stage 9 thanks to the texseg "st09_sluice_floor_camra_region", but was moved to Stage 11 after Yamori B's revision and given to Yamori A.

Yamori B's nickname interview from Famitsu contains some information on Yamori A.

"It was a Colossus that'd chase you while you were climbing the walls, and the strategy to defeat it was to grab onto its back with a backward-jump. I figured it would be pointless to show the same thing twice, so we finally narrowed it down to one."

The SWindEffectDatawind sheet has the wind speed of stage 11 listed. According to it, it had a wind speed of 1, which indicates it was an open area and not a cave early on. This likely relates to another piece of evidence found that suggests that Stage 11 used to house another colossus before Yamori A, that being a document that was posted by Nanako Ohmura on her Twitter. The document was some sort of battle specification for Phoenix, but also had sticky notes for Yamori, Eel, and Kubinaga, in the same order as the test stages. This seemingly suggests that Kubinaga was originally tested in stage 11, before being cut early on and its stage later replaced with the Sluice stage once Yamori A was created.[1]

Stage 12 - Hillock[]

The stage of the Spider colossus. The textures listed in this stage are unhelpful as most of them no longer exist, however, a few of them are textures also used in Spider's legs. The seParam (sound effects parameters) lists Spider between Yamori A and Leo.

Stage 13 - Leo's Cave[]

The stage of Leo. Apart from its textures, the biggest difference was the lake which used to be much more expansive than its final incarnation. Several texture segments point to this stage being Leo's.

Stage 14 - Poseidon's Lake[]

The stage of Poseidon. No screenshots from the early version of this stage are available, so no differences can be noted. According to the arena's concept arts, it didn't change much from its final iteration. This colossus is the next in line after Leo in the seParam, which nails its stage number.

Stage 15 - Ruins[]

The stage of Cerberus. No screenshots from the early version of this stage are available, so no differences can be noted. Several interactable objects from Cerberus' arena are listed with the title 'st15a'.

Stage 16 - Dune[]

The stage of the Worm colossus. This stage only has two textures listed, with only one of them still existing (that being a sand texture). The other texture seems to have been another version of a rock wall that is seen throughout earlier versions of many deserted areas (hos_iwahada06g). The simplicity of this stage's textures seems to correlate with Worm's screenshots. The seParam lists Worm between Cerberus and Minotaur A.

Stage 17 - Temple[]

The stage of Minotaur A. The arena's main temple used to be intact and it was possible to hide from the colossus under it, and the arena was a lot longer, with another temple structure at the end. Several lines from the sheets point to this stage being Minotaur A's.

Stage 18 - Stonehenge[]

The stage of Sirius. The arena was scattered with different types of stonehenge rocks, most of them broken, with only a few looking usable for the battle. Some of these rocks can still be found in the final version of the game. Sirius is listed between Minotaur_A and Kirin in the seParam.

Stage 19 - Kirin's Hill[]

The stage of Kirin. Besides the stage being way larger than the final location, the original idea of this area was to have hill-like mounds which Wander could climb and jump onto the colossus' "beard" or "tail". The resting spot of Kirin also had four towers surrounding it. Several lines from the sheets point to this stage being Kirin's.

Stage 20 - Labyrinth[]

The stage from the previous version of the 16th colossus, which used to be called Buddha. Only two unknown textures are listed in this stage, so no concrete link can be made. Buddha is listed between Kirin and Devil in the seParam however, separate from Evis. The likely scenario is that this was the discarded early arena for Buddha, named Labyrinth, before it became the final colossus in its new Sanctuary arena.

Stage 21 - Devil's Plain[]

The stage of the Devil colossus. It is not known how much of the arena changed as the only pictures available of Devil are from very late in development. Devil is listed between Buddha and Narga in the seParam.

Stage 22 - Gravewind[]

The stage of the Narga colossus. Its early shape can also be seen in its concept art. A good amount of the textures from its texture segments are the same that were used in Stage 05, which may imply this stage was copied from it, and then modified. An old texture segment from Gravewind has a texture that references 'st22a', confirming its stage number.

Stage 23 - Badlands[]

The stage of Roc. It is not known how much of the arena changed as the only pictures available of Roc are from very late in development. A texture from 'badlands_col' references 'st23a_wall', confirming its stage number.

Stage 24 - Canossa[]

The stage of Minotaur B. The seParam lists Minotaur B between Roc and Minotaur C.

Stage 25 - Parthenon[]

The stage of Minotaur C. The 'sk_rwl_canyon_yelw_a001_mip' texture was used in the eastern quadrants from 2004 (such as I2), likely meaning the arena was already planned to be placed around that area in the period it was a test stage. The seParam lists Minotaur C between Minotaur B and Evis.

A seemingly earlier version of the Parthenon model was placed in the Secret Garden around the E3 Demo period as a placeholder. It was removed in later versions.

Stage 26 - Sanctuary[]

The stage of the final colossus. This stage likely housed the earlier version of Evis before it was discarded and replaced with Buddha. The name of the stage, like the name of the boss, were later used for the 16th colossus.

seParam[]

The sound effects parameters sheet lists 24 colossi (except Monkey and Griffin, as they were nulled), seemingly in the same order as the stages.

Table listing the seParam order
seParam Number Colossus Stage Number
01 Mammoth Stage 1
02 Bird Stage 2
03 Tortoise Stage 3
- Saru Stage 4
04 Snake Stage 5
05 Knight Stage 6
- Griffin Stage 7
06 Phoenix Stage 8
07 Yamori B Stage 9
08 Eel Stage 10
09 Yamori A Stage 11
10 Spider Stage 12
11 Leo Stage 13
12 Poseidon Stage 14
13 Cerberus Stage 15
14 Worm Stage 16
15 Minotaur A Stage 17
16 Sirius Stage 18
17 Kirin Stage 19
18 Buddha Stage 20
19 Devil Stage 21
20 Narga Stage 22
21 Roc Stage 23
22 Minotaur B Stage 24
23 Minotaur C Stage 25
24 Evis Stage 26
SotCFullTemplate
The Game Shadow of the Colossus ( DemoPal ReleaseShadow of the Colossus HDPS4)
Characters WanderAgroMonoDorminLord EmonGuardsShadows
The Colossi IIIIIIIVVVIVIIVIIIIXXXIXIIXIIIXIVXVXVI
Unused Colossi ( DevilEvisGriffinPhoenixRocSaruSiriusSpiderWormYamori ABuffaloQuetzalcoatl)
Magic SigilHard Mode
Colossus Arenas TempleProtoArenaKirin's HillCanyonCanossaLakesideUndergroundGeyserGravewindLeo's CavePoseidon's LakeDesertRuinsParthenonSanctuary
Unused Arenas ( BadlandsCaveCraterDevil's PlainDuneHillockI1LabyrinthSluiceStonehengeValley )
The Ancient Lands Shadow creaturesSave shrinesFruit treesWhite-tailed lizards

The Shrine of Worship
Umbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsRavine EntranceHalf-moon CanyonWestern PlainRound Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeSouthern PlainGreen CapeThe Broken Seal

Soundtrack Roar of the Earth
Walkthrough Time AttackGolden Coins
Other media NicoOfficial artbook/guidebookCollectible figurinesFilm adaptation
Giantology campaign
Hoaxes Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo
SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Ancient Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermelon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus

References[]