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{{ColossusInfoboxv2
 
{{ColossusInfoboxv2
 
|ColossusTemplate = Yes
 
|ColossusTemplate = Yes
|ColossusText = '''Destruction Luster''' <br/> ''Clades Candor''
+
|ColossusText =
|ColossusText2 =Thy next foe is... <br/>
+
|ColossusText2 =<p style="text-align: center;">Thy next foe is...<br/>A guardian set loose...<br/>A closed-off city beyond the channel...<br/>It lusts for destruction...
  +
|Colossi Type =
A guardian set loose... <br/>
 
 
|Height = 13 feet (4 meters)
A closed-off city beyond the channel... <br/>
 
 
|Weight =
It lusts for destruction...
 
 
|Length = 22 feet (7 meters)
|Colossi Type = Quadrupedal/ Close Combatant
 
  +
|Location =Ruins (C2)
|Height = 11 Feet (3.4 Meters)
 
  +
|Sigils = Normal: 1 major <br/> Hard: 1 major|Time Attack = 9:00/9:00 (Original, PS3)<br/>9:00/8:15 (PS4)|Agro = No|Developer Nickname = Cerberus|Width = 11 feet (3.5 meters)}}
|Weight = 8 Tons
 
|Length = 18 Feet (5.5 Meters)
 
|Location = The Ancient City
 
|Sigils = Normal: 1 Major <br/> Hard: 1 Major}}
 
'''Cenobia''' is the fourteenth [[The Colossi|colossus]], found in the ruins of a large city in [[quadrant]] '''C2''' of the [[Forbidden Lands]]. It is similar in size to the equally relatively-small colossus [[Celosia]].
 
   
 
'''Cenobia''' is the nickname given to the fourteenth [[The Colossi|colossus]], found in the ruins of a large city in [[quadrant]] '''C2''' of the [[Forbidden Lands]]. It is similar in size to the equally relatively-small colossus [[Celosia]].
==Path to the Colossus==
 
  +
 
==Path to the colossus==
 
{{See also|:File:Map colossus 14.jpg|l1=Map for this path}}
 
{{See also|:File:Map colossus 14.jpg|l1=Map for this path}}
   
<div style="float:left;">{{VideoSotC |Video - Path to Cenobia|Video:Shadow of the Colossus - 14th Colossus 1 2}}</div>
+
<div style="float:left;">{{VideoSotC |Video - Path to Cenobia|File:Shadow of the Colossus - 14th Colossus 1 2}}</div>
The ancient city is northwest of the [[Shrine of Worship|Shrine]]. There are a few ways to get there, but the quickest way is through the [[Stone Arch Gorge|gorge]] at D2. Cross either the north or west land bridges in quadrant F4 and let the sword point the way northwest. Check your map once you enter the narrow passages to make sure you are headed in the right direction. Once you have reached the northwest area of the Lands, be on the lookout for a path marked by many sets of small pillars on either side. This is the entrance to the city. Unfortunately, the connecting passage contains a body of water that [[Agro]] cannot pass through. A cutscene will play as you enter the city on its eastern side. The colossus sits in a temple to the southwest (shown at the very end of the scene), but take some time to familiarize yourself with the environment first if you're new - the upcoming battle will cover nearly every ledge, bridge, column, and tower. Approach the colossus's temple in the western end of the city to begin. As with Celosia, be ready to run for cover the second the fight starts.
+
The ancient city is northwest of the [[Shrine of Worship]], and there are a few ways to get there, but the quickest way is through the [[Stone Arch Gorge|gorge]] at '''D2'''. Cross either the north or west land bridges in quadrant '''F4''' and let the [[Ancient Sword]] point northwest. Check the map once in the narrow passages to make sure [[Wander]] is headed in the right direction. Once at the northwest area of the Forbidden Lands, be on the lookout for a path marked by many sets of small pillars on either side. This is the entrance to the city. Unfortunately, the connecting passage contains a body of water that [[Agro]] cannot pass through. A cutscene will play as the player enters the city on its eastern side. The colossus sits atop a temple to the southwest (shown at the very end of the scene), but take some time to explore the environment first if one is new - the upcoming battle will cover nearly every ledge, bridge, column, and tower. Approach the colossus' temple in the western end of the city to begin. As with Celosia, be ready to run for cover the second the fight starts.
   
 
==Walkthrough==
 
==Walkthrough==
   
<div style="float:left;">{{VideoSotC |Video - Battle with Cenobia|Video:Shadow of the Colossus - 14th Colossus 2 2}}</div>
+
<div style="float:left;">{{VideoSotC |Video - Battle with Cenobia|File:Shadow of the Colossus - 14th Colossus 2 2}}</div>
The colossus is fully armored, and there doesn't appear to be anything to push it into. Your goal for now, however, is to simply get away and find high ground. Cenobia is extremely aggressive and will ram the bottom of whatever structure you happen to be on in an attempt to dislodge you. Make no mistake, this is possibly the scariest colossi in the game and you will need to be constantly on your toes to avoid panicking. When the battle begins, quickly get on top of the overturned pillar to your left. At the other end of the pillar, there's a ledge you can jump onto. Pull yourself up and run across to the next walkway, and the next. After this, you will have to climb a ridged pillar. (A fully-charged jump will let you skip a ridge, but don't tire yourself out.)
+
The colossus is fully-armored, and there doesn't appear to be a clear method to expose any [[fur]]. The goal for now, however, is to simply get away and find high ground. Cenobia is extremely aggressive and will ram the bottom of whatever structure Wander happens to be on in an attempt to dislodge him. When the battle begins, quickly get on top of the overturned pillar to the left. At the other end of the pillar, there's a ledge Wander can jump onto. Jump up and run across to the next walkway, and the next. After this, the player will have to climb a ridged pillar. (A fully-charged jump will let Wander skip a ridge, but don't tire him out.)
At first, it seems like there's nowhere to go after this. Notice, however, that the pillar you're on looks a lot like the fallen one you jumped on a minute ago. You need the colossus to knock the pillar down, but its constant ramming attacks aren't quite strong enough. The solution is simple: anger it by shooting it with an arrow or two (use the "look at the colossus" button - L1 by default - to help you aim). The next time it attacks the pillar, its base will give way and a cutscene will show the pillar falling down. Be ''extremely'' careful not to fall off here! This first column is particularly dangerous, as the top of the pillar falls right over a deep canal. Falling in there means you've got a long and very dangerous run back to the first pillar. To avoid falling, hang off the edge of the pillar that will face up when it hits the ground.
+
At first, it seems like there's nowhere to go after this. Notice, however, that the pillar Wander is on looks a lot like the fallen one he jumped on a minute ago. The colossus needs to knock the pillar down, but its constant ramming attacks aren't quite strong enough. The solution is simple: Anger it by shooting it with an [[Bow & Arrow|arrow]] or two (use the "look at the colossus" button - {{L1}} by default - to help with aiming). The next time it attacks the pillar, its base will give way and a cutscene will show the pillar falling down. Be extremely careful not to fall off here. This first column is particularly dangerous, as the top of the pillar falls right over a deep canal. Falling in there means the player has got a long and very dangerous run back to the first pillar. To avoid falling, hang off the edge of the pillar that will face up when it hits the ground.
   
Following the walkways from here will bring you to a series of pillars. You know what to do here. Continue provoking the colossus from atop the columns until you get to a ridged tower, which you should also climb. For this structure, you'll need to move alongside one of the ledges to get to a side where you can reach the top. Don't shoot at the colossus from this tower; jump onto another pillar just to the south and shoot a few arrows at it from there. Once this tower breaks, a cutscene will play showing it smashing into a wall near where you first entered the city.
+
Following the walkways from here will bring the player to a series of pillars. Continue provoking the colossus from atop the columns until a ridged tower has been reached, which should also be climbed. For this structure, Wander will need to move alongside one of the ledges to get to a side where he can reach the top. Don't shoot at the colossus from this tower; jump onto another pillar just to the south and shoot a few arrows at it from there. Once this tower breaks, a cutscene will play showing it smashing into a wall near where Wander first entered the city.
   
The next part is tricky. You have to get on the "roof" above you, and the only way up is a ridged wall on the other side of the room you just crashed into. Wait for the colossus to get as far away as possible, then make a run for it. Notice that the door arch here is too narrow for the colossus to pass and it has to go round the whole area to the other side of the arch; use this to lure it away and buy some valuable time. Once you're on top of the roof, shoot at Cenobia again. The colossus will run into the central pillar holding the roof up, and everything will come crashing down, breaking the colossus's back armor and severely damaging the armor protecting its head. This will also reveal the [[Magic Sigil|major sigil]] on its back. The next time the colossus rams something, the shock of the impact will stun it for several seconds, allowing you to stab its weakpoint a few times. Be careful when the stun wears off, as the colossus will continue its vicious attacks to the last.
+
The next part is tricky. The player has to get on the "roof" above them, and the only way up is a ridged wall on the other side of the room Wander just crashed into. Wait for the colossus to get as far away as possible, then make a run for it. Notice that the door arch here is too narrow for the colossus to pass, and it has to go around the whole area to the other side of the arch; use this to lure it away and buy some valuable time. Once on top of the roof, shoot at Cenobia again. The colossus will run into the central pillar holding the roof up, and everything will come crashing down, breaking the colossus' back armor and severely damaging the armor protecting its head. This will also reveal the [[Magic Sigil|major sigil]] on its back. The next time the colossus rams something, the shock of the impact will stun it for several seconds, allowing Wander to stab its weakpoint a few times. Be careful when the stun wears off, as the colossus will continue its vicious attacks to the last.
   
:'''[[Time Attack]] time (both difficulties):''' 9:00
+
:'''[[Time Attack]] time in [[Shadow of the Colossus|Original]] and [[The ICO and Shadow of the Colossus Collection|PS3]] versions (both difficulties):''' 9:00
  +
:'''Time Attack times in [[Shadow of the Colossus (PS4)|PS4 Remaster]] (Normal, Hard):''' 9:00, 8:15
   
 
==Weakspots==
 
==Weakspots==
   
 
<div style="background:#FFFFFF; border:#C9C9C9 solid 1px; -moz-border-radius: 2px; padding:0em; width:400px;">
 
<div style="background:#FFFFFF; border:#C9C9C9 solid 1px; -moz-border-radius: 2px; padding:0em; width:400px;">
{| border=0 cellpadding=2 cellspacing=0 width=400
+
{| border="0" cellpadding="2" cellspacing="0" width="400"
|- align=center
+
|- align="center"
! rowspan=2 bgcolor=#CCCCCC width=50% | Location
+
! rowspan="2" bgcolor="#CCCCCC" width="50%" | Location
! colspan=2 bgcolor=#B7B7B7 | Percentage of health
+
! colspan="2" bgcolor="#B7B7B7" | Percentage of health
|- align=center
+
|- align="center"
! bgcolor=#8DBCB4 width=25% | Normal
+
! bgcolor="#8DBCB4" width="25%" | Normal
! bgcolor=#D67F62 width=25% | Hard
+
! bgcolor="#D67F62" width="25%" | Hard
|- align=center bgcolor=#F9F9F9
+
|- align="center" bgcolor="#F9F9F9"
 
| On its back
 
| On its back
| colspan=2 | 100%
+
| colspan="2" | 100%
 
|}
 
|}
 
</div>
 
</div>
   
   
 
==Tips & tricks==
{|
 
 
*It is possible to jump on Cenobia and not get injured; the player can [http://www.youtube.com/watch?v=SgBCuevuEvM#t=00m27s leap onto Cenobia] and jump again at the pillars and grab on. 
|
 
|}
 
==Explanation of the Riddle==
 
'''''Dormin's Riddle:''' "Thy next foe is... A guardian set loose... A closed off city beyond the channel... It lusts for destruction".''
 
 
The first part refers to Cenobia being the guardian of its location and precisely where it reigns over. The last part speaks of the only way to kill Cenobia: the obliteration of surrounding structures.
 
 
== Tips & Tricks==
 
*It is possible to jump on Cenobia and not get injured; the player can [http://www.youtube.com/watch?v=SgBCuevuEvM#t=00m27s jump on Cenobia] and jump again at the pillars and grab on. 
 
 
*As Cenobia knocks down each pillar, it is relatively easy to just jump from the top of one pillar to another. This may buy players a few extra seconds on Time Attack.
 
*As Cenobia knocks down each pillar, it is relatively easy to just jump from the top of one pillar to another. This may buy players a few extra seconds on Time Attack.
*After Cenobia's armor has been shattered, Cenobia will usually be stunned for a few seconds every time it attempts to ram a stone pillar. Henceforth, after its armor is broken, it is advised to take cover on the (collapsed) stone pillars. This gives the player some great opportunities to stab its weak point, because every time it rams the pillar Cenobia is stunned.
+
*After Cenobia's armor has been shattered, Cenobia will usually be stunned for a few seconds every time it attempts to ram a stone pillar. Henceforth, after its armor is broken, it is advised to take cover on the (collapsed) stone pillars. This gives the player some great opportunities to stab its weak point, because every time it rams the pillar, Cenobia is stunned.
*On Hard Mode, after Cenobia's armor is broken, the player can also use the [[Harpoon of Thunder]] to weaken it from a distance. This is a safe and sure way to defeat Cenobia, without having to risk getting near it to much.
+
*On Hard Mode, after Cenobia's armor is broken, the player can also use the [[Harpoon of Thunder]] to weaken it from a distance. This is a safe and sure way to defeat Cenobia without having to risk getting near it too much.
 
==Origin of given and Latin name==
 
===''Cenobia''===
 
* Could possibly come from the Latin word ''cenodoxia'', meaning '''vainglory''' (excessive pride; hubris) [http://www.latin-dictionary.net/info/word/8894.html]. This mirrors the colossus's powerful yet overly-reckless attacks. ''Ceno-'' is also known to mean '''empty''' in Greek, or possibly even '''new'''. The Latin root ''ceno'' means "to dine," relating to Cenobia's leonine appearance.
 
 
===''Clades Candor''===
 
''Clades Candor'' means ''Destruction Luster'' in Latin.
 
* '''''Clades''''' is Latin for '''destruction''', but can also mean "ruins" or "scourge". [http://www.latin-dictionary.net/info/word/10229.html]. All three fit perfectly in this setting.
 
* '''''Candor''''' is Latin for, among several other meanings, "purity" [http://www.latin-dictionary.net/info/word/7828.html]. In this case, it is derived from the word ''candentia'', meaning "luster" [http://www.latin-dictionary.net/info/word/7802.html]. Since "luster" is another word for "light" [http://en.wikipedia.org/wiki/Lustre_(mineralogy)], the name of the colossus would therefore mean "Light of Destruction".
 
   
 
==Music==
 
==Music==
*Upon reaching the city where Cenobia resides, the short track [http://www.youtube.com/watch?v=Y-Bm6mPVB1U A Closed Off City] plays.
+
*Upon reaching Cenobia's abode, the short track [https://www.youtube.com/watch?v=JODK6QNA80g "A Closed Off City"] plays.
*Once Cenobia has seen Wander, [http://www.youtube.com/watch?v=PD-zaEBviVw Liberated Guardian]starts.
+
*Once Cenobia has seen Wander, [https://www.youtube.com/watch?v=4ZwY83hhExg "Liberated Guardian"] starts.
*After Cenobia's armor is shattered, [http://www.youtube.com/watch?v=PGoS5a9IUTk A Despair-filled Farewell] plays until the end of the battle.
+
*After Cenobia's armor is shattered, [https://youtu.be/b7Yz_93xF4o "A Despair-filled Farewell"] plays until the end of the battle.
   
 
==Trivia==
 
==Trivia==
* Both Cenobia and [[Celosia]] are described by [[Dormin]] as "a guardian set loose". Dormin also uses the line "It lusts for destruction..." to describe both Cenobia and [[Barba]].
+
*Both Cenobia and Celosia are described by [[Dormin]] as "''a guardian set loose''". Dormin also uses the line "''It lusts for destruction...''" to describe both Cenobia and [[Barba]].
* In the [[Shadow of the Colossus official artbook and guidebook]], Cenobia is stated to be a [http://en.wikipedia.org/wiki/Cerberus Cerberus]. Like this mythological creature, it plays the role of a guardian - as described by [[Dormin]]. This title of Cerberus may also refer to Cenobia's somewhat dog-like physique and movement as well as its aggressiveness towards intruders (in Cenobia's case the intruder is [http://teamico.wikia.com/wiki/Wander Wander]). However, Cenobia has only one head, while Cerberus is known for having at least three heads.
+
*In the [[Shadow of the Colossus official artbook and guidebook|''Shadow of the Colossus'' official artbook and guidebook]], Cenobia is stated to be a [http://en.wikipedia.org/wiki/Cerberus Cerberus]. Like this mythological creature, it plays the role of a guardian - as described by Dormin. This title of Cerberus may also refer to Cenobia's somewhat dog-like physique and movement as well as its aggressiveness towards intruders (in Cenobia's case the intruder is Wander). However, Cenobia has only one head, while Cerberus is known for having at least three heads.
* Cenobia is one of only three colossi that are shown to be able to jump, the other two being [[Celosia]] and [[Dirge]]. Along with Celosia, it is also one of only two colossi that are ever seen running, and the only colossi that exits its introductory scene charging at full speed towards Wander.
+
*Cenobia is one of only three colossi that are shown to be able to jump, the other two being Celosia and [[Dirge]]. Along with Celosia, it is also one of only two colossi that are ever seen running, and the only colossi that exits its introductory scene charging at full speed towards Wander.
* While fighting Cenobia, the tracks "Liberated Guardian" and "A Despair Filled Farewell" play; these tracks also play in the same order in the fight against [[Celosia]] and [[Kuromori]].
+
*While fighting Cenobia, the tracks "Liberated Guardian" and "A Despair Filled Farewell" play; these tracks also play in the same order in the fight against Celosia and [[Kuromori]].
*Cenobia measures around 11&nbsp;ft/3.4m tall and 18&nbsp;ft/5.5m long, making it roughly the same size as an adult [http://en.wikipedia.org/wiki/African_elephant African elephant]. It is however slightly shorter than Celosia, making it the shortest of all colossi.
+
*Cenobia is roughly the same size as an adult [http://en.wikipedia.org/wiki/African_elephant African elephant]. It is, however, slightly shorter than Celosia, making it the shortest of all colossi.
*Cenobia has mixed reviews from fans: some disliked the fact that, along with [[Celosia]] and [[Kuromori]], Cenobia is relatively small and therefore not as epic a fight compared to the majority of the colossi. However others liked the puzzle element involved in leading Cenobia around the ancient city in order to expose its weakspot.
+
*Cenobia has mixed reviews from fans; some disliked the fact that, along with Celosia and Kuromori, Cenobia is relatively small and therefore not as epic a fight compared to the majority of the colossi. However, others liked the puzzle element involved in leading Cenobia around the ancient city in order to expose its weakspot.
 
*Cenobia makes some very distinctly lion-like sounds.
 
*Cenobia makes some very distinctly lion-like sounds.
*Cenobia and Celosia are very similar in many ways. They are the smallest colossi, the most aggressive, fully armoured and cannot be damaged until the armour is broken, both make lion-like sounds, and, obviously, their names are similar. However, Celosia is slightly more aggressive than Cenobia, as Celosia will attack Wander indifferently, whereas if Wander is on a pillar, Cenobia will attack once, then circle the pillar or even walk away from it, until provoked. Also, Celosia shows fear of fire, but it is unknown if Cenobia fears fire as well.
+
*Cenobia and Celosia are very similar in many ways. They are the smallest colossi, the most aggressive, fully-armored, and cannot be damaged until the armor is broken, both make lion-esque sounds, and, obviously, their names are similar. However, Celosia is slightly more aggressive than Cenobia, as Celosia will attack Wander indiscriminately, whereas if Wander is on a pillar, Cenobia will attack once, then circle the pillar or even walk away from it until provoked. Also, Celosia shows fear of fire, but it is unknown if Cenobia fears fire as well.
*The city ruins where the battle takes place share a strong resemblance (like most of the structures in SOTC) to the castle in ''Ico''. Whether any of the scattered ruins have a connection to the castle in ''Ico'' or even ''The Last Guardian'' is not known or explained.
+
*The city ruins where the battle takes place share a strong resemblance (like most of the structures in ''Shadow of the Colossus'') to the castle in ''[[Ico]]''. Whether any of the scattered ruins have a connection to the castle in ''Ico'' or even ''[[The Last Guardian]]'' is not known.
*The size of the arena in the fight against Cenobia is only second to [[Malus]]' arena.
+
*The size of the arena in the fight against Cenobia is only second to [[Malus|Malus']] arena.
*Sometimes, if you are running against a wall, Cenobia will knock you through the mountain and you will fall through the scenery.
+
*Sometimes, if Wander is running against a wall, Cenobia will knock Wander through the mountain and he will fall through the scenery.
  +
*According to a Team Ico developer, Ueda had a heated discussion about the inclusion of it, in which Ueda and members of Team Ico had to decide to either include [[Yamori_A]] or Cenobia. In the end, Cenobia was decided to be included and Yamori_A was discarded.
  +
*According to the same Team Ico developer, the towers in Cenobia's arena were added after [[Sirius]]' removal.
   
 
==Gallery==
 
==Gallery==
Line 94: Line 78:
 
Cenobia 2.jpg|Image of Cenobia taken from the official artbook.
 
Cenobia 2.jpg|Image of Cenobia taken from the official artbook.
 
CenobiaWander.jpg|Wander facing Cenobia.
 
CenobiaWander.jpg|Wander facing Cenobia.
  +
Cenobia circle.jpg|Wander and Cenobia.
  +
Cenobia perch.jpg|Cenobia at its perch before the battle.
 
Cenobia-01.jpg|Cenobia seen from behind.
 
Cenobia-01.jpg|Cenobia seen from behind.
 
Cenobia.png|A shot of Cenobia head-on.
 
Cenobia.png|A shot of Cenobia head-on.
 
5930958324_e8db25af7f_b.jpg|Cenobia viewed from a height.
 
5930958324_e8db25af7f_b.jpg|Cenobia viewed from a height.
  +
SHADOW OF THE COLOSSUS_20180220124238.jpg|Wander clinging to a tower above Cenobia.
 
CenobiaBrokenArmor.jpg|Cenobia with shattered armor.
 
CenobiaBrokenArmor.jpg|Cenobia with shattered armor.
  +
Cenobia death.png|Cenobia prepared to collapse in defeat.
 
Cenobia 1.jpg|Development sketch of Cenobia taken from the official artbook.
 
Cenobia 1.jpg|Development sketch of Cenobia taken from the official artbook.
 
14-Cenobia size chart.jpg|Size chart for Cenobia.
 
14-Cenobia size chart.jpg|Size chart for Cenobia.
 
Cenobia 5.jpg|The limited edition figurine of Cenobia released exclusively in Japan.
 
Cenobia 5.jpg|The limited edition figurine of Cenobia released exclusively in Japan.
 
</gallery>
 
</gallery>
 
 
 
   
 
{{Franchise}}
 
{{Franchise}}
 
 
{{SotCWalkthrough}}
 
{{SotCWalkthrough}}
 
{{Sigildivider}}
 
 
[[Category:Colossi]]
 
[[Category:Colossi]]
  +
[[Category:Shadow of the Colossus]]
  +
[[Category:Shadow of the Colossus Characters]]
  +
[[Category:Characters]]
  +
[[Category:Bosses]]
  +
[[Category:Enemies]]

Revision as of 11:48, 16 September 2020


Cenobia is the nickname given to the fourteenth colossus, found in the ruins of a large city in quadrant C2 of the Forbidden Lands. It is similar in size to the equally relatively-small colossus Celosia.

Path to the colossus

See also: Map for this path

The ancient city is northwest of the Shrine of Worship, and there are a few ways to get there, but the quickest way is through the gorge at D2. Cross either the north or west land bridges in quadrant F4 and let the Ancient Sword point northwest. Check the map once in the narrow passages to make sure Wander is headed in the right direction. Once at the northwest area of the Forbidden Lands, be on the lookout for a path marked by many sets of small pillars on either side. This is the entrance to the city. Unfortunately, the connecting passage contains a body of water that Agro cannot pass through. A cutscene will play as the player enters the city on its eastern side. The colossus sits atop a temple to the southwest (shown at the very end of the scene), but take some time to explore the environment first if one is new - the upcoming battle will cover nearly every ledge, bridge, column, and tower. Approach the colossus' temple in the western end of the city to begin. As with Celosia, be ready to run for cover the second the fight starts.

Walkthrough

The colossus is fully-armored, and there doesn't appear to be a clear method to expose any fur. The goal for now, however, is to simply get away and find high ground. Cenobia is extremely aggressive and will ram the bottom of whatever structure Wander happens to be on in an attempt to dislodge him. When the battle begins, quickly get on top of the overturned pillar to the left. At the other end of the pillar, there's a ledge Wander can jump onto. Jump up and run across to the next walkway, and the next. After this, the player will have to climb a ridged pillar. (A fully-charged jump will let Wander skip a ridge, but don't tire him out.) At first, it seems like there's nowhere to go after this. Notice, however, that the pillar Wander is on looks a lot like the fallen one he jumped on a minute ago. The colossus needs to knock the pillar down, but its constant ramming attacks aren't quite strong enough. The solution is simple: Anger it by shooting it with an arrow or two (use the "look at the colossus" button - L1 by default - to help with aiming). The next time it attacks the pillar, its base will give way and a cutscene will show the pillar falling down. Be extremely careful not to fall off here. This first column is particularly dangerous, as the top of the pillar falls right over a deep canal. Falling in there means the player has got a long and very dangerous run back to the first pillar. To avoid falling, hang off the edge of the pillar that will face up when it hits the ground.

Following the walkways from here will bring the player to a series of pillars. Continue provoking the colossus from atop the columns until a ridged tower has been reached, which should also be climbed. For this structure, Wander will need to move alongside one of the ledges to get to a side where he can reach the top. Don't shoot at the colossus from this tower; jump onto another pillar just to the south and shoot a few arrows at it from there. Once this tower breaks, a cutscene will play showing it smashing into a wall near where Wander first entered the city.

The next part is tricky. The player has to get on the "roof" above them, and the only way up is a ridged wall on the other side of the room Wander just crashed into. Wait for the colossus to get as far away as possible, then make a run for it. Notice that the door arch here is too narrow for the colossus to pass, and it has to go around the whole area to the other side of the arch; use this to lure it away and buy some valuable time. Once on top of the roof, shoot at Cenobia again. The colossus will run into the central pillar holding the roof up, and everything will come crashing down, breaking the colossus' back armor and severely damaging the armor protecting its head. This will also reveal the major sigil on its back. The next time the colossus rams something, the shock of the impact will stun it for several seconds, allowing Wander to stab its weakpoint a few times. Be careful when the stun wears off, as the colossus will continue its vicious attacks to the last.

Time Attack time in Original and PS3 versions (both difficulties): 9:00
Time Attack times in PS4 Remaster (Normal, Hard): 9:00, 8:15

Weakspots

Location Percentage of health
Normal Hard
On its back 100%


Tips & tricks

  • It is possible to jump on Cenobia and not get injured; the player can leap onto Cenobia and jump again at the pillars and grab on. 
  • As Cenobia knocks down each pillar, it is relatively easy to just jump from the top of one pillar to another. This may buy players a few extra seconds on Time Attack.
  • After Cenobia's armor has been shattered, Cenobia will usually be stunned for a few seconds every time it attempts to ram a stone pillar. Henceforth, after its armor is broken, it is advised to take cover on the (collapsed) stone pillars. This gives the player some great opportunities to stab its weak point, because every time it rams the pillar, Cenobia is stunned.
  • On Hard Mode, after Cenobia's armor is broken, the player can also use the Harpoon of Thunder to weaken it from a distance. This is a safe and sure way to defeat Cenobia without having to risk getting near it too much.

Music

Trivia

  • Both Cenobia and Celosia are described by Dormin as "a guardian set loose". Dormin also uses the line "It lusts for destruction..." to describe both Cenobia and Barba.
  • In the Shadow of the Colossus official artbook and guidebook, Cenobia is stated to be a Cerberus. Like this mythological creature, it plays the role of a guardian - as described by Dormin. This title of Cerberus may also refer to Cenobia's somewhat dog-like physique and movement as well as its aggressiveness towards intruders (in Cenobia's case the intruder is Wander). However, Cenobia has only one head, while Cerberus is known for having at least three heads.
  • Cenobia is one of only three colossi that are shown to be able to jump, the other two being Celosia and Dirge. Along with Celosia, it is also one of only two colossi that are ever seen running, and the only colossi that exits its introductory scene charging at full speed towards Wander.
  • While fighting Cenobia, the tracks "Liberated Guardian" and "A Despair Filled Farewell" play; these tracks also play in the same order in the fight against Celosia and Kuromori.
  • Cenobia is roughly the same size as an adult African elephant. It is, however, slightly shorter than Celosia, making it the shortest of all colossi.
  • Cenobia has mixed reviews from fans; some disliked the fact that, along with Celosia and Kuromori, Cenobia is relatively small and therefore not as epic a fight compared to the majority of the colossi. However, others liked the puzzle element involved in leading Cenobia around the ancient city in order to expose its weakspot.
  • Cenobia makes some very distinctly lion-like sounds.
  • Cenobia and Celosia are very similar in many ways. They are the smallest colossi, the most aggressive, fully-armored, and cannot be damaged until the armor is broken, both make lion-esque sounds, and, obviously, their names are similar. However, Celosia is slightly more aggressive than Cenobia, as Celosia will attack Wander indiscriminately, whereas if Wander is on a pillar, Cenobia will attack once, then circle the pillar or even walk away from it until provoked. Also, Celosia shows fear of fire, but it is unknown if Cenobia fears fire as well.
  • The city ruins where the battle takes place share a strong resemblance (like most of the structures in Shadow of the Colossus) to the castle in Ico. Whether any of the scattered ruins have a connection to the castle in Ico or even The Last Guardian is not known.
  • The size of the arena in the fight against Cenobia is only second to Malus' arena.
  • Sometimes, if Wander is running against a wall, Cenobia will knock Wander through the mountain and he will fall through the scenery.
  • According to a Team Ico developer, Ueda had a heated discussion about the inclusion of it, in which Ueda and members of Team Ico had to decide to either include Yamori_A or Cenobia. In the end, Cenobia was decided to be included and Yamori_A was discarded.
  • According to the same Team Ico developer, the towers in Cenobia's arena were added after Sirius' removal.

Gallery

SotCFullTemplate
The Game Shadow of the Colossus ( Demo  · Pal Release  · Shadow of the Colossus HD  · PS4)
Characters Wander  · Agro  · Mono  · Dormin  · Lord Emon  · Guards  · Shadows
The Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Unused Colossi ( Devil  · Evis  · Griffin  · Phoenix  · Roc  · Saru  · Sirius  · Spider  · Worm  · Yamori A  · Buffalo  · Quetzalcoatl)
Magic Sigil  · Hard Mode
Colossus Arenas Temple  · Proto  · Arena  · Kirin's Hill  · Canyon · Canossa  · Lakeside  · Underground  · Geyser  · Gravewind  · Leo's Cave  · Poseidon's Lake  · Desert  · Ruins  · Parthenon  · Sanctuary
Unused Arenas ( Badlands  · Cave  · Crater  · Devil's Plain  · Dune  · Hillock  · I1  · Labyrinth  · Sluice  · Stonehenge  · Valley )
The Forbidden Lands Shadow creaturesSave shrinesFruit treesWhite-tailed lizards

The Shrine of Worship
Umbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsRavine EntranceHalf-moon CanyonWestern PlainRound Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeSouthern PlainGreen CapeThe Broken Seal

Soundtrack Roar of the Earth
Walkthrough Time AttackGolden Coins
Other media Nico  · Official artbook/guidebook  · Collectible figurines  · Film adaptation
Giantology campaign
Hoaxes Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo
SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Forbidden Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermellon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus