Team Ico Wiki
Team Ico Wiki
m (Removed some useless speculation about its fear of fire, because it is already adressed elsewhere on this page.)
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It keeps the flames alive.
 
It keeps the flames alive.
 
|Colossi Type = Quadrupedal/Close Combatant
 
|Colossi Type = Quadrupedal/Close Combatant
|Height = 12 Feet (3,6 Meters)
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|Height = 12 Feet (3.7 Meters)
|Weight = 5 Tons
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|Weight = 5 Tons
|Length = 18 Feet (5,4 Meters)
+
|Length = 18 Feet (5.5 Meters)
 
|Location = Flame Chasm
 
|Location = Flame Chasm
|Sigils = Normal/ Hard Mode: <br/> 1 Major }}
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|Sigils = Normal/ Hard Mode: <br/> 1 Major}}
 
'''Celosia''' is the eleventh [[The Colossi|colossus]], found in a small but deep canyon underneath the north end of the gigantic bridge at [[quadrant]] '''F1'''. It and [[Cenobia]] are both known for their relatively small size.
 
'''Celosia''' is the eleventh [[The Colossi|colossus]], found in a small but deep canyon underneath the north end of the gigantic bridge at [[quadrant]] '''F1'''. It and [[Cenobia]] are both known for their relatively small size.
   
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* Celosia is one of only three colossi that are shown to be able to jump, the other two being [[Cenobia]] and [[Dirge]]. Along with Cenobia, it is also one of only two colossi that are ever seen running.
 
* Celosia is one of only three colossi that are shown to be able to jump, the other two being [[Cenobia]] and [[Dirge]]. Along with Cenobia, it is also one of only two colossi that are ever seen running.
 
* Out of all the colossi, Celosia is the only one that shows any sign of fear, as it will back away from the lit torch. This is ironic given that [[Dormin]] said "It keeps the flames alive".
 
* Out of all the colossi, Celosia is the only one that shows any sign of fear, as it will back away from the lit torch. This is ironic given that [[Dormin]] said "It keeps the flames alive".
* Celosia is about 12&nbsp;ft/3.6m tall and 18&nbsp;ft/5.4m long, making it roughly the same size as an adult [http://en.wikipedia.org/wiki/African_elephant African elephant].
+
* Celosia is about 12&nbsp;ft/3.7m tall and 18&nbsp;ft/5.5m long, making it roughly the same size as an adult [http://en.wikipedia.org/wiki/African_elephant African elephant].
 
* Some fans dislike Celosia (and [[Cenobia]]) because, after fighting much larger colossi previously, the fight against Celosia seemed less epic, not to mention the fact that it shows fear. A number of players have also complained that if Celosia knocks you down, it is extremely difficult to get back up before Celosia charges and knocks Wander down again, meaning that getting knocked down once can very easily result in Wander being repeatedly knocked down until dead.
 
* Some fans dislike Celosia (and [[Cenobia]]) because, after fighting much larger colossi previously, the fight against Celosia seemed less epic, not to mention the fact that it shows fear. A number of players have also complained that if Celosia knocks you down, it is extremely difficult to get back up before Celosia charges and knocks Wander down again, meaning that getting knocked down once can very easily result in Wander being repeatedly knocked down until dead.
 
* Celosia makes a lot of very deep snorting and bellowing sounds, vaguely similar to the sounds a lion makes.
 
* Celosia makes a lot of very deep snorting and bellowing sounds, vaguely similar to the sounds a lion makes.

Revision as of 17:54, 4 August 2013

Celosia is the eleventh colossus, found in a small but deep canyon underneath the north end of the gigantic bridge at quadrant F1. It and Cenobia are both known for their relatively small size.

Path to the Colossus

See also: Map for this path

The canyon where Celosia dwells is at the north end of the enormous bridge. Head north from the Shrine and follow the bridge north until you reach the canyon. The only way to get to the bottom of the canyon (aside from using the Cloth of Desperation in Hard) is a winding slope on the canyon's eastern rim. Once you're at the bottom, head west across (or around) the shallow lake. The temple to the west is your destination; you can enter through a side passage to the right. Once you turn left and enter the temple, climb up some ledges to your right and jump across the gap to begin the battle. If you can, try and jump as close as you can towards either of the walls - you'll find out why very shortly.

Walkthrough

After ten battles against enormous (and mostly slow) colossi, you now face a colossus with the size and speed of a modern tank. Celosia will charge you right away, so run for cover. There are four braziers set into the wall, with gaps just big enough to dive into. Climb to the top of the brazier and Celosia will ready a heavy charging attack to try and knock you down to where you're vulnerable. This attack, however, will dislodge a burning torch from the fires. Pick it up right away (with R1) as Celosia is extremely aggressive and will attack without hesitation.

Here, Celosia displays a fortunate weakness - it is afraid of fire, and will back away fearfully from the burning torch if Wander carries it towards the colossus. Your goal is to force it off the eastern ledge and into the canyon below. However, it's not as simple as that. To do this correctly, you have to be walking slowly towards the colossus - if you go too fast and get too close, Celosia will attack with a quick swipe of its claws. Additionally, you have a limited amount of time before the torch burns out entirely, and the colossus will immediately charge you again, forcing you to repeat the process of knocking another torch down. A good strategy is to walk slowly toward it, but swipe at it with the burning board a few times before you get too close. You can even strike it on the face with the board.

When you've forced Celosia off the ledge, a cutscene will play - the colossus will fall off the ledge a long way to the canyon floor, shattering its armor on impact. This exposes a patch of fur on its back, and its weakspot. Jump down after it and don't worry about whatever fall damage you might take. If you grab its fur, the colossus will get back on its feet again and run around the canyon wildly, trying to buck you off and making a fully-charged stab all but impossible. Eventually it will run into the temple and leap back up to the original room. Thankfully, you don't have to repeat the earlier process of dislodging a torch and scaring the colossus off the ledge; jump on its back from atop a brazier after it charges.

Time Attack time (both difficulties): 5:30

Weakspots

Location Percentage of health
Normal Hard
On its back 100%


Explanation of the Riddle

Dormin's Riddle: "Thy next foe is... An altar overlooks the lake... A guardian set loose... it keeps the flames alive."

The first part of the riddle refers to Celosia's location. While there is only a small pond there, it can be assumed this was once larger, very likely due to the evidence of erosion in the steep valley. The second part may refer to Celosia being the guardian of the temple, and claiming it has been "set loose" could easily allude to Celosia's incredulous aggression. The last line is meant to make the player ponder over the "bowls" of flame and hint to their use against Celosia.

Origin of given and Latin name

Celosia

  • Derived from the Latin word celox, meaning "swift".
  • Also from the plant Celosia, derived from the Greek word kelos, meaning 'burned.'

Ignis Excubitor

  • Ignis is Latin for fire. Words like ignite and ignition are obvious descendants.
  • Excubitor is Latin for guardian or other type of sentinel.
  • Ignis Excubitor therefore means "Flame Guardian", alluding to Dormin's earlier hint ("It keeps the flames alive") about the colossus.

Music

Trivia

  • Both Celosia and Cenobia are described by Dormin as "a guardian set loose". The song "Liberated guardian" plays during both of these battles, as well as during the fight against Kuromori.
  • In the Shadow of the Colossus official artbook and guidebook, Celosia is stated to be a Lion.
  • Celosia is the only colossus which the player has to fight with a weapon other than the sword and the bow : the burning torch.
  • Celosia is one of only three colossi that are shown to be able to jump, the other two being Cenobia and Dirge. Along with Cenobia, it is also one of only two colossi that are ever seen running.
  • Out of all the colossi, Celosia is the only one that shows any sign of fear, as it will back away from the lit torch. This is ironic given that Dormin said "It keeps the flames alive".
  • Celosia is about 12 ft/3.7m tall and 18 ft/5.5m long, making it roughly the same size as an adult African elephant.
  • Some fans dislike Celosia (and Cenobia) because, after fighting much larger colossi previously, the fight against Celosia seemed less epic, not to mention the fact that it shows fear. A number of players have also complained that if Celosia knocks you down, it is extremely difficult to get back up before Celosia charges and knocks Wander down again, meaning that getting knocked down once can very easily result in Wander being repeatedly knocked down until dead.
  • Celosia makes a lot of very deep snorting and bellowing sounds, vaguely similar to the sounds a lion makes.
  • Celosia and Cenobia are very similar in most ways. They are the smallest colossi, the most aggressive, fully armoured and cannot be damaged until the armour is broken, both make lion-like sounds, and, obviously, their names are similar. However, Celosia is slightly more aggressive than Cenobia: if Wander is on top of a pillar, Cenobia will only attack once, then circle around or even walk away from the pillar, until provoked, whereas Celosia will attack Wander regardless. Also, Celosia shows fear of fire, but it is unknown if Cenobia fears fire as well.
  • Celosia shares something in common with Argus in their descriptions by Dormin; Celosia is referred to as "A guardian set loose...It keeps the flames alive...", while Argus is described as "It acts as a sentry to a destroyed city...". Dormin clarifies in these descriptions specific roles for both Celosia and Argus; namely that they are protectors of their respective environments. The same can also be said of Cenobia, although it is only ever referred to as "A guardian set loose..." like Celosia is; its role is never defined to the same extent as Celosia's or Argus'.
  • Celosia is one of the most northerly of the colossi, with its lair being roughly as far north as both Hydrus' and Argus'.
  • While most players think that after Celosia falls off the cliff, it will get back up in seconds, it will really stay down for a long time. Wander could walk up behind it and jump onto its back.
  • On the other hand, if the player decides not to attack Celosia immediately after it falls, It will get up and slowly walk back up the hill into the room across from the one in which the battle started.  It will jump back to the original battle arena once it reaches this room. Even if the player initially pursues Celosia after it falls, but can get away and hide long enough, Celosia will stop charging and begin walking to the room. It is even possible for Wander to follow it and (possibly) jump onto its back from behind.

Gallery

Video

 	Shadow_of_the_Colossus_-_Eleventh_Colossus_Celosia 	 			  


SotCFullTemplate
The Game Shadow of the Colossus ( Demo  · Pal Release  · Shadow of the Colossus HD  · PS4)
Characters Wander  · Agro  · Mono  · Dormin  · Lord Emon  · Guards  · Shadows
The Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Unused Colossi ( Devil  · Evis  · Griffin  · Phoenix  · Roc  · Saru  · Sirius  · Spider  · Worm  · Yamori A  · Buffalo  · Quetzalcoatl)
Magic Sigil  · Hard Mode
Colossus Arenas Temple  · Proto  · Arena  · Kirin's Hill  · Canyon · Canossa  · Lakeside  · Underground  · Geyser  · Gravewind  · Leo's Cave  · Poseidon's Lake  · Desert  · Ruins  · Parthenon  · Sanctuary
Unused Arenas ( Badlands  · Cave  · Crater  · Devil's Plain  · Dune  · Hillock  · I1  · Labyrinth  · Sluice  · Stonehenge  · Valley )
The Forbidden Lands Shadow creaturesSave shrinesFruit treesWhite-tailed lizards

The Shrine of Worship
Umbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsRavine EntranceHalf-moon CanyonWestern PlainRound Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeSouthern PlainGreen CapeThe Broken Seal

Soundtrack Roar of the Earth
Walkthrough Time AttackGolden Coins
Other media Nico  · Official artbook/guidebook  · Collectible figurines  · Film adaptation
Giantology campaign
Hoaxes Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo
SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Forbidden Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermellon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus


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