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Canyon (峡谷)[1] is the developer name given to the arena of the 5th colossus.

Description[]

The battle is fought in a foggy lake. The lake is dotted with platforms, ruins and a giant pillar where the colossus lands on at the beginning of the battle.

Location[]

The arena is located on the east side of the Forbidden Lands, next to Cliff Path, at quadrant H4.

Trivia[]

  • If Wander lands on top of one of the many ruins in the arena, the colossus will blow air to make him fall.
  • By the time the game was still known as NICO, the place where the colossus rested on was not a pillar, but a rock.
  • In the early versions' pause menu map, the 'H4' quadrant design looked as though there wasn't any water in it, with a crater-like circular design in the middle. From what's known about Avion's earlier incarnations, it always had water, as you needed to hide underwater to avoid its bursts of wind.[1] This fact makes the 'H4' on the pause menu map very peculiar, which spawned numerous theories regarding it.
  • The Canyon wasn't originally located at H4, as proven by the Preview, PSU Preview and OPM Demo versions of the game, which included a super low resolution texture of H4 that looks nothing like the arena, but instead a forked path leading to several directions (G4, H3, H5 and I4). The PS3 data sheets also include a texture segment of the old H4 quadrant, before it was replaced with the Canyon.
    • Its original quadrant was H3, as proven by a picture from the CG World magazine showing the differences between a newer and older map, seen in the gallery below.
  • The many structures of the arena such as the sunken castle at the entrance have materials named as "buddha". Whether this means they used to belong to Buddha's old Labyrinth arena or not is unknown. It's possible that they are completely unrelated as no such textures were found in Labyrinth's or Stage 20's texture segment.
  • The mountains surrounding the Canyon have been copied from Poseidon's Lake, as evident by them having the same exact shape when seen from the top, as well as both of their materials being the same; that is "00pose_rock_wall".
  • The E3 Demo version of the Canyon features different structures, similar to the pillars from its concept art. They were used in the colossus' old strategy, as Wander needed to hide behind them to avoid its wind attacks.
  • In the E3 Demo, there is a placeholder cutscene for this arena that can only be accessed with the debug menu or by modifying the code. The cutscene has no camera panning and ends very quickly. The theme named "Sanctuary" (also known by its file name "cave") plays.
  • Inside the PS3 (and PS4) files, there's a unused control sheet for an object named "CANYON_POLE_A". Inside it, there's a setting named "General-purpose_(building_collapse)_detection", and it also references a "damage" motion. This may mean that there was some kind of destructible object in Canyon early on in development.
  • The mountain textures of I2 are named: "sk_rwl_canyon_yelw_a001_mip". It's possible that an earlier version of Canyon had those textures, or at least another version of them.

Gallery[]

The Forbidden Lands

Retail Map
MapA0 MapB0 MapC0 MapD0 MapE0
MapF0
MapF0S
MapG0 MapH0 MapI0 MapJ0
MapA1 MapB1
MapC1
MapC1S
MapD1
MapD1Sb
MapE1
MapE1S
MapF1
MapF1Sb
MapG1
MapG1Sb
MapH1 MapI1 MapJ1
MapA2 MapB2
MapC2
MapC2Sb
MapD2
MapD2S
MapE2
MapE2Sb
MapF2
MapF2S
MapG2a
MapG2aSb
MapG2b
MapG2bS
MapH2 MapI2 MapJ2
MapA3 MapB3
MapC3
MapC3S
MapD3
MapD3Sb
MapE3a
MapE3aS
MapE3b
MapE3bS
MapF3
MapF3Sb
MapG3
MapG3S
MapH3 MapI3 MapJ3
MapA4
MapB4
MapB4Sb
MapC4
MapC4S
MapD4
MapD4S
MapE4
MapE4S
MapF4
MapF4S
MapG4
MapG4S
MapH4
MapH4Sb
MapI4 MapJ4
MapA5
MapB5
MapB5S
MapC5
MapC5S
MapD5
MapD5S
MapE5
MapE5S
MapF5
MapF5Sb
MapG5
MapG5Sb
MapH5 MapI5 MapJ5
MapA6 MapB6 MapC6
MapD6
MapD6Sb
MapE6
MapE6Sb
MapF6
MapG6a
MapG6aS
MapG6b
MapG6Sb
MapH6
MapH6S
MapI6 MapJ6
MapA7 MapB7 MapC7
MapD7
MapD7S
MapE7
MapE7S
MapF7
MapF7S
MapG7
MapG7S
MapH7 MapI7 MapJ7
MapA8 MapB8 MapC8 MapD8
MapE8
MapE8S
MapF8a
MapF8aS
MapF8b
MapF8Sb
MapG8 MapH8 MapI8 MapJ8
MapA9 MapB9 MapC9 MapD9 MapE9 MapF9 MapG9 MapH9 MapI9 MapJ9

Beta Map (fan recreation)
MapA0 MapB0we2 MapC0we2 MapD0we2 MapE0we2 MapF0 MapG0we2 MapH0we2 MapI0we2 MapJ0we2
MapA1 MapB1we2 MapC1we2
MapD1we2
MapD1we2S
MapE1
MapF1
MapF1S
MapG1we2
MapG1we2S
MapH1we2
MapH1we2S
MapI1we2
MapI1we2S
MapJ1we2
MapA2 MapB2we2
MapC2we2
MapC2we2S
MapD2we2
MapD2we2S
MapE2we2
MapE2we2S
MapF2we2
MapG2we2
MapG2we2S
MapH2we2
MapH2we2S
MapI2we2
MapI2we2S
MapJ2we2
MapA3
MapB3we2
MapB3we2Sb
MapC3
MapD3we2
MapD3we2Sb
MapE3we2
MapF3we2
MapF3we2S
MapG3
MapH3we2
MapH3we2S
MapI3we2
MapI3we2S
MapJ3we2
MapA4
MapB4we2
MapB4we2S
MapC4 MapD4 MapE4
MapF4
MapF4S
MapG4we2
MapH4we2
MapH4we2S
MapI4we2
MapI4we2Sb
MapJ4we2
MapA5 MapB5we2 MapC5we2 MapD5we2 MapE5we2
MapF5we2
MapF5we2S
MapG5we2
MapG5we2S
MapH5we2
MapH5we2S
MapI5we2
MapI5we2S
MapJ5we2
MapA6
MapB6we2
MapB6we2S
MapC6we2
MapC6we2S
MapD6we2
MapD6we2Sb
MapE6
MapE6S
MapF6we2
MapF6we2S
MapG6we2
MapG6we2S
MapH6we2 MapI6we2 MapJ6we2
MapA7 MapB7 MapC7 MapD7 MapE7 MapF7we2 MapG7 MapH7we2
MapI7we2
MapI7we2S
MapJ7we2
MapA8 MapB8we2 MapC8we2 MapD8we2
MapE8we2
MapE8we2S
MapF8we2
MapF8we2S
MapG8 MapH8we2 MapI8we2 MapJ8we2
MapA9 MapB9 MapC9 MapD9 MapE9 MapF9 MapG9 MapH9 MapI9 MapJ9

SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Forbidden Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermelon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus

References[]

  1. GameObjectCANYON_ data sheets.