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Canyon (峡谷)[1] is the developer name given to the arena of the 5th colossus.
Description[]
The battle is fought in a foggy lake. The lake is dotted with platforms, ruins and a giant pillar where the colossus lands on at the beginning of the battle.
Location[]
The arena is located on the east side of the Forbidden Lands, next to Cliff Path, at quadrant H4.
Trivia[]
- If Wander lands on top of one of the many ruins in the arena, the colossus will blow air to make him fall.
- By the time the game was still known as NICO, the place where the colossus rested on was not a pillar, but a rock.
- In the early versions' pause menu map, the 'H4' quadrant design looked as though there wasn't any water in it, with a crater-like circular design in the middle. From what's known about Avion's earlier incarnations, it always had water, as you needed to hide underwater to avoid its bursts of wind.[1] This fact makes the 'H4' on the pause menu map very peculiar, which spawned numerous theories regarding it.
- The Canyon wasn't originally located at H4, as proven by the Preview, PSU Preview and OPM Demo versions of the game, which included a super low resolution texture of H4 that looks nothing like the arena, but instead a forked path leading to several directions (G4, H3, H5 and I4). The PS3 data sheets also include a texture segment of the old H4 quadrant, before it was replaced with the Canyon.
- Its original quadrant was H3, as proven by a picture from the CG World magazine showing the differences between a newer and older map, seen in the gallery below.
- The many structures of the arena such as the sunken castle at the entrance have materials named as "buddha". Whether this means they used to belong to Buddha's old Labyrinth arena or not is unknown. It's possible that they are completely unrelated as no such textures were found in Labyrinth's or Stage 20's texture segment.
- The mountains surrounding the Canyon have been copied from Poseidon's Lake, as evident by them having the same exact shape when seen from the top, as well as both of their materials being the same; that is "00pose_rock_wall".
- The E3 Demo version of the Canyon features different structures, similar to the pillars from its concept art. They were used in the colossus' old strategy, as Wander needed to hide behind them to avoid its wind attacks.
- In the E3 Demo, there is a placeholder cutscene for this arena that can only be accessed with the debug menu or by modifying the code. The cutscene has no camera panning and ends very quickly. The theme named "Sanctuary" (also known by its file name "cave") plays.
- Inside the PS3 (and PS4) files, there's a unused control sheet for an object named "CANYON_POLE_A". Inside it, there's a setting named "General-purpose_(building_collapse)_detection", and it also references a "damage" motion. This may mean that there was some kind of destructible object in Canyon early on in development.
- The mountain textures of I2 are named: "sk_rwl_canyon_yelw_a001_mip". It's possible that an earlier version of Canyon had those textures, or at least another version of them.
Gallery[]
The entrance to the 5th colossus' arena in the PS4 remake.
The tower by the entrance of Canyon in the E3 Demo version. Note that the stairs are intact, granting Wander access to the upper floor.
Top view of the Canyon from the E3 Demo version. Same shape as the final one, except for the different structures.
Walkthrough | |
|---|---|
| Characters | Wander · Mono · Agro · Dormin · Lord Emon · Guards · Shadows |
| Colossi | I · II · III · IV · V · VI · VII · VIII · IX · X · XI · XII · XIII · XIV · XV · XVI |
| Locations | The Forbidden Lands · Shrine of Worship · Colossus Arenas |
| Main Items | Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics) |
| Gameplay | Hard Mode · Save shrines · Time Attack · Reminiscence Mode · Watermelon · Barrel |
| Media | Roar of the Earth (OST) · Official Art and Guide Book · Nico Bonus DVD · Film · Interview Archive |
| Releases | OPM Demo · PS2 original · PS3 remaster · PS4 remake · Credits |
| Early Builds | Preview version · PSU Preview version · E3 Demo |
| Unused Content | Unused Colossi · Colossus Test Stages · Unused Locations · Beta Mountains · Development Timeline of Shadow of the Colossus |
References[]
- ↑ GameObjectCANYON_ data sheets.






















































































































































































































































