Team Ico Wiki
Register
Advertisement
Team Ico Wiki
Talk Page

The 15th Colossus, resembling a battle-scarred minotaur, is one of sixteen bosses fought in Shadow of the Colossus. This cleaver-wielding giant is found beyond a fortress in quadrant G1 of the Forbidden Lands.

Path to the colossus[]

See also: Map for this path
Shadow_of_the_Colossus_-_15th_Colossus_1_2

Shadow of the Colossus - 15th Colossus 1 2

Video - Path to the 15th Colossus

Getting to the 15th colossus can be tricky for first-timers; if they follow the sword's light directly, they will go east around the shrine and will be led straight into the forest they took to get to the top of the waterfalls where the 12th colossus once dwelled. A better way is to go west around the shrine, take the north land bridge, and head alongside the giant bridge as if going to the 11th colossus. From here, the sword's light will be much more helpful in getting the player to the fortress. Head inside the ruins. Wander can ride Agro inside, but a giant fallen pillar will block her from coming with him. Climb up and around the pillar, and continue down the hall and up the steps to enter the main area of the fortress. The area is unexpectedly empty. The sword will direct the player towards the valley at the east end of the arena, and as Wander approaches the edge, the earth shakes, and two enormous hands appear before the colossus pulls itself up the cliff wall.

Walkthrough[]

Shadow_of_the_Colossus_-_15th_Colossus_2_2

Shadow of the Colossus - 15th Colossus 2 2

Video - Battle with the 15th Colossus

The battle begins right next to the colossus, much like with the 6th. Unlike that fight, however, this colossus is very well aware of Wander's presence. The first thing he needs to do is run back to the western side of the arena and onto the slightly-raised platforms at the northern or southern edges once he's there. The colossus will stomp these platforms to attack the player; this will tilt them slightly upwards toward the walls for a short while. Quickly get on this raised platform and jump; Wander can now make it slightly higher up the fortress.

If Wander was in the right place when the colossus stomped the platform, he should now be able to take a small set of stairs to a long, narrow hallway. Notice the fallen rock here. To get higher up, shoot the colossus with some arrows until it attacks the walls with its cleaver. This will dislodge some more rocks; get on top of them and jump to some ridges. Climb them, and Wander will finally be on top of the arena.

There are two giant bridges that span the sides of the arena. Watch out, however - the colossus can and will easily destroy both of them, so don't try crossing. Only one is required to be destroyed; the broken ends of the bridges will be Wander's best shot at jumping onto the colossus. Shoot some arrows for provocation if necessary. Stay towards the end of the bridge or run back after provoking the colossus to prevent falling and having to start from the bottom again.

The 15th colossus has a weakpoint on its head; be prepared for some heavy thrashing and have as full a stamina meter as possible before attacking it. Hard Mode players have a weakpoint on the left side of its upper chest to deal with as well. This can be a very difficult weakpoint to take care of, because the slightest movement on the colossus' part (and there will be a lot) will cancel a stab as it charges. For this reason, it can also be difficult to get back up to a place where Wander can rest before his stamina runs out.

There is one other major sigil to take care of as well, and it's on the palm of its right hand, the hand that's holding the cleaver, so Wander must make the colossus drop it. There's a place the player can stab on the back of its right arm, where part of one of its "armbands" has broken off. The sword will indicate the right place. Do so and it'll drop the cleaver (it won't pick it back up). If the player destroyed the colossus' head weakpoint (and the one on its chest in Hard Mode), they can now drop to the ground.

The goal now is to have the colossus attack Wander with its right hand so Wander can get to the weakpoint, so get in a good position for it to do that. Once it pounds the ground near him with its right hand, quickly jump onto its palm and hang on. It is also possible to climb to the hand by inching one's way down to its palm. This technique can be hard to accomplish on the first try. The colossus won't ever crush Wander by closing its fist, but it will make stabbing this point difficult by moving around wildly to shake Wander off.

Time Attack times in Original and PS3 versions (Normal, Hard): 10:00, 11:30
Time Attack times in PS4 Remake (Normal, Hard): 7:30, 10:00

Weakspots[]

Location Percentage of health
Normal Hard
On its head 84.6% 42.3%
On the palm of its right hand 15.4% 15.4%
On the upper-left part of its chest N/A 42.3%
On the back of its right arm Makes it drop its weapon

Tips and tricks[]

  • When Wander is attacking the colossus' head weakpoint, it will often try to throw its head backwards in an attempt to buck him off. Before it does this, however, its head will lower slightly. Stabbing the weakspot during this time with whatever charge Wander has built up in his stab will often cancel the animation and leave the player ready for another attempt.
  • The colossus will bend its knee at the beginning of the fight as part of a stomp attack. With proper timing, the player can jump onto its knee plates and use the its momentum to fling Wander up onto its upper chest.
  • Using the Harpoon of Thunder, one can shoot the colossus' arm sigil and make it drop its cleaver. This is also possible with the Flash Arrows. Obviously, this is not possible with regular arrows.
    • In the PS4 remake it is possible with regular arrows. However, you cannot disarm the colossus until it has hit the wall with its weapon to knock down the rocks for Wander to climb up to the next level.

Attacks[]

Attack Damage (Normal) Damage (Hard) Description Demonstration
Weapon Strike 40 (Shockwave)
60 (Direct hit)
80 (Shockwave)
Instakill (Direct hit)
The colossus will perform this attack while Wander is far away from it, but still within reach. Avoid standing still at mid-range for too long. MinotaurCWeaponStrike
Stomp 40 (Shockwave)
60 (Direct hit)
80 (Shockwave)
Instakill (Direct hit)
If Wander stands near its hooves, it will adjust itself and lift either its left or right leg depending on the player's location. There is ample time to get away from this attack. MinotaurCStomp
Walking Stomp 40 (Shockwave)
60 (Direct hit)
80 (Shockwave)
Instakill (Direct hit)
While walking, the colossus may perform a stomp attack if Wander is near enough. Keep your distance from it. MinotaurCWalkingStomp
Wall Strike 5 (Impact)
10+ (Falling debris)
10 (Impact)
30+ (Direct hit)
If Wander is inside or on top of the structures in the arena, it will strike, causing Wander to lose balance. MinotaurCWallStrike
Earthquake 5 per stomp 10 per stomp The colossus will mostly perform this attack if Wander is on top of a broken bridge. This version of it has a much wider range than that of the 6th colossus. MinotaurCEarthquake
Bridge Break 5 10 If Wander is on top of an intact bridge, it will adjust itself and swing its weapon in order to break it. Don't stand near the middle or you'll fall. MinotaurCBridgeBreak
Hand Strike 40 (Shockwave)
60 (Direct hit)
80 (Shockwave)
Instakill (Direct hit)
The colossus will perform this attack while Wander is somewhat far away from it, plunging its right fist to the ground. It's easily avoidable. MinotaurCHandStrike

Music[]

Phase Plays in Music
Phase 1 Plays after the colossus hauls itself over the top of the cliff edge and the battle starts. Gatekeeper of the Ruins

Phase 2 Plays once the colossus has been disarmed. The Opened Way

Trivia[]

General[]

  • This is one of only three colossi that wield a weapon, the other two being the 1st and 3rd colossi. Of those three, the 15th is the only one that can be disarmed of its weapon. The 1st colossus will drop its weapon during its death sequence and the 3rd colossus' weapon is fixed to its arm.
  • Very rarely, the 15th colossus glows light blue due to an unknown glitch.
  • Strangely, in Hard Time Attack, if Wander gets killed by the 15th colossus, "Wander's Death" plays, but the background music can still be heard even if the player selects "Retry".
  • Along with the 7th and 11th, the 15th colossus is the most northerly of all the colossi.
  • This is the second of three colossi that has their own exclusive track heard whilst fighting them; the track "Gatekeeper of the Castle Ruins" is unique to the 15th colossus.
  • The 15th colossus shares physical similarities with both the 1st and 6th colossi, but is larger than the 1st and shorter than the 6th.
  • The 15th colossus' roars are very similar to the roars of the 9th colossus.
  • With the exception of the 6th colossus in Hard Mode, the 15th is the only colossus to have a weakpoint sigil located on its hand.
  • The 15th colossus shares something in common with the 11th in their descriptions by Dormin. The 11th colossus is referred to as "A guardian set loose... It keeps the flames alive...", while the 15th is described as "It acts as a sentry to a destroyed city...". Dormin clarifies in these descriptions specific roles for both of them, namely that they are protectors of their respective environments. The same can also be said of the 14th colossus, although it is only ever referred to as "A guardian set loose..." like the 11th is, but its role is never defined to the same extent as the 11th or the 15th.
  • The 15th colossus' walking speed is slightly faster than Wander's running speed.
  • When the distances between individual colossi are compared, the straight line distance between the 12th and 15th colossi is the smallest, making both of them the closest colossi "neighbors".
  • The ruins in which the 15th colossus lives is filled with designs that resemble eyes, possibly a reference to the Argus of Greek mythology.
  • Although somewhat difficult, it is possible to destroy the major sigil in the 15th colossus' hand without disarming it. Wander must first get to its shoulder and then drop down as if he were going towards the minor sigil on the arm. To accomplish this however, he must drop down further, maneuvering onto the various parts of the colossus' bracelets and gauntlets. If Wander gets to the lowest possible ledge on the arm, he can shimmy around into a small space on the colossus' hand while it is still holding the cleaver and stab the sigil until it disappears. The colossus will shake its arm frequently though to try to fling Wander off.
  • Due to a glitch it is possible to use Agro during the fight with the 15th colossus; it is unknown what causes this glitch.
  • Should the player stand on the remaining bridge following disarming the colossus and drawing its attention to Wander, it will strike the bridge with its fist instead of its weapon. This will cause the bridge to collapse in the same manner as it being struck with the sword.

Earlier versions[]

  • In the E3 Demo version, the 15th colossus' weapon was a variation of the 1st colossus' club, likely as a placeholder. There are some minor differences on it.
  • The E3 Demo version of the 15th colossus' arena had a major difference. It did not feature any of the platforms that the colossus steps on so they can be used as a ramp like in the final version; instead, barricade-like objects blocked the stairs leading to the upper floors. The 15th colossus had to destroy these barricades, clearing the way up.
    • The battle with the 15th colossus is also very unfinished in this version as it can't drop the club even after stabbing its arm sigil, and while possible to kill it is extremely difficult. There is no music in this battle until the colossus breaks a bridge. After that has occured, "Grotesque Figures" plays for the rest of the fight.
  • In the E3 Demo, an animation for the 15th colossus is named: "minotaur_A_add_mune_l_damage_forMinoB.anb", which is the animation that plays after Wander stabs the Hard Mode sigil on the 15th colossus' chest. It seems this was originally intended for the 6th colossus, and was tested on the 1st before it was implemented on it.
  • In one of the early images of the 1st colossus, its weapon is missing from its right hand. It's possible that this was a test for the 15th colossus, as in its battle you need to drop its weapon to access the hand sigil.
    • To further confirm this, in the E3 Demo, all minotaurs have a sheet named "AnimObjDefMINOTAUR_WEAPON", while the 1st and 15th colossi also have one named "AnimObjDefMINOTAUR_C_WEAPON". The Minotaur Weapon sheet has animations listed that seems to imply were used by the 1st colossus, they are:
      • objanim_minotaur_weapon_default
      • objanim_minotaur_weapon_fall_start
      • objanim_minotaur_weapon_land
      • objanim_minotaur_weapon_land_loop
      • camera_minotaur_weapon_c_fall_camanime
  • In the Preview version of the game, the camera gets stuck when first entering its arena as if a cutscene were to start and the theme "Lakeside" plays. The theme that plays throughout the battle is "Grotesque Figures", it only changes to "The Opened Way" after it drops its weapon and Wander is holding onto a part of its body, switching back to Grotesque Figures if let go.
  • According to the data sheets, the 15th colossus did not have a unique HUD icon, which is an icon in the shape of the colossus that used to show the weakpoint locations in early builds. It most likely used another colossus' icon, possibly being the one from the 1st colossus.

Gallery[]

Original[]

Remake[]

Earlier versions[]

SotCFullTemplate
The Game Shadow of the Colossus ( Demo  · Pal Release  · Shadow of the Colossus HD  · PS4)
Characters Wander  · Agro  · Mono  · Dormin  · Lord Emon  · Guards  · Shadows
The Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Unused Colossi ( Devil  · Evis  · Griffin  · Phoenix  · Roc  · Saru  · Sirius  · Spider  · Worm  · Yamori A  · Buffalo  · Quetzalcoatl)
Magic Sigil  · Hard Mode
Colossus Arenas Temple  · Proto  · Arena  · Kirin's Hill  · Canyon · Canossa  · Lakeside  · Underground  · Geyser  · Gravewind  · Leo's Cave  · Poseidon's Lake  · Desert  · Ruins  · Parthenon  · Sanctuary
Unused Arenas ( Badlands  · Cave  · Crater  · Devil's Plain  · Dune  · Hillock  · I1  · Labyrinth  · Sluice  · Stonehenge  · Valley )
The Forbidden Lands Shadow creaturesSave shrinesFruit treesWhite-tailed lizards

The Shrine of Worship
Umbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsRavine EntranceHalf-moon CanyonWestern PlainRound Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeSouthern PlainGreen CapeThe Broken Seal

Soundtrack Roar of the Earth
Walkthrough Time AttackGolden Coins
Other media Nico  · Official artbook/guidebook  · Collectible figurines  · Film adaptation
Giantology campaign
Hoaxes Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo
SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Forbidden Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermellon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus
Advertisement