|Main Items||Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow) · Collectibles (Coins)|
|Colossi||I · II · III · IV · V · VI · VII · VIII · IX · X · XI · XII · XIII · XIV · XV · XVI|
|Gameplay||Hard Mode · Save shrines · Time Attack · Reminiscence Mode|
|“||Souls that are once lost cannot be reclaimed... Is that not the law of mortals? With that sword, however... it may not be impossible.||”|
–Dormin to Wander
The Ancient Sword was used many years ago to seal Dormin away within the Forbidden Lands. Wander, having knowledge of the power of Dormin, stole the sword to enable him to use the "forbidden spell" as referred to in the game and revive Mono.
The sword has the ability to "gather light" and show the location of active colossi by holding it up in the sunlight to activate this ability. The light will scatter when he is pointed away from the colossus' location, but those points of light will gather when he aims at the right direction. When near the colossus, these beams of light point out the magic sigils on a colossus' body.
The sword is fairly small, but like the other two swords of the game, its power in killing a colossus increases as Wander's strength does. In the normal difficulty, with both the Cloak of Force and either the Mask of Power or the Mask of Strength equipped, the Ancient Sword becomes equivalent in power to the Queen's Sword. The reason the Queen's Sword was created was because considering in the hard difficulty clothing items focus on defensive abilities, it would otherwise be impossible to get a sword of such power. The Ancient Sword is the only sword seen in cutscenes, regardless of the previous weapon that was equipped (with the exception of the cutscene that follows absorbing a colossus' spirit).